private bool IsAABBOverlap(Hitbox A, Hitbox B) { return((A.Position.X <= B.Position.X + B.Size.X && A.Position.X + A.Size.X >= B.Position.X) && (A.Position.Y <= B.Position.Y + B.Size.Y && A.Position.Y + A.Size.Y >= B.Position.Y)); }
public void RemoveHitbox(Hitbox hitbox) { _worldHitboxes.Remove(hitbox.Key); }