コード例 #1
0
ファイル: MainWindow.cs プロジェクト: nikimar1/cloneofg4g2019
        private void MainWindow_FormClosing(object Sender, FormClosingEventArgs EventArgs)
        {
            if (!bAllowClose && Settings.bKeepInTray)
            {
                Hide();
                EventArgs.Cancel = true;
            }
            else
            {
                for (int Idx = 0; Idx < TabControl.GetTabCount(); Idx++)
                {
                    IMainWindowTabPanel TabPanel = (IMainWindowTabPanel)TabControl.GetTabData(Idx);
                    if (!TabPanel.CanClose())
                    {
                        EventArgs.Cancel = true;
                        return;
                    }
                }

                StopScheduleTimer();
            }

            Settings.bWindowVisible = Visible;
            Settings.WindowState    = WindowState;
            if (WindowState == FormWindowState.Normal)
            {
                Settings.WindowBounds = new Rectangle(Location, Size);
            }
            else
            {
                Settings.WindowBounds = RestoreBounds;
            }

            Settings.Save();
        }
コード例 #2
0
        private void MainWindow_FormClosing(object Sender, FormClosingEventArgs EventArgs)
        {
            if (!bAllowClose && Settings.bKeepInTray)
            {
                Hide();
                EventArgs.Cancel = true;
            }
            else
            {
                for (int Idx = 0; Idx < TabControl.GetTabCount(); Idx++)
                {
                    IMainWindowTabPanel TabPanel = (IMainWindowTabPanel)TabControl.GetTabData(Idx);
                    if (!TabPanel.CanClose())
                    {
                        EventArgs.Cancel = true;
                        return;
                    }
                }

                StopScheduleTimer();

                Settings.bWindowVisible = Visible;
                Settings.Save();
            }
        }
コード例 #3
0
ファイル: MainWindow.cs プロジェクト: nicklinesla/4.21-arcore
        private void MainWindow_FormClosing(object Sender, FormClosingEventArgs EventArgs)
        {
            if (!bAllowClose && Settings.bKeepInTray)
            {
                Hide();
                EventArgs.Cancel = true;
            }
            else
            {
                for (int Idx = 0; Idx < TabControl.GetTabCount(); Idx++)
                {
                    WorkspaceControl Workspace = (WorkspaceControl)TabControl.GetTabData(Idx);
                    if (!Workspace.CanClose())
                    {
                        EventArgs.Cancel = true;
                        return;
                    }
                }

                ActivationListener.OnActivate -= OnActivationListenerAsyncCallback;
                ActivationListener.Stop();

                UpdateMonitor.OnUpdateAvailable -= OnUpdateAvailable;
                UpdateMonitor.Close();                 // prevent race condition

                StopScheduleTimer();

                Rectangle SaveBounds = (WindowState == FormWindowState.Normal)? Bounds : RestoreBounds;
                Settings.WindowRectangle = SaveBounds;
                Settings.bWindowVisible  = Visible;

                Settings.Save();
            }
        }
コード例 #4
0
        private void LocalFileBrowseBtn_Click(object sender, EventArgs e)
        {
            LocalFileRadioBtn.Checked = true;

            OpenFileDialog Dialog = new OpenFileDialog();

            Dialog.Filter      = "Project files (*.uproject)|*.uproject|Project directory lists (*.uprojectdirs)|*.uprojectdirs|All supported files (*.uproject;*.uprojectdirs)|*.uproject;*.uprojectdirs|All files (*.*)|*.*";
            Dialog.FilterIndex = Settings.FilterIndex;

            if (!String.IsNullOrEmpty(LocalFileTextBox.Text))
            {
                try
                {
                    Dialog.InitialDirectory = Path.GetDirectoryName(LocalFileTextBox.Text);
                }
                catch
                {
                }
            }

            if (Dialog.ShowDialog(this) == System.Windows.Forms.DialogResult.OK)
            {
                string FullName = Path.GetFullPath(Dialog.FileName);

