Summary description for TransmitState.
Inheritance: IDisposable
コード例 #1
0
ファイル: Controller.cs プロジェクト: wjkhappy14/Robosapien
        /// <summary>
        ///     Transmits an IR code asynchronously.
        /// </summary>
        /// <param name="irCode">The IR code to transmit.</param>
        /// <param name="codeFormat">The format of the IR code.</param>
        /// <param name="repeatCount">
        ///     Indicates how many iterations of the code should be
        ///     sent (in the case of a 2-piece code, the first stream is sent once followed
        ///     by the second stream sent repeatCount times).
        /// </param>
        /// <param name="inactivityWaitTime">
        ///     Time in milliseconds since the last received
        ///     IR activity to wait before sending an IR code. Normally, pass 0 for this parameter.
        /// </param>
        /// <param name="userState">
        ///     An optional user state object that will be passed to the
        ///     TransmitCompleted event.
        /// </param>
        public void TransmitAsync(
            string irCode,
            CodeFormat codeFormat,
            int repeatCount,
            TimeSpan inactivityWaitTime,
            object userState)
        {
            CheckDisposed();
            if (null == irCode)
            {
                throw new ArgumentNullException("irCode", "irCode cannot be null");
            }

            if (0 == irCode.Length)
            {
                throw new ArgumentException("irCode", "irCode cannot be empty");
            }

            if (repeatCount < 0)
            {
                throw new ArgumentOutOfRangeException("repeatCount", "repeatCount cannot be negative");
            }

            if (inactivityWaitTime < TimeSpan.Zero)
            {
                throw new ArgumentOutOfRangeException("inactivityWaitTime", "inactivityWaitTime cannot be less than TimeSpan.Zero");
            }

            var transmitState = new TransmitState(irCode, codeFormat, repeatCount, Convert.ToInt32(inactivityWaitTime.TotalMilliseconds), userState);

            if (false == ThreadPool.QueueUserWorkItem(DoTransmit, transmitState))
            {
                throw new ApplicationException("Unable to QueueUserWorkItem");
            }
        }
コード例 #2
0
        /// <summary>
        /// Transmits an IR code asynchronously.
        /// </summary>
        /// <param name="irCode">The IR code to transmit.</param>
        /// <param name="codeFormat">The format of the IR code.</param>
        /// <param name="repeatCount">Indicates how many iterations of the code should be 
        /// sent (in the case of a 2-piece code, the first stream is sent once followed 
        /// by the second stream sent repeatCount times).</param>
        /// <param name="inactivityWaitTime">Time in milliseconds since the last received 
        /// IR activity to wait before sending an IR code. Normally, pass 0 for this parameter.</param>
        /// <param name="userState">An optional user state object that will be passed to the 
        /// TransmitCompleted event.</param>
        public void TransmitAsync(
			string irCode, 
			CodeFormat codeFormat, 
			int repeatCount,
			TimeSpan inactivityWaitTime,
			object userState)
        {
            CheckDisposed();
            if (null == irCode)
            {
                throw new ArgumentNullException("irCode", "irCode cannot be null");
            }

            if (0 == irCode.Length)
            {
                throw new ArgumentException("irCode", "irCode cannot be empty");
            }

            if (repeatCount < 0)
            {
                throw new ArgumentOutOfRangeException("repeatCount", "repeatCount cannot be negative");
            }

            if (inactivityWaitTime < TimeSpan.Zero)
            {
                throw new ArgumentOutOfRangeException("inactivityWaitTime", "inactivityWaitTime cannot be less than TimeSpan.Zero");
            }

            TransmitState transmitState = new TransmitState(irCode, codeFormat, repeatCount, Convert.ToInt32(inactivityWaitTime.TotalMilliseconds), userState);
            if (false == ThreadPool.QueueUserWorkItem(new WaitCallback(DoTransmit), transmitState))
            {
                throw new ApplicationException("Unable to QueueUserWorkItem");
            }
        }