コード例 #1
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 extern static void EndDrawCanvasToRenderTarget(IntPtr _this, IntPtr WorldContextObject, ref FDrawToRenderTargetContext Context);
コード例 #2
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/// <summary>
/// Returns a Canvas object that can be used to draw to the specified render target.
/// Be sure to call EndDrawCanvasToRenderTarget to complete the rendering!
/// </summary>
        public static void BeginDrawCanvasToRenderTarget(UObject WorldContextObject, UTextureRenderTarget2D TextureRenderTarget, out UCanvas Canvas, out FVector2D Size, out FDrawToRenderTargetContext Context)
        {
            IntPtr Canvas_temp;

            BeginDrawCanvasToRenderTarget(IntPtr.Zero, WorldContextObject, TextureRenderTarget, out Canvas_temp, out Size, out Context);
            Canvas = new UCanvas()
            {
                _this = Canvas_temp
            };
        }
コード例 #3
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 extern static void BeginDrawCanvasToRenderTarget(IntPtr _this, IntPtr WorldContextObject, IntPtr TextureRenderTarget, out IntPtr Canvas, out FVector2D Size, out FDrawToRenderTargetContext Context);
コード例 #4
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/// <summary>Must be paired with a BeginDrawCanvasToRenderTarget to complete rendering to a render target.</summary>
        public static void EndDrawCanvasToRenderTarget(UObject WorldContextObject, FDrawToRenderTargetContext Context)
        {
            EndDrawCanvasToRenderTarget(IntPtr.Zero, WorldContextObject, ref Context);
        }
コード例 #5
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 /// <summary>Must be paired with a BeginDrawCanvasToRenderTarget to complete rendering to a render target.</summary>
 public extern static void EndDrawCanvasToRenderTarget(UObject WorldContextObject, FDrawToRenderTargetContext Context);
コード例 #6
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 /// <summary>
 /// Returns a Canvas object that can be used to draw to the specified render target.
 /// Canvas has functions like DrawMaterial with size parameters that can be used to draw to a specific area of a render target.
 /// Be sure to call EndDrawCanvasToRenderTarget to complete the rendering!
 /// </summary>
 public extern static void BeginDrawCanvasToRenderTarget(UObject WorldContextObject, UTextureRenderTarget2D TextureRenderTarget, out UCanvas Canvas, out FVector2D Size, out FDrawToRenderTargetContext Context);