コード例 #1
0
        /// <inheritdoc/>
        public FileItem CreateIntermediateTextFile(FileReference Location, string Contents)
        {
            // Write the file
            Utils.WriteFileIfChanged(Location, Contents, StringComparison.InvariantCultureIgnoreCase);

            // Reset the file info, in case it already knows about the old file
            FileItem Item = FileItem.GetItemByFileReference(Location);

            InternalDependencies.Add(Item);
            Item.ResetCachedInfo();
            return(Item);
        }
コード例 #2
0
        public PVSToolChain(ReadOnlyTargetRules Target)
        {
            this.Target    = Target;
            Platform       = Target.Platform;
            InnerToolChain = new VCToolChain(Target);

            AnalyzerFile = FileReference.Combine(new DirectoryReference(Environment.GetFolderPath(Environment.SpecialFolder.ProgramFilesX86)), "PVS-Studio", "x64", "PVS-Studio.exe");
            if (!FileReference.Exists(AnalyzerFile))
            {
                FileReference EngineAnalyzerFile = FileReference.Combine(UnrealBuildTool.RootDirectory, "Engine", "Extras", "ThirdPartyNotUE", "NoRedist", "PVS-Studio", "PVS-Studio.exe");
                if (FileReference.Exists(EngineAnalyzerFile))
                {
                    AnalyzerFile = EngineAnalyzerFile;
                }
                else
                {
                    throw new BuildException("Unable to find PVS-Studio at {0} or {1}", AnalyzerFile, EngineAnalyzerFile);
                }
            }

            Settings            = Target.WindowsPlatform.PVS;
            ApplicationSettings = Settings.ApplicationSettings;

            if (ApplicationSettings != null)
            {
                if (Settings.ModeFlags == 0)
                {
                    throw new BuildException("All PVS-Studio analysis modes are disabled.");
                }

                if (!String.IsNullOrEmpty(ApplicationSettings.UserName) && !String.IsNullOrEmpty(ApplicationSettings.SerialNumber))
                {
                    LicenseFile = FileReference.Combine(UnrealBuildTool.EngineDirectory, "Intermediate", "PVS", "PVS-Studio.lic");
                    Utils.WriteFileIfChanged(LicenseFile, String.Format("{0}\n{1}\n", ApplicationSettings.UserName, ApplicationSettings.SerialNumber), StringComparison.Ordinal);
                }
            }
            else
            {
                FileReference DefaultLicenseFile = AnalyzerFile.ChangeExtension(".lic");
                if (FileReference.Exists(DefaultLicenseFile))
                {
                    LicenseFile = DefaultLicenseFile;
                }
            }
        }
コード例 #3
0
        internal bool ExecuteActions(List <Action> InActions, Dictionary <Action, ActionThread> InActionThreadDictionary)
        {
            // Build the script file that will be executed by SN-DBS
            StreamWriter ScriptFile;
            string       ScriptFilename = Path.Combine(UnrealBuildTool.EngineDirectory.FullName, "Intermediate", "Build", "SNDBS.bat");

            FileStream ScriptFileStream = new FileStream(ScriptFilename, FileMode.Create, FileAccess.ReadWrite, FileShare.Read);

            ScriptFile           = new StreamWriter(ScriptFileStream);
            ScriptFile.AutoFlush = true;

            int           NumScriptedActions = 0;
            List <Action> LocalActions       = new List <Action>();
            ActionThread  DummyActionThread  = new ActionThread(null, 1, 1);
            bool          PrintDebugInfo     = true;

            foreach (Action Action in InActions)
            {
                ActionThread ActionProcess       = null;
                bool         bFoundActionProcess = InActionThreadDictionary.TryGetValue(Action, out ActionProcess);
                if (bFoundActionProcess == false)
                {
                    // Determine whether there are any prerequisites of the action that are outdated.
                    bool bHasOutdatedPrerequisites = false;
                    bool bHasFailedPrerequisites   = false;
                    foreach (Action PrerequisiteAction in Action.PrerequisiteActions)
                    {
                        if (InActions.Contains(PrerequisiteAction))
                        {
                            ActionThread PrerequisiteProcess       = null;
                            bool         bFoundPrerequisiteProcess = InActionThreadDictionary.TryGetValue(PrerequisiteAction, out PrerequisiteProcess);
                            if (bFoundPrerequisiteProcess == true)
                            {
                                if (PrerequisiteProcess == null)
                                {
                                    bHasFailedPrerequisites = true;
                                }
                                else if (PrerequisiteProcess.bComplete == false)
                                {
                                    bHasOutdatedPrerequisites = true;
                                }
                                else if (PrerequisiteProcess.ExitCode != 0)
                                {
                                    bHasFailedPrerequisites = true;
                                }
                            }
                            else
                            {
                                bHasOutdatedPrerequisites = true;
                            }
                        }
                    }

                    // If there are any failed prerequisites of this action, don't execute it.
                    if (bHasFailedPrerequisites)
                    {
                        // Add a null entry in the dictionary for this action.
                        InActionThreadDictionary.Add(Action, null);
                    }
                    // If there aren't any outdated prerequisites of this action, execute it.
                    else if (!bHasOutdatedPrerequisites)
                    {
                        if (Action.bCanExecuteRemotely == false || Action.bCanExecuteRemotelyWithSNDBS == false)
                        {
                            // Execute locally
                            LocalActions.Add(Action);
                        }
                        else
                        {
                            // Create a dummy force-included file which references PCH files, so that SN-DBS knows they are dependencies.
                            string AdditionalStubIncludes = "";
                            if (Action.CommandPath.GetFileName().Equals("cl.exe", StringComparison.OrdinalIgnoreCase) || Action.CommandPath.GetFileName().Equals("cl-filter.exe", StringComparison.OrdinalIgnoreCase))
                            {
                                string DummyPCHIncludeFile = Action.DependencyListFile.AbsolutePath.Replace("\"", "").Replace("@", "").Trim();
                                DummyPCHIncludeFile = Path.ChangeExtension(DummyPCHIncludeFile, null);