                Settings.FilterIndex = Dialog.FilterIndex;
                Settings.Save();

                LocalFileTextBox.Text = FullName;
                UpdateOkButton();
            }
        }
コード例 #5
0
        private void OkButton_Click(object sender, EventArgs e)
        {
            int NewNumRetries = 0;

            if (NumRetriesTextBox.Text.Length > 0 && !int.TryParse(NumRetriesTextBox.Text, out NewNumRetries))
            {
                MessageBox.Show("Invalid value for number of retries");
                return;
            }

            int NewTcpBufferSize = 0;

            if (TcpBufferSizeText.Text.Length > 0 && !int.TryParse(TcpBufferSizeText.Text, out NewTcpBufferSize))
            {
                MessageBox.Show("Invalid value for TCP buffer size");
                return;
            }

            Settings.SyncOptions.NumRetries    = NewNumRetries;
            Settings.SyncOptions.TcpBufferSize = NewTcpBufferSize;
            Settings.Save();

            DialogResult = System.Windows.Forms.DialogResult.OK;
            Close();
        }
コード例 #6
0
        private void OkBtn_Click(object sender, EventArgs e)
        {
            int NewNotifyUnresolvedMinutes = -1;

            if (NotifyUnresolvedCheckBox.Checked)
            {
                ushort NewNotifyUnresolvedMinutesValue;
                if (!ushort.TryParse(NotifyUnresolvedTextBox.Text, out NewNotifyUnresolvedMinutesValue))
                {
                    MessageBox.Show("Invalid time");
                    return;
                }
                NewNotifyUnresolvedMinutes = NewNotifyUnresolvedMinutesValue;
            }

            int NewNotifyUnassignedMinutes = -1;

            if (NotifyUnassignedCheckBox.Checked)
            {
                ushort NewNotifyUnassignedMinutesValue;
                if (!ushort.TryParse(NotifyUnassignedTextBox.Text, out NewNotifyUnassignedMinutesValue))
                {
                    MessageBox.Show("Invalid time");
                    return;
                }
                NewNotifyUnassignedMinutes = NewNotifyUnassignedMinutesValue;
            }

            Settings.NotifyUnresolvedMinutes = NewNotifyUnresolvedMinutes;
            Settings.NotifyUnassignedMinutes = NewNotifyUnassignedMinutes;
            Settings.Save();

            DialogResult = DialogResult.Cancel;
            Close();
        }
コード例 #7
0
        private void OkBtn_Click(object sender, EventArgs e)
        {
            List <string> NewNotifyProjects = new List <string>();

            if (NotifyProjectsCheckBox.Checked)
            {
                NewNotifyProjects.AddRange(NotifyProjectsTextBox.Text.Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries));
            }

            int NewNotifyUnresolvedMinutes = -1;

            if (NotifyUnresolvedCheckBox.Checked)
            {
                ushort NewNotifyUnresolvedMinutesValue;
                if (!ushort.TryParse(NotifyUnresolvedTextBox.Text, out NewNotifyUnresolvedMinutesValue))
                {
                    MessageBox.Show("Invalid time");
                    return;
                }
                NewNotifyUnresolvedMinutes = NewNotifyUnresolvedMinutesValue;
            }

            int NewNotifyUnacknowledgedMinutes = -1;

            if (NotifyUnacknowledgedCheckBox.Checked)
            {
                ushort NewNotifyUnacknowledgedMinutesValue;
                if (!ushort.TryParse(NotifyUnacknowledgedTextBox.Text, out NewNotifyUnacknowledgedMinutesValue))
                {
                    MessageBox.Show("Invalid time");
                    return;
                }
                NewNotifyUnacknowledgedMinutes = NewNotifyUnacknowledgedMinutesValue;
            }

            int NewNotifyUnassignedMinutes = -1;

            if (NotifyUnassignedCheckBox.Checked)
            {
                ushort NewNotifyUnassignedMinutesValue;
                if (!ushort.TryParse(NotifyUnassignedTextBox.Text, out NewNotifyUnassignedMinutesValue))
                {
                    MessageBox.Show("Invalid time");
                    return;
                }
                NewNotifyUnassignedMinutes = NewNotifyUnassignedMinutesValue;
            }

