/// <summary> /// Shamelessly copied from GLideN64's source. /// </summary> private void LoadTile32b_( ref TileDescriptor tileDescriptor, TimgArgs timgArgs) { var uls = tileDescriptor.ULS; var ult = tileDescriptor.ULT; var lrs = tileDescriptor.LRS; var lrt = tileDescriptor.LRT; var width = lrs - uls + 1; var height = lrt - ult + 1; var line = tileDescriptor.LineSize << 2; var tbase = tileDescriptor.TmemOffset << 2; IoUtil.SplitAddress(timgArgs.Address, out var bank, out var offset); var targetBank = Asserts.Assert(RamBanks.GetBankByIndex(bank)); var timgWidth = timgArgs.Width; for (var j = 0; j < height; ++j) { var tline = tbase + line * j; var s = ((j + ult) * timgWidth) + uls; var xorval = (j & 1) != 0 ? 3 : 1; for (var i = 0; i < width; ++i) { var addr = offset + s + i; var c = IoUtil.ReadUInt32(targetBank, (uint)(4 * addr)); var ptr = ((tline + i) ^ xorval) & 0x3ff; var offset1 = 2 * ptr; IoUtil.WriteInt16(targetBank, ref offset1, (ushort)(c >> 16)); var offset2 = 2 * (ptr | 0x400); IoUtil.WriteInt16(targetBank, ref offset2, (ushort)(c & 0xffff)); } } }
// TODO: The other method passes in "texels", not "lrs"??? /// <summary> /// Shamelessly copied from GLideN64's source. /// </summary> public void LoadBlock( ref TileDescriptor tileDescriptor, uint uls, uint ult, uint lrs, uint dxt, TimgArgs timgArgs) { tileDescriptor.ULS = (int)uls >> 2; tileDescriptor.ULT = (int)ult >> 2; // TODO: This feels like a bug? tileDescriptor.LRS = (int)lrs >> 2; tileDescriptor.LRT = (int)dxt >> 2; var tmem = tileDescriptor.TmemOffset; var colorFormat = tileDescriptor.ColorFormat; var bitSize = tileDescriptor.BitSize; /*if (gSP.DMAOffsets.tex_offset != 0) { * if (gSP.DMAOffsets.tex_shift % (((lrs >> 2) + 1) << 3)) { * gDP.textureImage.address -= gSP.DMAOffsets.tex_shift; * gSP.DMAOffsets.tex_offset = 0; * gSP.DMAOffsets.tex_shift = 0; * gSP.DMAOffsets.tex_count = 0; * } else ++gSP.DMAOffsets.tex_count; * }*/ var timgAddress = timgArgs.Address; var timgBitSize = timgArgs.BitSize; var timgWidth = timgArgs.Width; var timgBpl = timgWidth << (int)timgBitSize >> 1; IoUtil.SplitAddress(timgAddress, out var bank, out var offset); tileDescriptor.Address = (int)timgAddress; tileDescriptor.ImageBank = (int)bank; tileDescriptor.Offset = (int)offset; var texture = this.cache_[tileDescriptor]; if (texture != null) { return; } /*gDPLoadTileInfo & info = gDP.loadInfo[gDP.loadTile->tmem]; * info.texAddress = gDP.loadTile->imageAddress; * info.uls = static_cast<u16>(gDP.loadTile->uls); * info.ult = static_cast<u16>(gDP.loadTile->ult); * info.lrs = static_cast<u16>(gDP.loadTile->lrs); * info.lrt = static_cast<u16>(gDP.loadTile->lrt); * info.width = static_cast<u16>(gDP.loadTile->lrs); * info.dxt = dxt; * info.size = static_cast<u8>(gDP.textureImage.size); * info.loadType = LOADTYPE_BLOCK;*/ // TODO: This doesn't look right? uint jankWidth = (lrs - uls + 1) & 0x0FFF; uint bytes = jankWidth << (int)bitSize >> 1; if ((bytes & 7) != 0) { bytes = (bytes & (~7U)) + 8; } //info.bytes = bytes; uint address = (uint)(timgAddress + ult * timgBpl + (uls << (int)timgBitSize >> 1)); IoUtil.SplitAddress(address, out var specBank, out var specOffset); /*if (bytes == 0 || (address + bytes) > RDRAMSize) { * DebugMsg(DEBUG_NORMAL | DEBUG_ERROR, "// Attempting to load texture block out of range\n"); * DebugMsg(DEBUG_NORMAL, "gDPLoadBlock( %i, %i, %i, %i, %i );\n", tile, uls, ult, lrs, dxt); * return; * }*/ /* * gDP.loadTile->frameBufferAddress = 0; * CheckForFrameBufferTexture(address, info.width, bytes); // Load data to TMEM even if FB texture is found. See comment to texturedRectDepthBufferCopy */ /*var texLowerBound = tileDescriptor.TmemOffset; * var texUpperBound = texLowerBound + (bytes >> 3); * for (var i = 0; i < tile; ++i) { * if (gDP.tiles[i].tmem >= texLowerBound && gDP.tiles[i].tmem < texUpperBound) { * gDPLoadTileInfo & info = gDP.loadInfo[gDP.tiles[i].tmem]; * info.loadType = LOADTYPE_BLOCK; * } * }*/ var targetBuffer = RamBanks.GetBankByIndex(specBank); if (targetBuffer == null) { return; } uint tmemAddr = tmem; if (bitSize == BitSize.S_32B) { //gDPLoadBlock32(gDP.loadTile->uls, gDP.loadTile->lrs, dxt); } else if (colorFormat == ColorFormat.YUV) { //memcpy(TMEM, &RDRAM[address], bytes); // HACK! } else { for (var i = 0; i < bytes; ++i) { this.impl_[i] = targetBuffer[(int)(specOffset + i)]; } // TODO: