/// <summary>Update a certain vector track's curve</summary> public void SetVectorCurve(UCurveVector NewVectorCurve, string VectorTrackName) { CheckIsValid(); SetVectorCurve(_this.Get(), NewVectorCurve, VectorTrackName); }
/// <summary>Update a certain vector track's curve</summary> public extern void SetVectorCurve(UCurveVector NewVectorCurve, FName VectorTrackName);