WriteInt32() public method

public WriteInt32 ( int Value ) : void
Value int
return void
コード例 #1
0
    public override async Task WriteBuffer(ByteArrayWriter Writer, int CurrentOffset) {
      await Task.Run(() => {
        Writer.WriteInt32(Index);

        Writer.WriteInt32(Numeric);
      });
    }
コード例 #2
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    public override async Task WriteBuffer(ByteArrayWriter Writer, int CurrentOffset) {
      await Task.Run(() => {
        Writer.WriteInt32(ExportTableCount);

        Writer.WriteInt32(NameTableCount);

        Writer.WriteInt32(NetObjectCount);
      });
    }
コード例 #3
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ファイル: DomainProperty.cs プロジェクト: stricq/UPKManager
    public override async Task WriteBuffer(ByteArrayWriter Writer, int CurrentOffset) {
      await NameIndex.WriteBuffer(Writer, 0);

      if (NameIndex.Name == ObjectTypes.None.ToString()) return;

      await TypeNameIndex.WriteBuffer(Writer, 0);

      Writer.WriteInt32(Size);

      Writer.WriteInt32(ArrayIndex);

      await Value.WriteBuffer(Writer, CurrentOffset);
    }
コード例 #4
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    public override async Task WriteBuffer(ByteArrayWriter Writer, int CurrentOffset) {
      await PackageNameIndex.WriteBuffer(Writer, 0);

      await TypeNameIndex.WriteBuffer(Writer, 0);

      Writer.WriteInt32(OwnerReference);

      await NameTableIndex.WriteBuffer(Writer, 0);
    }
コード例 #5
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ファイル: DomainString.cs プロジェクト: stricq/UPKManager
    public override async Task WriteBuffer(ByteArrayWriter Writer, int CurrentOffset) {
      Writer.WriteInt32(Size);

      if (Size < 0) {
        await Writer.WriteBytes(Encoding.Unicode.GetBytes(String));
      }
      else {
        await Writer.WriteBytes(Encoding.ASCII.GetBytes(String));

        Writer.WriteByte(0);
      }
    }
コード例 #6
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    public override async Task WriteBuffer(ByteArrayWriter Writer, int CurrentOffset) {
      Writer.WriteInt32(TypeReference);
      Writer.WriteInt32(ParentReference);
      Writer.WriteInt32(OwnerReference);

      await NameTableIndex.WriteBuffer(Writer, 0);

      Writer.WriteInt32(ArchetypeReference);

      Writer.WriteUInt32(FlagsHigh);
      Writer.WriteUInt32(FlagsLow);

      Writer.WriteInt32(BuilderSerialDataSize);
      Writer.WriteInt32(BuilderSerialDataOffset);

      Writer.WriteUInt32(ExportFlags);

      Writer.WriteInt32(NetObjectCount);

      await Writer.WriteBytes(Guid);

      Writer.WriteUInt32(Unknown1);

      await Writer.WriteBytes(Unknown2);
    }
コード例 #7
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    public override async Task WriteBuffer(ByteArrayWriter Writer, int CurrentOffset) {
      await PropertyHeader.WriteBuffer(Writer, CurrentOffset);

      Writer.WriteInt32(ObjectTableReference);
    }
コード例 #8
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 public async Task WriteCompressedChunkBlock(ByteArrayWriter Writer) {
   await Task.Run(() => {
     Writer.WriteInt32(CompressedSize);
     Writer.WriteInt32(UncompressedSize);
   });
 }
コード例 #9
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    public override async Task WriteBuffer(ByteArrayWriter Writer, int CurrentOffset) {
      Writer.WriteInt32(ArchetypeObjectReference);

      await base.WriteBuffer(Writer, CurrentOffset);
    }
コード例 #10
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    public override async Task WriteBuffer(ByteArrayWriter Writer, int CurrentOffset) {
      Writer.WriteInt32(TypeIndex);

      foreach(DomainProperty property in Properties) await property.WriteBuffer(Writer, CurrentOffset);
    }
コード例 #11
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    public async Task WriteCompressedChunk(ByteArrayWriter Writer, int CurrentOffset) {
      Writer.WriteUInt32(BulkDataFlags);

      if (((BulkDataCompressionTypes)BulkDataFlags & NothingToDo) > 0) {
        Writer.WriteInt32(0);
        Writer.WriteInt32(-1);

        Writer.WriteInt32(-1);

        return;
      }

      Writer.WriteInt32(UncompressedSize);
      Writer.WriteInt32(CompressedSize);

      Writer.WriteInt32(CurrentOffset + Writer.Index + sizeof(int));

      if (((BulkDataCompressionTypes)BulkDataFlags & BulkDataCompressionTypes.Unused) > 0) return;

      if (((BulkDataCompressionTypes)BulkDataFlags & BulkDataCompressionTypes.StoreInSeparatefile) > 0) return;

      await Header.WriteCompressedChunkHeader(Writer, CurrentOffset);
    }
コード例 #12
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    public override async Task WriteBuffer(ByteArrayWriter Writer, int CurrentOffset) {
      await Writer.WriteBytes(Unknown1);

      Writer.WriteInt32(CurrentOffset + Writer.Index + sizeof(int));
    }
コード例 #13
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    public async Task WriteCompressedChunkHeader(ByteArrayWriter Writer, int CurrentOffset) {
      Writer.WriteUInt32(Signature);

      Writer.WriteInt32(BlockSize);

      Writer.WriteInt32(CompressedSize);
      Writer.WriteInt32(UncompressedSize);

      foreach(DomainCompressedChunkBlock block in Blocks) await block.WriteCompressedChunkBlock(Writer);

      foreach(DomainCompressedChunkBlock block in Blocks) await block.WriteCompressedChunkBlockData(Writer);
    }
コード例 #14
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    public override async Task WriteBuffer(ByteArrayWriter Writer, int CurrentOffset) {
      await PropertyHeader.WriteBuffer(Writer, CurrentOffset);

      await base.WriteBuffer(Writer, CurrentOffset);

      Writer.WriteInt32(MipMaps.Count);

      for(int i = 0; i < MipMaps.Count; ++i) {
        await CompressedChunks[i].WriteCompressedChunk(Writer, CurrentOffset);

        Writer.WriteInt32(MipMaps[i].Width);
        Writer.WriteInt32(MipMaps[i].Height);
      }

      await Writer.WriteBytes(Guid);
    }
コード例 #15
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 public override async Task WriteBuffer(ByteArrayWriter Writer, int CurrentOffset) {
   await Task.Run(() => Writer.WriteInt32(IntValue));
 }