public void Stop() { if (!Running) { return; } if (collection != null) { collection.HeapRemove(this); collection = null; collectionGroup = null; } IsFirstRun = false; Running = false; UpdateTags(); RemoveInvokerFromInvokersByUObject(); RemoveInvokerFromInvokersByMethod(); if (OnStopped != null) { OnStopped(this); } if (IsPooled) { InvokerPool.ReturnObject(this); } }
internal void Process(ulong value) { cancelInvoke = false; int expectedAdditionalCallCount = 0; if (IsRepeated) { expectedAdditionalCallCount = (int)((value - EndValue) / RepeatedValue); } CallCount = expectedAdditionalCallCount + 1; // Clamp the call count to MaxCallCount int clampedAdditionalCallCount = expectedAdditionalCallCount; if (MaxCallCount > 0) { clampedAdditionalCallCount = Math.Min(MaxCallCount - 1, clampedAdditionalCallCount); } // target value may change if IsFirstRun is true ulong oldTargetValue = CurrentTargetValue; if (!InvokeInternal() || (HasStopAfterValue && HasStopAfterValueCompleted(oldTargetValue, 0))) { return; } uint additionalCalls = 0; for (; additionalCalls < clampedAdditionalCallCount && !cancelInvoke && Running; ++additionalCalls) { if (!InvokeInternal() || (HasStopAfterValue && HasStopAfterValueCompleted(oldTargetValue, additionalCalls + 1))) { return; } } if (IsRepeated) { if (RepeatConstantTime && Type == InvokerType.Delay) { ulong realTime = (ulong)WorldTimeHelper.GetTimeChecked(OwnerWorld).Ticks; BeginValue = value + (realTime - EndValue); } else { BeginValue += oldTargetValue + (additionalCalls * RepeatedValue); } collection.HeapPush(this); } else { collection = null; collectionGroup = null; Stop(); } }
internal void Reset() { // There is a lot going on here. We probably don't need to reset everything. OnStopped = null; Running = false; IsFirstRun = false; Tag = null; TagId = 0; OwnerWorld = IntPtr.Zero; Owner = null; IsRepeated = false; Type = default(InvokerType); Group = default(CoroutineGroup); Value = 0; RepeatedValue = 0; HasStopAfterValue = false; stopAfterValue = 0; stopAfterEndValue = 0; startingValue = 0; beginValue = 0; EndValue = 0; RepeatConstantTime = false; MaxCallCount = 0; MaxTotalCallCount = 0; totalCallCount = 0; cancelInvoke = false; if (collection != null) { collection.HeapRemove(this); collection = null; } collectionGroup = null; handlerType = InvokerHandlerType.Default; handler = null; handlerWithObject = null; handlerWithInvoker = null; handlerWithObjectInvoker = null; invokersByUObjectIndex = -1; invokersByMethodIndex = -1; }
private void UpdateValues(bool setStartValue) { if (!Running) { return; } if (setStartValue) { switch (Type) { case InvokerType.Delay: BeginValue = startingValue = (ulong)WorldTimeHelper.GetTimeChecked(OwnerWorld).Ticks; break; case InvokerType.Ticks: BeginValue = startingValue = EngineLoop.WorldTickCounter; break; case InvokerType.Frames: BeginValue = startingValue = EngineLoop.WorldFrameNumber; break; } } InvokerCollectionGroup newCollectionGroup = GetInvokerGroup(Group); UnrealBinaryHeapEx <Invoker> newCollection = newCollectionGroup == null ? null : newCollectionGroup.GetCollection(Type); if (collectionGroup != null && collection != null) { if (collectionGroup.Group != Group || newCollection != collection) { collection.HeapRemove(this); collection = null; collectionGroup = null; } } if (newCollection != null) { collectionGroup = newCollectionGroup; collection = newCollection; newCollection.HeapPush(this); } }