/// <summary>
 /// Constructor, passes owning conversation to the base class
 /// </summary>
 /// <param name="conv">Conversation that owns this state</param>
 public StartGameAcknowledgeStartState(StartGameConversation conv)
     : base(conv)
 {
 }
 /// <summary>
 /// Constructor, passes owning conversation to the base class
 /// </summary>
 /// <param name="conv">Conversation that owns this state</param>
 public StartGameAcknowledgeGameUpdateState(StartGameConversation conv)
     : base(conv)
 {
     ReceivedGameState = null;
 }