/// <summary> /// Constructor /// </summary> public BehavioralDirector() { laneAgent = new LaneAgent(); navigation = new Navigator(); tactical = new TacticalDirector(); initialization = new InitializationComponent(); CoreCommon.Navigation = navigation; // create and set blockage handler blockageHandler = new BlockageHandler(); }
/// <summary> /// Constructor /// </summary> public Core() { // initialize turn signals TurnDecorators.Initialize(); // set initial state CoreCommon.CorePlanningState = new StartUpState(); // start a new behavioral layer this.Behavioral = new BehavioralDirector(); // start new lane agent this.coreLaneAgent = new LaneAgent(); // create execution stopwatch this.executionStopwatch = new Stopwatch(); }
/// <summary> /// Constructor /// </summary> /// <param name="laneAgent"></param> public StartupReasoning(LaneAgent laneAgent) { this.behavioralLaneAgent = laneAgent; }