/// <summary> /// Constructor /// </summary> /// <param name="initial"></param> /// <param name="final"></param> public ArbiterUserPartition(ArbiterUserPartitionId partitionId, IConnectAreaWaypoints partition, IGenericWaypoint initial, IGenericWaypoint final) { this.PartitionId = partitionId; this.InitialGeneric = initial; this.FinalGeneric = final; this.Length = this.InitialGeneric.Position.DistanceTo(this.FinalGeneric.Position); this.Partition = partition; this.UserPartitionPath = new LinePath(new Coordinates[] { initial.Position, final.Position }); }
/// <summary> /// Check if two zones are equal /// </summary> /// <param name="obj"></param> /// <returns></returns> public override bool Equals(object obj) { // make sure type same if (obj is ArbiterUserPartitionId) { // cast ArbiterUserPartitionId aupi = (ArbiterUserPartitionId)obj; // check if equal return(aupi.FinalId.Equals(this.FinalId) && aupi.InitialId.Equals(this.InitialId) && aupi.PartitionId.Equals(this.PartitionId)); } // otherwise not equal return(false); }
/// <summary> /// Generates the xySegments into segments and inputs them into the input road network /// </summary> /// <param name="arn"></param> /// <returns></returns> public ArbiterRoadNetwork GenerateSegments(ArbiterRoadNetwork arn) { foreach (SimpleSegment ss in segments) { // seg ArbiterSegmentId asi = new ArbiterSegmentId(int.Parse(ss.Id)); ArbiterSegment asg = new ArbiterSegment(asi); arn.ArbiterSegments.Add(asi, asg); asg.RoadNetwork = arn; asg.SpeedLimits = new ArbiterSpeedLimit(); asg.SpeedLimits.MaximumSpeed = 13.4112; // 30mph max speed // way1 ArbiterWayId awi1 = new ArbiterWayId(1, asi); ArbiterWay aw1 = new ArbiterWay(awi1); aw1.Segment = asg; asg.Ways.Add(awi1, aw1); asg.Way1 = aw1; // way2 ArbiterWayId awi2 = new ArbiterWayId(2, asi); ArbiterWay aw2 = new ArbiterWay(awi2); aw2.Segment = asg; asg.Ways.Add(awi2, aw2); asg.Way2 = aw2; // make lanes foreach (SimpleLane sl in ss.Lanes) { // lane ArbiterLaneId ali; ArbiterLane al; // get way of lane id if (ss.Way1Lanes.Contains(sl)) { ali = new ArbiterLaneId(GenerationTools.GetId(sl.Id)[1], awi1); al = new ArbiterLane(ali); aw1.Lanes.Add(ali, al); al.Way = aw1; } else { ali = new ArbiterLaneId(GenerationTools.GetId(sl.Id)[1], awi2); al = new ArbiterLane(ali); aw2.Lanes.Add(ali, al); al.Way = aw2; } // add to display arn.DisplayObjects.Add(al); // width al.Width = sl.LaneWidth == 0 ? TahoeParams.T * 2.0 : sl.LaneWidth * 0.3048; if (sl.LaneWidth == 0) { Console.WriteLine("lane: " + ali.ToString() + " contains no lane width, setting to 4m"); } // lane boundaries al.BoundaryLeft = this.GenerateLaneBoundary(sl.LeftBound); al.BoundaryRight = this.GenerateLaneBoundary(sl.RightBound); // add lane to seg asg.Lanes.Add(ali, al); // waypoints List <ArbiterWaypoint> waypointList = new List <ArbiterWaypoint>(); // generate waypoints foreach (SimpleWaypoint sw in sl.Waypoints) { // waypoint ArbiterWaypointId awi = new ArbiterWaypointId(GenerationTools.GetId(sw.ID)[2], ali); ArbiterWaypoint aw = new ArbiterWaypoint(sw.Position, awi); aw.Lane = al; // stop if (sl.Stops.Contains(sw.ID)) { aw.IsStop = true; } // checkpoint foreach (SimpleCheckpoint sc in sl.Checkpoints) { if (sw.ID == sc.WaypointId) { aw.IsCheckpoint = true; aw.CheckpointId = int.Parse(sc.CheckpointId); arn.Checkpoints.Add(aw.CheckpointId, aw); } } // add