internal static void InitializeInstance() { instance = null; if (!CheckForUpfile()) { return; } instance = LoadXml(); instance.CheckUnityVersion(); instance.LoadPackageList(); }
internal static void InitializeInstance() { instance = null; if (!CheckForUpfile()) { Debug.Log("No Upfile in this project"); return; } instance = LoadXml(); instance.CheckUnityVersion(); instance.LoadPackageList(); }