/// <summary> /// Add a sphere sector. /// </summary> public void AddSphereSector(Sphere sphere, Urho.Quaternion rotation, float angle, bool drawLines, Urho.Color color, bool depthTest = true) { Runtime.ValidateRefCounted(this); DebugRenderer_AddSphereSector(handle, (object)sphere == null ? IntPtr.Zero : sphere.Handle, ref rotation, angle, drawLines, ref color, depthTest); }
/// <summary> /// Add a sphere. /// </summary> public void AddSphere(Sphere sphere, Urho.Color color, bool depthTest = true) { Runtime.ValidateRefCounted(this); DebugRenderer_AddSphere(handle, (object)sphere == null ? IntPtr.Zero : sphere.Handle, ref color, depthTest); }