asg.Waypoints.Add(awi, aw); arn.ArbiterWaypoints.Add(awi, aw); al.Waypoints.Add(awi, aw); waypointList.Add(aw); arn.DisplayObjects.Add(aw); arn.LegacyWaypointLookup.Add(sw.ID, aw); } al.WaypointList = waypointList; // lane partitions List <ArbiterLanePartition> alps = new List <ArbiterLanePartition>(); al.Partitions = alps; // generate lane partitions for (int i = 0; i < waypointList.Count - 1; i++) { // create lane partition ArbiterLanePartitionId alpi = new ArbiterLanePartitionId(waypointList[i].WaypointId, waypointList[i + 1].WaypointId, ali); ArbiterLanePartition alp = new ArbiterLanePartition(alpi, waypointList[i], waypointList[i + 1], asg); alp.Lane = al; waypointList[i].NextPartition = alp; waypointList[i + 1].PreviousPartition = alp; alps.Add(alp); arn.DisplayObjects.Add(alp); // crete initial user partition ArbiterUserPartitionId aupi = new ArbiterUserPartitionId(alp.PartitionId, waypointList[i].WaypointId, waypointList[i + 1].WaypointId); ArbiterUserPartition aup = new ArbiterUserPartition(aupi, alp, waypointList[i], waypointList[i + 1]); List <ArbiterUserPartition> aups = new List <ArbiterUserPartition>(); aups.Add(aup); alp.UserPartitions = aups; alp.SetDefaultSparsePolygon(); arn.DisplayObjects.Add(aup); } // path segments of lane List <IPathSegment> ips = new List <IPathSegment>(); List <Coordinates> pathSegments = new List <Coordinates>(); pathSegments.Add(alps[0].Initial.Position); // loop foreach (ArbiterLanePartition alPar in alps) { ips.Add(new LinePathSegment(alPar.Initial.Position, alPar.Final.Position)); // make new segment pathSegments.Add(alPar.Final.Position); } // generate lane partition path LinePath partitionPath = new LinePath(pathSegments); al.SetLanePath(partitionPath); al.PartitionPath = new Path(ips, CoordinateMode.AbsoluteProjected); // safeto zones foreach (ArbiterWaypoint aw in al.Waypoints.Values) { if (aw.IsStop) { LinePath.PointOnPath end = al.GetClosestPoint(aw.Position); double dist = -30; LinePath.PointOnPath begin = al.LanePath().AdvancePoint(end, ref dist); if (dist != 0) { begin = al.LanePath().StartPoint; } ArbiterSafetyZone asz = new ArbiterSafetyZone(al, end, begin); asz.isExit = true; asz.Exit = aw; al.SafetyZones.Add(asz); arn.DisplayObjects.Add(asz); arn.ArbiterSafetyZones.Add(asz); } } } } return(arn); }
/// <summary> /// Generates the xySegments into segments and inputs them into the input road network /// </summary> /// <param name="arn"></param> /// <returns></returns> public ArbiterRoadNetwork GenerateSegments(ArbiterRoadNetwork arn) { foreach (SimpleSegment ss in segments) { // seg ArbiterSegmentId asi = new ArbiterSegmentId(int.Parse(ss.Id)); ArbiterSegment asg = new ArbiterSegment(asi); arn.ArbiterSegments.Add(asi, asg); asg.RoadNetwork = arn; asg.SpeedLimits = new ArbiterSpeedLimit(); asg.SpeedLimits.MaximumSpeed = 13.4112; // 30mph max speed // way1 ArbiterWayId awi1 = new ArbiterWayId(1, asi); ArbiterWay aw1 = new ArbiterWay(awi1); aw1.Segment = asg; asg.Ways.Add(awi1, aw1); asg.Way1 = aw1; // way2 ArbiterWayId awi2 = new ArbiterWayId(2, asi); ArbiterWay aw2 = new ArbiterWay(awi2); aw2.Segment = asg; asg.Ways.Add(awi2, aw2); asg.Way2 = aw2; // make lanes foreach (SimpleLane sl in ss.Lanes) { // lane ArbiterLaneId ali; ArbiterLane al; // get way of lane id if (ss.Way1Lanes.Contains(sl)) { ali = new ArbiterLaneId(GenerationTools.GetId(sl.Id)[1], awi1); al = new ArbiterLane(ali); aw1.Lanes.Add(ali, al); al.Way = aw1; } else { ali = new