                                StringBuilder WrapperContents = new StringBuilder();
                                using (StringWriter Writer = new StringWriter(WrapperContents))
                                {
                                    Writer.WriteLine("// PCH dependencies for {0}", DummyPCHIncludeFile);
                                    Writer.WriteLine("#if 0");
                                    foreach (FileItem Preqrequisite in Action.PrerequisiteItems)
                                    {
                                        if (Preqrequisite.AbsolutePath.EndsWith(".pch"))
                                        {
                                            Writer.WriteLine("#include \"{0}\"", Preqrequisite.AbsolutePath.Replace(".pch", ".obj"));
                                        }
                                    }
                                    Writer.WriteLine("#endif");
                                }

                                FileReference DummyPCHIncludeFileDependency = new FileReference(DummyPCHIncludeFile + ".dummy.h");
                                Utils.WriteFileIfChanged(DummyPCHIncludeFileDependency, WrapperContents.ToString(), StringComparison.OrdinalIgnoreCase);
                                AdditionalStubIncludes = string.Format("/FI\"{0}\"", DummyPCHIncludeFileDependency);
                            }

                            // Add to script for execution by SN-DBS
                            string NewCommandArguments = "\"" + Action.CommandPath + "\"" + " " + Action.CommandArguments + " " + AdditionalStubIncludes;
                            ScriptFile.WriteLine(NewCommandArguments);
                            InActionThreadDictionary.Add(Action, DummyActionThread);
                            Action.StartTime = Action.EndTime = DateTimeOffset.Now;
                            Log.TraceInformation("[{0}/{1}] {2} {3}", JobNumber, InActions.Count, Action.CommandDescription, Action.StatusDescription);
                            JobNumber++;
                            NumScriptedActions++;
                            PrintDebugInfo |= Action.bPrintDebugInfo;

                            if (Action.DependencyListFile != null && File.Exists(Action.DependencyListFile.AbsolutePath))
                            {
                                Log.TraceVerbose("Deleting dependency list file {0}", Action.DependencyListFile.AbsolutePath);
                                File.Delete(Action.DependencyListFile.AbsolutePath);
                            }
                        }
                    }
                }
            }

            ScriptFile.Flush();
            ScriptFile.Close();
            ScriptFile.Dispose();
            ScriptFile = null;

            if (NumScriptedActions > 0)
            {
                // Create the process
                string             SCERoot                = Environment.GetEnvironmentVariable("SCE_ROOT_DIR");
                string             SNDBSExecutable        = Path.Combine(SCERoot, "Common/SN-DBS/bin/dbsbuild.exe");
                DirectoryReference TemplatesDir           = DirectoryReference.Combine(UnrealBuildTool.EngineDirectory, "Programs", "UnrealBuildTool", "SndbsTemplates");
                string             IncludeRewriteRulesArg = String.Format("--include-rewrite-rules \"{0}\"", IncludeRewriteRulesFile.FullName);
                string             VerbosityLevel         = PrintDebugInfo ? "-v" : "-q";
                ProcessStartInfo   PSI = new ProcessStartInfo(SNDBSExecutable, String.Format("{0} -p UE4Code -s \"{1}\" -templates \"{2}\" {3}", VerbosityLevel, FileReference.Combine(UnrealBuildTool.EngineDirectory, "Intermediate", "Build", "sndbs.bat").FullName, TemplatesDir.FullName, IncludeRewriteRulesArg));
                PSI.RedirectStandardOutput = true;
                PSI.RedirectStandardError  = true;
                PSI.UseShellExecute        = false;
                PSI.CreateNoWindow         = true;
                PSI.WorkingDirectory       = Path.GetFullPath(".");
                Process NewProcess = new Process();
                NewProcess.StartInfo           = PSI;
                NewProcess.OutputDataReceived += new DataReceivedEventHandler(ActionDebugOutput);
                NewProcess.ErrorDataReceived  += new DataReceivedEventHandler(ActionDebugOutput);
                DateTimeOffset StartTime = DateTimeOffset.Now;
                NewProcess.Start();
                NewProcess.BeginOutputReadLine();
                NewProcess.BeginErrorReadLine();

                NewProcess.WaitForExit();

                //TimeSpan Duration;
                //DateTimeOffset EndTime = DateTimeOffset.Now;
                //if (EndTime == DateTimeOffset.MinValue)
                //{
                //	Duration = DateTimeOffset.Now - StartTime;
                //}
                //else
                //{
                //	Duration = EndTime - StartTime;
                //}

                DummyActionThread.bComplete = true;
                int ExitCode = NewProcess.ExitCode;
                if (ExitCode != 0)
                {
                    return(false);
                }
            }

            // Execute local tasks
            if (LocalActions.Count > 0)
            {
                return(ExecuteLocalActions(LocalActions, InActionThreadDictionary, InActions.Count));
            }

            return(true);
        }
コード例 #4
0
 /// <inheritdoc/>
 public virtual FileItem CreateIntermediateTextFile(FileReference Location, string Contents)
 {
     Utils.WriteFileIfChanged(Location, Contents, StringComparison.OrdinalIgnoreCase);
     return(FileItem.GetItemByFileReference(Location));
 }