            Settings.NotifyProjects              = NewNotifyProjects;
            Settings.NotifyUnresolvedMinutes     = NewNotifyUnresolvedMinutes;
            Settings.NotifyUnacknowledgedMinutes = NewNotifyUnacknowledgedMinutes;
            Settings.NotifyUnassignedMinutes     = NewNotifyUnassignedMinutes;
            Settings.Save();

            DialogResult = DialogResult.OK;
            Close();
        }
コード例 #8
0
        public ProgramApplicationContext(PerforceConnection DefaultConnection, UpdateMonitor UpdateMonitor, string ApiUrl, string DataFolder, EventWaitHandle ActivateEvent, bool bRestoreState, string UpdateSpawn, string ProjectFileName, bool bUnstable, TimestampLogWriter Log)
        {
            this.DefaultConnection = DefaultConnection;
            this.UpdateMonitor     = UpdateMonitor;
            this.ApiUrl            = ApiUrl;
            this.DataFolder        = DataFolder;
            this.CacheFolder       = Path.Combine(DataFolder, "Cache");
            this.bRestoreState     = bRestoreState;
            this.UpdateSpawn       = UpdateSpawn;
            this.bUnstable         = bUnstable;
            this.Log = Log;

            // Create the directories
            Directory.CreateDirectory(DataFolder);
            Directory.CreateDirectory(CacheFolder);

            // Make sure a synchronization context is set. We spawn a bunch of threads (eg. UpdateMonitor) at startup, and need to make sure we can post messages
            // back to the main thread at any time.
            if (SynchronizationContext.Current == null)
            {
                SynchronizationContext.SetSynchronizationContext(new WindowsFormsSynchronizationContext());
            }

            // Capture the main thread's synchronization context for callbacks
            MainThreadSynchronizationContext = WindowsFormsSynchronizationContext.Current;

            // Read the user's settings
            Settings = new UserSettings(Path.Combine(DataFolder, "UnrealGameSync.ini"));
            if (!String.IsNullOrEmpty(ProjectFileName))
            {
                string FullProjectFileName = Path.GetFullPath(ProjectFileName);
                if (!Settings.OpenProjects.Any(x => x.LocalPath != null && String.Compare(x.LocalPath, FullProjectFileName, StringComparison.InvariantCultureIgnoreCase) == 0))
                {
                    Settings.OpenProjects.Add(new UserSelectedProjectSettings(null, null, UserSelectedProjectType.Local, null, FullProjectFileName));
                }
            }

            // Update the settings to the latest version
            if (Settings.Version < UserSettingsVersion.Latest)
            {
                // Clear out the server settings for anything using the default server
                if (Settings.Version < UserSettingsVersion.DefaultServerSettings)
                {
                    for (int Idx = 0; Idx < Settings.OpenProjects.Count; Idx++)
                    {
                        Settings.OpenProjects[Idx] = UpgradeSelectedProjectSettings(Settings.OpenProjects[Idx]);
                    }
                    for (int Idx = 0; Idx < Settings.RecentProjects.Count; Idx++)
                    {
                        Settings.RecentProjects[Idx] = UpgradeSelectedProjectSettings(Settings.RecentProjects[Idx]);
                    }
                }

                // Save the new settings
                Settings.Version = UserSettingsVersion.Latest;
                Settings.Save();
            }

            // Register the update listener
            UpdateMonitor.OnUpdateAvailable += OnUpdateAvailableCallback;

            // Create the activation listener
            ActivationListener = new ActivationListener(ActivateEvent);
            ActivationListener.Start();
            ActivationListener.OnActivate += OnActivationListenerAsyncCallback;

