public static void RandomPlacementOfItems() { Random rand = new Random(); ItemType[] items = new ItemType[] { ItemType.BigPower, ItemType.Bomb, ItemType.FullPower, ItemType.Life, ItemType.Point, ItemType.Power, ItemType.Star }; int[] trigger = new int[] { rand.Next() % 340 + 600, rand.Next() % 340 + 40, rand.Next() % 340 + 6000, rand.Next() % 340 + 60, rand.Next() % 140 + 40, rand.Next() % 140 + 20, rand.Next() % 140 + 40 }; for (int i = 0; i < 7; ++i) { if (tick % (trigger[i]) == 0 && tick > 0) { GameObjects.AddItem(new ItemEntity(new Point2D((rand.Next() % (460 - GameResources.GameImage("Item" + items[i].ToString()).Width)) + 40, 50), items[i])); } } if (tick % (rand.Next() % 80 + 50) == 0 && tick > 0) { double x = rand.Next() % 460 + 40; double y = rand.Next() % 460 + 40; int n = rand.Next() % 24; for (int j = 0; j < n; ++j) { GameObjects.AddBullet(new BulletEntity(new Point2D(x, y), new Velocity2D(2.8, 360 / n * j), 360 / n * j, BulletColour.Red, BulletType.Ring, null)); } } }
public void Cannon() { switch (_playerType) { case PlayerType.NarrowA: switch (_cannonMain) { case 0: if (Tick % 6 == 0) { GameObjects.AddBullet(new BulletEntity(Position, new Velocity2D(8.0, -90.0), -90.0, BulletColour.Blue, BulletType.Seed, this)); } break; case 1: if (Tick % 6 == 0) { GameObjects.AddBullet(new BulletEntity(Position, new Velocity2D(8.0, -92.0), -92.0, BulletColour.Blue, BulletType.Seed, this)); GameObjects.AddBullet(new BulletEntity(Position, new Velocity2D(8.0, -88.0), -88.0, BulletColour.Blue, BulletType.Seed, this)); } break; case 2: if (Tick % 6 == 0) { GameObjects.AddBullet(new BulletEntity(Position, new Velocity2D(8.0, -94.0), -94.0, BulletColour.Turquoise, BulletType.Seed, this)); GameObjects.AddBullet(new BulletEntity(Position, new Velocity2D(8.0, -90.0), -90.0, BulletColour.Blue, BulletType.Seed, this)); GameObjects.AddBullet(new BulletEntity(Position, new Velocity2D(8.0, -86.0), -86.0, BulletColour.Turquoise, BulletType.Seed, this)); } break; case 3: if (Tick % 6 == 0) { GameObjects.AddBullet(new BulletEntity(Position, new Velocity2D(8.0, -98.0), -98.0, BulletColour.Green, BulletType.Seed, this)); GameObjects.AddBullet(new BulletEntity(Position, new Velocity2D(8.0, -94.0), -94.0, BulletColour.Turquoise, BulletType.Seed, this)); GameObjects.AddBullet(new BulletEntity(Position, new Velocity2D(8.0, -90.0), -90.0, BulletColour.Blue, BulletType.Seed, this)); GameObjects.AddBullet(new BulletEntity(Position, new Velocity2D(8.0, -86.0), -86.0, BulletColour.Turquoise, BulletType.Seed, this)); GameObjects.AddBullet(new BulletEntity(Position, new Velocity2D(8.0, -82.0), -82.0, BulletColour.Green, BulletType.Seed, this)); } break; } switch (_cannonAux) { case 1: if (Tick % 24 == 0) { GameObjects.AddBullet(new BulletEntity(new Point2D(X + 32, Y), new Velocity2D(5.8, -90.0), -90.0, BulletColour.Purple, BulletType.Star, this)); GameObjects.AddBullet(new BulletEntity(new Point2D(X - 32, Y), new Velocity2D(5.8, -90.0), -90.0, BulletColour.Purple, BulletType.Star, this)); } break; case 2: if (Tick % 36 == 0) { GameObjects.AddBullet(new BulletEntity(new Point2D(X + 32, Y), new Velocity2D(5.8, -90.0), -90.0, BulletColour.Purple, BulletType.Star, this)); GameObjects.AddBullet(new BulletEntity(new Point2D(X - 32, Y), new Velocity2D(5.8, -90.0), -90.0, BulletColour.Purple, BulletType.Star, this)); } if ((Tick + 18) % 36 == 0) { GameObjects.AddBullet(new BulletEntity(new Point2D(X + 28, Y), new Velocity2D(5.8, -90.0), -90.0, BulletColour.Red, BulletType.Star, this)); GameObjects.AddBullet(new BulletEntity(new Point2D(X - 28, Y), new Velocity2D(5.8, -90.0), -90.0, BulletColour.Red, BulletType.Star, this)); } break; case 3: if (Tick % 24 == 0) { GameObjects.AddBullet(new BulletEntity(new Point2D(X + 32, Y), new Velocity2D(5.8, -90.0), -90.0, BulletColour.Purple, BulletType.Star, this)); GameObjects.AddBullet(new BulletEntity(new Point2D(X - 32, Y), new Velocity2D(5.8, -90.0), -90.0, BulletColour.Purple, BulletType.Star, this)); } if ((Tick + 12) % 24 == 0) { GameObjects.AddBullet(new BulletEntity(new Point2D(X + 28, Y), new Velocity2D(5.8, -90.0), -90.0, BulletColour.Red, BulletType.Star, this)); GameObjects.AddBullet(new BulletEntity(new Point2D(X - 28, Y), new Velocity2D(5.8, -90.0), -90.0, BulletColour.Red, BulletType.Star, this)); } break; case 4: if (Tick % 24 == 0) { GameObjects.AddBullet(new BulletEntity(new Point2D(X - 32, Y), new Velocity2D(5.8, -92.0), -92.0, BulletColour.Purple, BulletType.Star, this)); GameObjects.AddBullet(new BulletEntity(new Point2D(X + 32, Y), new Velocity2D(5.8, -88.0), -88.0, BulletColour.Purple, BulletType.Star, this)); GameObjects.AddBullet(new BulletEntity(new Point2D(X + 32, Y), new Velocity2D(5.8, -92.0), -92.0, BulletColour.Red, BulletType.Star, this)); GameObjects.AddBullet(new BulletEntity(new Point2D(X - 32, Y), new Velocity2D(5.8, -88.0), -88.0, BulletColour.Red, BulletType.Star, this)); } if ((Tick + 12) % 24 == 0) { GameObjects.AddBullet(new BulletEntity(new Point2D(X - 28, Y), new Velocity2D(5.8, -92.0), -92.0, BulletColour.Purple, BulletType.Star, this)); GameObjects.AddBullet(new BulletEntity(new Point2D(X + 28, Y), new Velocity2D(5.8, -88.0), -88.0, BulletColour.Purple, BulletType.Star, this)); GameObjects.AddBullet(new BulletEntity(new Point2D(X + 28, Y), new Velocity2D(5.8, -92.0), -92.0, BulletColour.Red, BulletType.Star, this)); GameObjects.AddBullet(new BulletEntity(new Point2D(X - 28, Y), new Velocity2D(5.8, -88.0), -88.0, BulletColour.Red, BulletType.Star, this)); } break; } break; case PlayerType.NarrowB: break; case PlayerType.WideA: break; case PlayerType.WideB: break; } }