public static void MoveWindow(Button move) { if (move.isBeingClicked) { Texture mover = DrawManager.GetTexture("WindowMover"); Vector2 MousePos = Game.CursorPos2D; Vector2 backgroundTruePos = mover.Position; Vector2 difference = MousePos - backgroundTruePos; Program.dragObject = mover; foreach (Texture texture in DrawManager.activeTextures) { texture.Position = texture.Position + difference - new Vector2(0, mover.Image.Height / 2); } } }
public static void DoMovement() { Vector2 nextPosition = snakePositions.First().Move(direction, snakePieceSize); Texture background = DrawManager.GetTexture("Background"); //allow the snake to go through the borders of the screen //this if statement checks if it is still within the screen border. if not, it needs to put the snake on the other side if (!new System.Drawing.Rectangle( background.getTexturePosition(DrawManager.ImagePosition.TopLeft) .ToPoint(), new Size(background.Image.Width - snakePieceSize, background.Image.Height - snakePieceSize)) .IsInside(nextPosition + background.Position)) { if (direction == Direction.West) { nextPosition.X = (background.getTexturePosition(DrawManager.ImagePosition.TopLeft) - background.Position).X + background.Image.Width - snakePieceSize; } if (direction == Direction.South) { nextPosition.Y = 0; } if (direction == Direction.East) { nextPosition.X = (background.getTexturePosition(DrawManager.ImagePosition.TopLeft) - background.Position).X; } if (direction == Direction.North) { nextPosition.Y = background.Image.Height - snakePieceSize; } } //try to move the snake or destroy it if (!WillBeDestroyed(nextPosition)) { if (eggPosition.Distance(nextPosition) < 25) { snakePositions.Add(snakePositions[snakePositions.Count() - 1]); eggPosition = GetNewEggPosition(); DrawManager.activeTextures.RemoveAll(new Predicate <Texture>(a => a.DisplayName == "Egg")); DrawManager.CreateTexture("SnakePiece", "Egg", background.Position + eggPosition, DrawManager.ImagePosition.TopLeft); } //ends at 1 so it skips the first snake piece to override later for (int i = snakePositions.Count() - 1; i > 0; i--) { snakePositions[i] = snakePositions[i - 1]; } snakePositions[0] = nextPosition; //remove all active snakes DrawManager.activeTextures.RemoveAll(new Predicate <Texture>(a => a.DisplayName == "Snake Piece")); //draw the new ones foreach (Vector2 pos in snakePositions) { DrawManager.CreateTexture("SnakePiece", "Snake Piece", background.Position + pos, DrawManager.ImagePosition.TopLeft); } } else { Chat.Print("You lose! Your snake was " + snakePositions.Count() + " in length with a speed setting of " + MenuHandler.GetSliderValue(MenuHandler.SnakeMenu, "Game Speed")); DrawManager.MenuState = DrawManager.HUDState.MainMenu; } }