ArbiterLaneId(GenerationTools.GetId(sl.Id)[1], awi2); al = new ArbiterLane(ali); aw2.Lanes.Add(ali, al); al.Way = aw2; } // add to display arn.DisplayObjects.Add(al); // width al.Width = sl.LaneWidth == 0 ? TahoeParams.T * 2.0 : sl.LaneWidth * 0.3048; if(sl.LaneWidth == 0) Console.WriteLine("lane: " + ali.ToString() + " contains no lane width, setting to 4m"); // lane boundaries al.BoundaryLeft = this.GenerateLaneBoundary(sl.LeftBound); al.BoundaryRight = this.GenerateLaneBoundary(sl.RightBound); // add lane to seg asg.Lanes.Add(ali, al); // waypoints List<ArbiterWaypoint> waypointList = new List<ArbiterWaypoint>(); // generate waypoints foreach (SimpleWaypoint sw in sl.Waypoints) { // waypoint ArbiterWaypointId awi = new ArbiterWaypointId(GenerationTools.GetId(sw.ID)[2], ali); ArbiterWaypoint aw = new ArbiterWaypoint(sw.Position, awi); aw.Lane = al; // stop if (sl.Stops.Contains(sw.ID)) { aw.IsStop = true; } // checkpoint foreach (SimpleCheckpoint sc in sl.Checkpoints) { if (sw.ID == sc.WaypointId) { aw.IsCheckpoint = true; aw.CheckpointId = int.Parse(sc.CheckpointId); arn.Checkpoints.Add(aw.CheckpointId, aw); } } // add asg.Waypoints.Add(awi, aw); arn.ArbiterWaypoints.Add(awi, aw); al.Waypoints.Add(awi, aw); waypointList.Add(aw); arn.DisplayObjects.Add(aw); arn.LegacyWaypointLookup.Add(sw.ID, aw); } al.WaypointList = waypointList; // lane partitions List<ArbiterLanePartition> alps = new List<ArbiterLanePartition>(); al.Partitions = alps; // generate lane partitions for (int i = 0; i < waypointList.Count-1; i++) { // create lane partition ArbiterLanePartitionId alpi = new ArbiterLanePartitionId(waypointList[i].WaypointId, waypointList[i + 1].WaypointId, ali); ArbiterLanePartition alp = new ArbiterLanePartition(alpi, waypointList[i], waypointList[i+1], asg); alp.Lane = al; waypointList[i].NextPartition = alp; waypointList[i + 1].PreviousPartition = alp; alps.Add(alp); arn.DisplayObjects.Add(alp); // crete initial user partition ArbiterUserPartitionId aupi = new ArbiterUserPartitionId(alp.PartitionId, waypointList[i].WaypointId, waypointList[i + 1].WaypointId); ArbiterUserPartition aup = new ArbiterUserPartition(aupi, alp, waypointList[i], waypointList[i + 1]); List<ArbiterUserPartition> aups = new List<ArbiterUserPartition>(); aups.Add(aup); alp.UserPartitions = aups; alp.SetDefaultSparsePolygon(); arn.DisplayObjects.Add(aup); } // path segments of lane List<IPathSegment> ips = new List<IPathSegment>(); List<Coordinates> pathSegments = new List<Coordinates>(); pathSegments.Add(alps[0].Initial.Position); // loop foreach(ArbiterLanePartition alPar in alps) { ips.Add(new LinePathSegment(alPar.Initial.Position, alPar.Final.Position)); // make new segment pathSegments.Add(alPar.Final.Position); } // generate lane partition path LinePath partitionPath = new LinePath(pathSegments); al.SetLanePath(partitionPath); al.PartitionPath = new Path(ips, CoordinateMode.AbsoluteProjected); // safeto zones foreach (ArbiterWaypoint aw in al.Waypoints.Values) { if(aw.IsStop) { LinePath.PointOnPath end = al.GetClosestPoint(aw.Position); double dist = -30; LinePath.PointOnPath begin = al.LanePath().AdvancePoint(end, ref dist); if (dist != 0) { begin = al.LanePath().StartPoint; } ArbiterSafetyZone asz = new ArbiterSafetyZone(al, end, begin); asz.isExit = true; asz.Exit = aw; al.SafetyZones.Add(asz); arn.DisplayObjects.Add(asz); arn.ArbiterSafetyZones.Add(asz); } } } } return arn; }