void RestorePosition() { if (dragHandler == null) { dragHandler = GetComponent <GMDraggableObject>(); } if (dragHandler != null) { Vector2 restoredPosition = new Vector2(PlayerPrefs.GetFloat("DevelopmentConsole_PositionX"), PlayerPrefs.GetFloat("DevelopmentConsole_PositionY")); dragHandler.SetTargetPosition(restoredPosition); } }