Figure out what the heck this stuff below does. /*this.UnswapCopyWrap_(targetBuffer, * specOffset, * this.impl_, * tmemAddr << 3, * 0xFFF, * bytes);*/ /*if (dxt != 0) { * uint dxtCounter = 0; * uint qwords = (bytes >> 3); * uint line = 0; * while (true) { * do { ++tmemAddr; * --qwords; * if (qwords == 0) * goto end_dxt_test; * dxtCounter += dxt; * } while ((dxtCounter & 0x800) == 0); * do { ++line; * --qwords; * if (qwords == 0) * goto end_dxt_test; * dxtCounter += dxt; * } while ((dxtCounter & 0x800) != 0); * this.DWordInterleaveWrap_(this.impl_, tmemAddr << 1, 0x3FF, line); * tmemAddr += line; * line = 0; * } * end_dxt_test: * * this.DWordInterleaveWrap_(this.impl_, tmemAddr << 1, 0x3FF, line); * }*/ } }
/// <summary> /// Shamelessly copied from GLideN64's source. /// </summary> public void LoadTile( ref TileDescriptor tileDescriptor, ushort uls, ushort ult, ushort lrs, ushort lrt, TimgArgs timgArgs) { // TODO: Implement this method. // TODO: To verify behavior, load contents into a new texture and save to // file. tileDescriptor.ULS = uls; tileDescriptor.ULT = ult; tileDescriptor.LRS = lrs; tileDescriptor.LRT = lrt; var fUls = IoUtil.Fixed2Float(uls, 2); var fUlt = IoUtil.Fixed2Float(ult, 2); var fLrs = IoUtil.Fixed2Float(lrs, 2); var fLrt = IoUtil.Fixed2Float(lrt, 2); var timgImageAddress = timgArgs.Address; var timgBitSize = timgArgs.BitSize; var timgWidth = timgArgs.Width; var timgBpl = timgWidth << (int)timgBitSize >> 1; var tmem = tileDescriptor.TmemOffset; var line = tileDescriptor.LineSize; var maskS = tileDescriptor.MaskS; var maskT = tileDescriptor.MaskT; byte imageBank; uint offset; IoUtil.SplitAddress(timgImageAddress, out imageBank, out offset); tileDescriptor.ImageBank = imageBank; tileDescriptor.Offset = (int)offset; var texture = this.cache_[tileDescriptor]; if (texture != null) { return; } if (lrs < uls || lrt < ult) { return; } var width = (lrs - uls + 1) & 0x03FF; var height = (lrt - ult + 1) & 0x03FF; var bpl = line << 3; var alignedWidth = width; var wmask = 0; switch (timgBitSize) { case BitSize.S_8B: wmask = 7; break; case BitSize.S_16B: wmask = 3; break; case BitSize.S_32B: wmask = 1; break; default: throw new NotSupportedException(); } if ((width & wmask) != 0) { alignedWidth = (width & (~wmask)) + wmask + 1; } var bpr = alignedWidth << (int)timgBitSize >> 1; // Start doing the loading. var infoTexAddress = timgImageAddress; var infoWidth = (ushort)(maskS != 0 ? Math.Min(width, 1U << maskS) : width); var infoHeight = (ushort)(maskT != 0 ? Math.Min(height, 1U << maskT) : height); var infoTexWidth = timgWidth; var infoSize = timgBitSize; var infoBytes = bpl * height; if (timgBitSize == BitSize.S_32B) { // 32 bit texture loaded into lower and upper half of TMEM, thus actual bytes doubled. infoBytes *= 2; } if (line == 0) { return; } if (maskS == 0) { tileDescriptor.LoadWidth = Math.Max(tileDescriptor.LoadWidth, infoWidth); } if (maskT == 0) { if (Gdp.CycleMode != (int)RdpCycleMode.G_CYC_2CYCLE && tmem % line == 0) { var theight = (ushort)(infoHeight + tmem / line); tileDescriptor.LoadHeight = Math.Max(tileDescriptor.LoadHeight, theight); } else { tileDescriptor.LoadHeight = Math.Max(tileDescriptor.LoadHeight, infoHeight); } } var address = timgImageAddress + ult * timgBpl + (uls << (int)timgBitSize >> 1); /* * u32 bpl2 = bpl; * if (gDP.loadTile->lrs > timgWidth) * bpl2 = (gDP.textureImage.width - gDP.loadTile->uls); * var height2 = height; * * if (gDP.loadTile->lrt > gDP.scissor.lry) * height2 = static_cast<u32>(gDP.scissor.lry) - gDP.loadTile->ult; * * if (CheckForFrameBufferTexture(address, info.width, bpl2 * height2)) * return;*/ if (timgBitSize == BitSize.S_32B) { this.LoadTile32b_(ref tileDescriptor, timgArgs); } else { ; /*u32 tmemAddr = gDP.loadTile->tmem; * const u32 line = gDP.loadTile->line; * const u32 qwpr = bpr >> 3; * for (u32 y = 0; y < height; ++y) { * if (address + bpl > RDRAMSize) * UnswapCopyWrap(RDRAM, * address, * reinterpret_cast<u8*>(TMEM), * tmemAddr << 3, * 0xFFF, * RDRAMSize - address); * else * UnswapCopyWrap(RDRAM, * address, * reinterpret_cast<u8*>(TMEM), * tmemAddr << 3, * 0xFFF, * bpr); * if (y & 1) * DWordInterleaveWrap(reinterpret_cast<u32*>(TMEM), * tmemAddr << 1, * 0x3FF, * qwpr); * * address += gDP.textureImage.bpl; * if (address >= RDRAMSize) * break; * tmemAddr += line; * }*/ } }