コード例 #1
0
        public void InvokesOnFinishedOnceWhenOpenOrThrowDisposed()
        {
            object receivedInOnFinished = null;

            var passedToPlayer  = new object();
            var onFinishedCount = 0;

            var action = new Action <object>(
                o =>
            {
                receivedInOnFinished = o;
                onFinishedCount++;
            });
            var setup = new ResolveSetup <object>(new ResolveSetupArgs(
                                                      this._resolveOpen,
                                                      p =>
            {
                var disposable = p(this._uri, passedToPlayer);
                disposable.Dispose();
            }));

            setup.OnFinished(action).OpenOrThrow();

            Assert.AreEqual(1, onFinishedCount);
            Assert.AreEqual(passedToPlayer, receivedInOnFinished);
        }
コード例 #2
0
        public void InvokesAppropriateResolveOpenMethodOnOpenOrThrow()
        {
            var setup = new ResolveSetup <string>(new ResolveSetupArgs(this._resolveOpen, _ => { }));

            setup.OpenOrThrow();

            this._resolveOpen.Received(1).OpenOrThrow();
        }
コード例 #3
0
ファイル: ResolveSetup.cs プロジェクト: tst-devs/UriShell
        /// <summary>
        /// Открывает объект, полученный через URI, заданной функцией, предварительно передав
        /// делегат вызова настроек.
        /// </summary>
        /// <param name="launchAction">Функция, открывающая объект, полученный через URI.</param>
        /// <returns>Результат вызова заданной функции.</returns>
        private IDisposable SendPlayerAndInvoke(Func <IShellResolveOpen, IDisposable> launchAction)
        {
            var player = ResolveSetup <TResolved> .CreatePlayer(this._onReady, this._onFinished);

            if (player != null)
            {
                this._playerSender(player);
            }

            return(launchAction(this._resolveOpen));
        }
コード例 #4
0
        public void DoesntInvokeCallbackWhenSetupOnFinished()
        {
            var wasCalled = false;

            var setup = new ResolveSetup <string>(
                new ResolveSetupArgs(this._resolveOpen, _ => wasCalled = true));

            setup.OnFinished(s => { });

            Assert.IsFalse(wasCalled);
        }
コード例 #5
0
        public void DoesntInvokeOnFinishedWhenOpenOrThrow()
        {
            var wasCalled = false;

            var action = new Action <object>(o => wasCalled = true);
            var setup  = new ResolveSetup <object>(
                new ResolveSetupArgs(this._resolveOpen, p => p(this._uri, new object())));

            setup.OnFinished(action).OpenOrThrow();

            Assert.IsFalse(wasCalled);
        }
コード例 #6
0
        public void LogsWhenResolvedIncompatibleOnOpenOrThrow()
        {
            var resolved = new List <int>();

            var setup = new ResolveSetup <StringBuilder>(new ResolveSetupArgs(
                                                             this._resolveOpen, p => p(this._uri, resolved)));

            var expectedTypeName = typeof(StringBuilder).Name;
            var resolvedTypeName = resolved.GetType().Name;

            setup.OnReady(_ => { }).OpenOrThrow();

            this._traceListener.Received(1).TraceEvent(
                Arg.Any <TraceEventCache>(),
                Arg.Any <string>(),
                TraceEventType.Warning,
                Arg.Any <int>(),
                Arg.Any <string>(),
                Arg.Is <object[]>(ps => ps.Contains(expectedTypeName) && ps.Contains(resolvedTypeName)));
        }
コード例 #7
0
        public void InvokesOnReadyOnceWhenOpen()
        {
            object receivedInOnReady = null;

            var passedToPlayer = new object();
            var onReadyCount   = 0;

            var action = new Action <object>(
                o =>
            {
                receivedInOnReady = o;
                onReadyCount++;
            });
            var setup = new ResolveSetup <object>(new ResolveSetupArgs(
                                                      this._resolveOpen,
                                                      p => p(this._uri, passedToPlayer)));

            setup.OnReady(action).Open();

            Assert.AreEqual(1, onReadyCount);
            Assert.AreEqual(passedToPlayer, receivedInOnReady);
        }