private void onApplicationLoaded(AppLoadedMessage message) { settings = message.Settings; loadExportFiles(); setupWatchers(); }
private async Task onApplicationLoaded(AppLoadedMessage message) { settings = message.Settings; oldPathToGame = settings.PathToGame; viewModel.SelectedType = ObjectTypes.Texture2D.ToString(); viewModel.IsShowFilesWithType = true; await loadAllFiles(); }
private void onApplicationLoaded(AppLoadedMessage message) { settings = message.Settings; }