public Entity(string name, UpdateSystem system) { _name = name; _system = system; Enable(); }
static void Main(string[] args) { UpdateSystem system = new UpdateSystem(); Entity orc = new Entity("Orc1", system); Entity troll = new Entity("Troll2", system); Entity wizard = new Entity("Wizard3", system); int loop = 0; while (loop < 10) { system.Update(16f); if (loop == 3) orc.Disable(); loop++; } Console.ReadLine(); }
static void Main(string[] args) { UpdateSystem system = new UpdateSystem(); Entity orc = new Entity("Orc1", system); Entity troll = new Entity("Troll2", system); Entity wizard = new Entity("Wizard3", system); int loop = 0; while (loop < 10) { system.Update(16f); if (loop == 3) { orc.Disable(); } loop++; } Console.ReadLine(); }