コード例 #1
0
ファイル: Urdf.cs プロジェクト: jaguar243/ros-sharp
        public GameObject Create(Model model, GameObject parent)
        {
            GameObject gameObject = new GameObject((Name == null) ? "unnamed" : Name);

            gameObject.transform.ResetToParent(parent.transform);

            if (Origin != null)
            {
                Origin.SetOrigin(gameObject);
            }

            Geometry.CreateVisual(model, gameObject);

            if (Material != null)
            {
                Material.SetMaterial(model, gameObject);
            }

            if (gameObject.GetComponentInChildren <Renderer>().sharedMaterial == null)
            {
                UrdfMaterial.SetDefaultMaterial(model, gameObject);
            }

            return(gameObject);
        }
コード例 #2
0
ファイル: Urdf.cs プロジェクト: jaguar243/ros-sharp
        public GameObject Create()
        {
            if (!AssetDatabase.IsValidFolder(Path.Combine(assetPath, "Materials")))
            {
                AssetDatabase.CreateFolder(assetPath, "Materials");
            }

            UrdfMaterial.CreateDefaultMaterialAsset(assetPath);
            foreach (UrdfMaterial material in MaterialList)
            {
                material.CreateMaterialAsset(assetPath);
            }

            GameObject gameObject = new GameObject(Name);

            Root.Create(this, gameObject);

            GameObjectUtility.SetParentAndAlign(gameObject, Selection.activeObject as GameObject);
            Undo.RegisterCreatedObjectUndo(gameObject, "Create " + gameObject.name);
            Selection.activeObject = gameObject;

            Rigidbody[] rb = UnityEngine.Object.FindObjectsOfType(typeof(Rigidbody)) as Rigidbody[];
            foreach (Rigidbody body in rb)
            {
                body.isKinematic = true;
            }

            return(gameObject);
        }
コード例 #3
0
ファイル: Urdf.cs プロジェクト: jaguar243/ros-sharp
 public Visual(XElement node)
 {
     Name     = (string)node.Attribute("name");                                                         // optional
     Origin   = (node.Element("origin") != null) ? new Origin(node.Element("origin")) : null;           // optional
     Geometry = new Geometry(node.Element("geometry"));                                                 // required
     Material = (node.Element("material") != null) ? new UrdfMaterial(node.Element("material")) : null; // optional
 }