/// <summary>@return the UV coordinates mapped to the quad face</summary> public FBox2D GetUVRect() { CheckIsValid(); FBox2D ___ret = GetUVRect(_this.Get()); return(___ret); }
/// <summary> /// Change the UV coordinates mapped to the quad face /// @param InUVRect: Min and Max UV coordinates /// </summary> public void SetUVRect(FBox2D InUVRect) { CheckIsValid(); SetUVRect(_this.Get(), ref InUVRect); }
extern static void SetUVRect(IntPtr _this, ref FBox2D InUVRect);
/// <summary> /// Change the UV coordinates mapped to the quad face /// @param InUVRect: Min and Max UV coordinates /// </summary> public extern void SetUVRect(FBox2D InUVRect);