/// <summary> /// Constructor, passes owning conversation to the base class /// </summary> /// <param name="conv">Conversation that owns this state</param> public StartGameAcknowledgeStartState(StartGameConversation conv) : base(conv) { }
/// <summary> /// Constructor, passes owning conversation to the base class /// </summary> /// <param name="conv">Conversation that owns this state</param> public StartGameAcknowledgeGameUpdateState(StartGameConversation conv) : base(conv) { ReceivedGameState = null; }