            // Create the notification menu items
            NotifyMenu_OpenUnrealGameSync        = new ToolStripMenuItem();
            NotifyMenu_OpenUnrealGameSync.Name   = nameof(NotifyMenu_OpenUnrealGameSync);
            NotifyMenu_OpenUnrealGameSync.Size   = new Size(196, 22);
            NotifyMenu_OpenUnrealGameSync.Text   = "Open UnrealGameSync";
            NotifyMenu_OpenUnrealGameSync.Click += new EventHandler(NotifyMenu_OpenUnrealGameSync_Click);
            NotifyMenu_OpenUnrealGameSync.Font   = new Font(NotifyMenu_OpenUnrealGameSync.Font, FontStyle.Bold);

            NotifyMenu_OpenUnrealGameSync_Separator      = new ToolStripSeparator();
            NotifyMenu_OpenUnrealGameSync_Separator.Name = nameof(NotifyMenu_OpenUnrealGameSync_Separator);
            NotifyMenu_OpenUnrealGameSync_Separator.Size = new Size(193, 6);

            NotifyMenu_SyncNow        = new ToolStripMenuItem();
            NotifyMenu_SyncNow.Name   = nameof(NotifyMenu_SyncNow);
            NotifyMenu_SyncNow.Size   = new Size(196, 22);
            NotifyMenu_SyncNow.Text   = "Sync Now";
            NotifyMenu_SyncNow.Click += new EventHandler(NotifyMenu_SyncNow_Click);

            NotifyMenu_LaunchEditor        = new ToolStripMenuItem();
            NotifyMenu_LaunchEditor.Name   = nameof(NotifyMenu_LaunchEditor);
            NotifyMenu_LaunchEditor.Size   = new Size(196, 22);
            NotifyMenu_LaunchEditor.Text   = "Launch Editor";
            NotifyMenu_LaunchEditor.Click += new EventHandler(NotifyMenu_LaunchEditor_Click);

            NotifyMenu_ExitSeparator      = new ToolStripSeparator();
            NotifyMenu_ExitSeparator.Name = nameof(NotifyMenu_ExitSeparator);
            NotifyMenu_ExitSeparator.Size = new Size(193, 6);

            NotifyMenu_Exit        = new ToolStripMenuItem();
            NotifyMenu_Exit.Name   = nameof(NotifyMenu_Exit);
            NotifyMenu_Exit.Size   = new Size(196, 22);
            NotifyMenu_Exit.Text   = "Exit";
            NotifyMenu_Exit.Click += new EventHandler(NotifyMenu_Exit_Click);

            // Create the notification menu
            NotifyMenu      = new ContextMenuStrip(Components);
            NotifyMenu.Name = nameof(NotifyMenu);
            NotifyMenu.Size = new System.Drawing.Size(197, 104);
            NotifyMenu.SuspendLayout();
            NotifyMenu.Items.Add(NotifyMenu_OpenUnrealGameSync);
            NotifyMenu.Items.Add(NotifyMenu_OpenUnrealGameSync_Separator);
            NotifyMenu.Items.Add(NotifyMenu_SyncNow);
            NotifyMenu.Items.Add(NotifyMenu_LaunchEditor);
            NotifyMenu.Items.Add(NotifyMenu_ExitSeparator);
            NotifyMenu.Items.Add(NotifyMenu_Exit);
            NotifyMenu.ResumeLayout(false);

            // Create the notification icon
            NotifyIcon = new NotifyIcon(Components);
            NotifyIcon.ContextMenuStrip = NotifyMenu;
            NotifyIcon.Icon             = Properties.Resources.Icon;
            NotifyIcon.Text             = "UnrealGameSync";
            NotifyIcon.Visible          = true;
            NotifyIcon.DoubleClick     += new EventHandler(NotifyIcon_DoubleClick);
            NotifyIcon.MouseDown       += new MouseEventHandler(NotifyIcon_MouseDown);

