private void ProcessGeometry() { // TODO: apply rotation and scaling polygons = T3DParser.LoadPolygons(GeometryText, Location).ToList(); loadVertices(); loadEdges(); }
protected override void LoadText(string text) { foreach (var actor in T3DParser.LoadActors(text)) { AddActor(actor); } loadInfo(); loadType(); }
public void MoveVertex(Point3D from, Point3D to) { if (isReadOnly) { throw new InvalidOperationException("This map cannot be modified because it is read-only"); } GeometryText = T3DParser.TranslateVertex(GeometryText, from, to, MinVertexDist); ProcessGeometry(); }
protected override void LoadText(string text) { // Load properties base.LoadText(text); LoadFlags(); LoadOperation(); LoadScale(); // Load geometry GeometryText = T3DParser.GetGeometryText(text); ProcessGeometry(); }
protected override void LoadText(string text) { string firstLine = new StringReader(text).ReadLine(); int classStart = firstLine.IndexOf("Class=", "Begin Actor ".Length); int classEnd = classStart + "Class=".Length; int nameStart = firstLine.IndexOf("Name=", classEnd); int nameEnd = nameStart + "Name=".Length; int classLength = nameStart - 1 - classEnd; int nameLength = firstLine.Length - nameEnd; Class = text.Substring(classEnd, classLength); Name = text.Substring(nameEnd, nameLength); properties = T3DParser.GetProperties(text).ToDictionary(p => p.Key, p => p.Value); LoadPosition(); }
protected override string GenerateText() { return(T3DParser.GenerateText(this)); }