コード例 #1
0
		/// <summary>
		/// 初期化
		/// </summary>
		/// <param name="setting">レイヤー設定データ</param>
		public void InitLayerSetting(AdvLayerSetting setting)
		{
			foreach (AdvLayerSettingData item in setting.List)
			{
				AdvLayer layer = UtageToolKit.AddChildGameObjectComponent<AdvLayer>(this.transform, item.Name);
				layer.Init(item, PixelsToUnits);
				layers.Add(item.Name, layer);
				if (item == setting.DefaultBGLayer)
				{
					bgLayer = layer;
				}
				//キャラクターレイヤー登録
				if (item.Type == AdvLayerSettingData.LayerType.Character)
				{
					characterLayers.Add(item.Name, layer);
					if (item == setting.DefaultCharacterLayer)
					{
						defaultCharacterLayer = layer;
					}
				}

				//スプライトレイヤー登録
				if (item.Type == AdvLayerSettingData.LayerType.Sprite)
				{
					spriteLayers.Add(item.Name, layer);
					if (item == setting.DefaultSpriteLayer)
					{
						defaultSpriteLayer = layer;
					}
				}

			}
		}
コード例 #2
0
        AdvLayer AddLayer(AdvLayerSettingData data)
        {
            AdvLayer layer = UtageToolKit.AddChildGameObjectComponent <AdvLayer>(this.transform, data.Name);

            layer.Init(data, PixelsToUnits);
            layers.Add(data.Name, layer);
            //キャラクターレイヤー登録
            if (data.Type == AdvLayerSettingData.LayerType.Character)
            {
                characterLayers.Add(data.Name, layer);
            }

            //スプライトレイヤー登録
            if (data.Type == AdvLayerSettingData.LayerType.Sprite)
            {
                spriteLayers.Add(data.Name, layer);
            }
            return(layer);
        }