private static void InitializeGameMap(Engine engine) { // Vertical walls for (int i = 1; i <= 30; i++) { Wall leftWall = new Wall(new Position(i, 1)); Wall rightWall = new Wall(new Position(i, 40)); engine.AddObject(leftWall); engine.AddObject(rightWall); } // Horizontal walls (ROW 1 and ROW 30) for (int i = 2; i <= 40; i++) { Wall topWall = new Wall(new Position(1, i)); Wall bottomWall = new Wall(new Position(30, i)); engine.AddObject(topWall); engine.AddObject(bottomWall); } // Internal blocks foreach (var block in Map.GetMap()) { engine.AddObject(block); } }
private static void InitializeGamePlayersAndResults(Engine engine) { Console.Title = "UnstoppableMickey © Team Mickey Mouse"; // Controlled object engine.AddObject(Factory.CreateObject(Factory.ObjectType.Mickey, new Position(16, 15))); // Initial moving objects engine.AddObject(Factory.CreateObject(Factory.ObjectType.Cat, new Position(2, 2), Position.RandomDirection())); engine.AddObject(Factory.CreateObject(Factory.ObjectType.Cat, new Position(2, 39), Position.RandomDirection())); engine.AddObject(Factory.CreateObject(Factory.ObjectType.Cat, new Position(29, 2), Position.RandomDirection())); engine.AddObject(Factory.CreateObject(Factory.ObjectType.Cat, new Position(29, 39), Position.RandomDirection())); // Result objects CatsNumber catsNumber = new CatsNumber(new Position(31, 32), "Cats", ConsoleColor.Yellow); Points points = new Points(new Position(31, 1), "Points", ConsoleColor.Green); engine.AddObject(catsNumber); engine.AddObject(points); }