コード例 #1
0
        //********初期化********//
        public virtual void Init(AdvGraphicLayer layer, AdvGraphicInfo graphic)
        {
            this.layer         = layer;
            this.rectTransform = this.transform as RectTransform;
            this.rectTransform.SetStretch();

            if (graphic.RenderTextureSetting.EnableRenderTexture)
            {
                InitRenderTextureImage(graphic);
            }
            else
            {
                GameObject child = this.transform.AddChildGameObject(graphic.Key);
                this.TargetObject = this.RenderObject = child.AddComponent(graphic.GetComponentType()) as AdvGraphicBase;
                this.TargetObject.Init(this);
            }

            //リップシンクのキャラクターラベルを設定
            LipSynchBase lipSync = TargetObject.GetComponentInChildren <LipSynchBase>();

            if (lipSync != null)
            {
                lipSync.CharacterLabel = this.gameObject.name;
                lipSync.OnCheckTextLipSync.AddListener(
                    (x) =>
                {
                    x.EnableTextLipSync = (x.CharacterLabel == Engine.Page.CharacterLabel && Engine.Page.IsSendChar);
                });
            }

            this.FadeTimer   = this.gameObject.AddComponent <Timer>();
            this.effectColor = this.GetComponentCreateIfMissing <AdvEffectColor>();
            this.effectColor.OnValueChanged.AddListener(RenderObject.OnEffectColorsChange);
        }
コード例 #2
0
        void InitRenderTextureImage(AdvGraphicInfo graphic)
        {
            AdvGraphicManager graphicManager = this.Layer.Manager;

            this.RenderTextureSpace = graphicManager.RenderTextureManager.CreateSpace();
            this.RenderTextureSpace.Init(graphic, graphicManager.PixelsToUnits);

            GameObject child = this.transform.AddChildGameObject(graphic.Key);
            AdvGraphicObjectRenderTextureImage renderTextureImage = child.AddComponent <AdvGraphicObjectRenderTextureImage>();

            this.RenderObject = renderTextureImage;
            renderTextureImage.Init(RenderTextureSpace);
            this.RenderObject.Init(this);

            this.TargetObject = RenderTextureSpace.RenderRoot.transform.AddChildGameObject(graphic.Key).AddComponent(graphic.GetComponentType()) as AdvGraphicBase;
            this.TargetObject.Init(this);
        }