/// <summary> /// Gets the UClass address for the given path (e.g. "/Script/Engine.Actor") /// </summary> /// <param name="path">The path of the object/class</param> /// <returns>The UClass address</returns> public static IntPtr GetClassAddress(string path) { IntPtr address = NativeReflection.FindObject(Classes.UClass, IntPtr.Zero, path, false); if (address == IntPtr.Zero) { FName newPath = FLinkerLoad.FindNewNameForClass(new FName(path), false); if (newPath != FName.None) { address = NativeReflection.FindObject(Classes.UClass, IntPtr.Zero, newPath.ToString(), false); } } return(address); }
/// <summary> /// Gets the UClass for the given path (e.g. "/Script/Engine.Actor") /// </summary> /// <param name="path">The path of the object/class</param> /// <returns>The UClass for the given path</returns> public static UClass GetClass(string path) { UClass foundClass = UObject.FindObject <UClass>(UObject.AnyPackage, path); if (foundClass == null) { // Look for class redirectors FName newPath = FLinkerLoad.FindNewNameForClass(new FName(path), false); if (newPath != FName.None) { foundClass = UObject.FindObject <UClass>(UObject.AnyPackage, newPath.ToString()); } } return(foundClass); }
/// <summary> /// Gets the UStruct/UClass for the given path (e.g. "/Script/Engine.HitResult") /// </summary> /// <param name="path">The path of the object/struct</param> /// <returns>The UStruct/UClass for the given path</returns> public static UStruct GetStructOrClass(string path) { UStruct foundStruct = UObject.FindObject <UStruct>(UObject.AnyPackage, path); if (foundStruct == null) { // Look for redirectors FName newPath = FLinkerLoad.FindNewNameForStruct(new FName(path)); if (newPath != FName.None) { foundStruct = UObject.FindObject <UStruct>(UObject.AnyPackage, newPath.ToString()); } if (foundStruct == null) { newPath = FLinkerLoad.FindNewNameForClass(new FName(path), false); if (newPath != FName.None) { foundStruct = UObject.FindObject <UClass>(UObject.AnyPackage, newPath.ToString()); } } } return(foundStruct); }