            // Find the initial list of projects to attempt to reopen
            List <DetectProjectSettingsTask> Tasks = new List <DetectProjectSettingsTask>();

            foreach (UserSelectedProjectSettings OpenProject in Settings.OpenProjects)
            {
                BufferedTextWriter StartupLog = new BufferedTextWriter();
                StartupLog.WriteLine("Detecting settings for {0}", OpenProject);
                StartupLogs.Add(StartupLog);

                Tasks.Add(new DetectProjectSettingsTask(OpenProject, DataFolder, CacheFolder, new TimestampLogWriter(new PrefixedTextWriter("  ", StartupLog))));
            }

            // Detect settings for the project we want to open
            DetectStartupProjectSettingsTask = new DetectMultipleProjectSettingsTask(DefaultConnection, Tasks);

            DetectStartupProjectSettingsWindow = new ModalTaskWindow(DetectStartupProjectSettingsTask, "Opening Projects", "Opening projects, please wait...", FormStartPosition.CenterScreen);
            if (bRestoreState)
            {
                if (Settings.bWindowVisible)
                {
                    DetectStartupProjectSettingsWindow.Show();
                }
            }
            else
            {
                DetectStartupProjectSettingsWindow.Show();
                DetectStartupProjectSettingsWindow.Activate();
            }
            DetectStartupProjectSettingsWindow.Complete += OnDetectStartupProjectsComplete;
        }
コード例 #9
0
        private void OkBtn_Click(object sender, EventArgs e)
        {
            // Update the settings
            string ServerAndPort = ServerTextBox.Text.Trim();

            if (ServerAndPort.Length == 0)
            {
                ServerAndPort = null;
            }

            string UserName = UserNameTextBox.Text.Trim();

            if (UserName.Length == 0)
            {
                UserName = null;
            }

            string DepotPath = DepotPathTextBox.Text.Trim();

            if (DepotPath.Length == 0 || DepotPath == DeploymentSettings.DefaultDepotPath)
            {
                DepotPath = null;
            }

            bool bUnstable = UseUnstableBuildCheckBox.Checked;

            if (ServerAndPort != InitialServerAndPort || UserName != InitialUserName || DepotPath != InitialDepotPath || bUnstable != bInitialUnstable)
            {
                // Try to log in to the new server, and check the application is there
                if (ServerAndPort != InitialServerAndPort || UserName != InitialUserName || DepotPath != InitialDepotPath)
                {
                    string          ErrorMessage;
                    ModalTaskResult Result = PerforceModalTask.Execute(this, null, ServerAndPort, UserName, new PerforceTestConnectionTask(DepotPath), "Connecting", "Checking connection, please wait...", Log, out ErrorMessage);
                    if (Result != ModalTaskResult.Succeeded)
                    {
                        if (Result == ModalTaskResult.Failed)
                        {
                            MessageBox.Show(ErrorMessage, "Unable to connect");
                        }
                        return;
                    }
                }

                if (MessageBox.Show("UnrealGameSync must be restarted to apply these settings.\n\nWould you like to restart now?", "Restart Required", MessageBoxButtons.OKCancel) != DialogResult.OK)
                {
                    return;
                }

                bRestartUnstable = UseUnstableBuildCheckBox.Checked;
                Utility.SaveGlobalPerforceSettings(ServerAndPort, UserName, DepotPath);
            }

            RegistryKey Key = Registry.CurrentUser.CreateSubKey("SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Run");

            if (IsAutomaticallyRunAtStartup())
            {
                Key.DeleteValue("UnrealGameSync", false);
            }
            else
            {
                Key.SetValue("UnrealGameSync", String.Format("\"{0}\" -RestoreState", OriginalExecutableFileName));
            }

            if (Settings.bKeepInTray != KeepInTrayCheckBox.Checked)
            {
                Settings.bKeepInTray = KeepInTrayCheckBox.Checked;
                Settings.Save();
            }

            DialogResult = DialogResult.OK;
            Close();
        }