public static bool GenerateTVOSPList(string ProjectDirectory, bool bIsUE4Game, string GameName, string ProjectName, string InEngineDir, string AppDirectory, UEDeployTVOS InThis = null) { // @todo tvos: THIS! // generate the Info.plist for future use string BuildDirectory = ProjectDirectory + "/Build/TVOS"; bool bSkipDefaultPNGs = false; string IntermediateDirectory = (bIsUE4Game ? InEngineDir : ProjectDirectory) + "/Intermediate/TVOS"; string PListFile = IntermediateDirectory + "/" + GameName + "-Info.plist"; // @todo tvos: This is really nasty - both IOS and TVOS are setting static vars VersionUtilities.BuildDirectory = BuildDirectory; VersionUtilities.GameName = GameName; // read the old file string OldPListData = File.Exists(PListFile) ? File.ReadAllText(PListFile) : ""; // determine if there is a launch.xib string LaunchXib = InEngineDir + "/Build/IOS/Resources/Interface/LaunchScreen.xib"; if (File.Exists(BuildDirectory + "/Resources/Interface/LaunchScreen.xib")) { LaunchXib = BuildDirectory + "/Resources/Interface/LaunchScreen.xib"; } // get the settings from the ini file // plist replacements // @todo tvos: Are we going to make TVOS specific .ini files? DirectoryReference DirRef = bIsUE4Game ? (!string.IsNullOrEmpty(UnrealBuildTool.GetRemoteIniPath()) ? new DirectoryReference(UnrealBuildTool.GetRemoteIniPath()) : null) : new DirectoryReference(ProjectDirectory); ConfigHierarchy Ini = ConfigCache.ReadHierarchy(ConfigHierarchyType.Engine, DirRef, UnrealTargetPlatform.IOS); // bundle display name string BundleDisplayName; Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "BundleDisplayName", out BundleDisplayName); // bundle identifier string BundleIdentifier; Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "BundleIdentifier", out BundleIdentifier); // bundle name string BundleName; Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "BundleName", out BundleName); // short version string string BundleShortVersion; Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "VersionInfo", out BundleShortVersion); // required capabilities string RequiredCaps = "\t\t<string>arm64</string>\n"; // minimum iOS version string MinVersion; if (Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "MinimumTVOSVersion", out MinVersion)) { switch (MinVersion) { case "TVOS_9": MinVersion = "9.0"; break; } } else { MinVersion = "9.0"; } // extra plist data string ExtraData = ""; Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "AdditionalPlistData", out ExtraData); // create the final display name, including converting all entities for XML use string FinalDisplayName = BundleDisplayName.Replace("[PROJECT_NAME]", ProjectName).Replace("_", ""); FinalDisplayName = FinalDisplayName.Replace("&", "&"); FinalDisplayName = FinalDisplayName.Replace("\"", """); FinalDisplayName = FinalDisplayName.Replace("\'", "'"); FinalDisplayName = FinalDisplayName.Replace("<", "<"); FinalDisplayName = FinalDisplayName.Replace(">", ">"); // generate the plist file StringBuilder Text = new StringBuilder(); Text.AppendLine("<?xml version=\"1.0\" encoding=\"UTF-8\"?>"); Text.AppendLine("<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">"); Text.AppendLine("<plist version=\"1.0\">"); Text.AppendLine("<dict>"); Text.AppendLine("\t<key>CFBundleDevelopmentRegion</key>"); Text.AppendLine("\t<string>en</string>"); Text.AppendLine("\t<key>CFBundleDisplayName</key>"); Text.AppendLine(string.Format("\t<string>{0}</string>", EncodeBundleName(BundleDisplayName, ProjectName))); Text.AppendLine("\t<key>CFBundleExecutable</key>"); Text.AppendLine(string.Format("\t<string>{0}</string>", bIsUE4Game ? "UE4Game" : GameName)); Text.AppendLine("\t<key>CFBundleIdentifier</key>"); Text.AppendLine(string.Format("\t<string>{0}</string>", BundleIdentifier.Replace("[PROJECT_NAME]", ProjectName).Replace("_", ""))); Text.AppendLine("\t<key>CFBundleInfoDictionaryVersion</key>"); Text.AppendLine("\t<string>6.0</string>"); Text.AppendLine("\t<key>CFBundleName</key>"); Text.AppendLine(string.Format("\t<string>{0}</string>", EncodeBundleName(BundleName, ProjectName))); Text.AppendLine("\t<key>CFBundlePackageType</key>"); Text.AppendLine("\t<string>APPL</string>"); Text.AppendLine("\t<key>CFBundleSignature</key>"); Text.AppendLine("\t<string>????</string>"); Text.AppendLine("\t<key>CFBundleVersion</key>"); Text.AppendLine(string.Format("\t<string>{0}</string>", VersionUtilities.UpdateBundleVersion(OldPListData, InEngineDir))); Text.AppendLine("\t<key>CFBundleShortVersionString</key>"); Text.AppendLine(string.Format("\t<string>{0}</string>", BundleShortVersion)); Text.AppendLine("\t<key>LSRequiresIPhoneOS</key>"); Text.AppendLine("\t<true/>"); Text.AppendLine("\t<key>UIRequiredDeviceCapabilities</key>"); Text.AppendLine("\t<array>"); foreach (string Line in RequiredCaps.Split("\r\n".ToCharArray())) { if (!string.IsNullOrWhiteSpace(Line)) { Text.AppendLine(Line); } } Text.AppendLine("\t</array>"); Text.AppendLine("\t<key>TVTopShelfImage</key>"); Text.AppendLine("\t<dict>"); Text.AppendLine("\t\t<key>TVTopShelfPrimaryImage</key>"); Text.AppendLine("\t\t<string>TopShelf</string>"); Text.AppendLine("\t</dict>"); Text.AppendLine("\t<key>UILaunchImages</key>"); Text.AppendLine("\t<array>"); Text.AppendLine("\t\t<dict>"); Text.AppendLine("\t\t\t<key>UILaunchImageSize</key>"); Text.AppendLine("\t\t\t<string>{1920, 1080}</string>"); Text.AppendLine("\t\t\t<key>UILaunchImageName</key>"); Text.AppendLine("\t\t\t<string>LaunchImage</string>"); Text.AppendLine("\t\t\t<key>UILaunchImageMinimumOSVersion</key>"); Text.AppendLine("\t\t\t<string>9.0</string>"); Text.AppendLine("\t\t\t<key>UILaunchImageOrientation</key>"); Text.AppendLine("\t\t\t<string>Landscape</string>"); Text.AppendLine("\t\t</dict>"); Text.AppendLine("\t</array>"); Text.AppendLine("\t<key>CFBundleIcons</key>"); Text.AppendLine("\t<dict>"); Text.AppendLine("\t\t<key>CFBundlePrimaryIcon</key>"); Text.AppendLine("\t\t<string>AppIconSmall</string>"); Text.AppendLine("\t</dict>"); /* Text.AppendLine("\t<key>CFBundleIcons</key>"); * Text.AppendLine("\t<dict>"); * Text.AppendLine("\t\t<key>CFBundlePrimaryIcon</key>"); * Text.AppendLine("\t\t<dict>"); * Text.AppendLine("\t\t\t<key>CFBundleIconFiles</key>"); * Text.AppendLine("\t\t\t<array>"); * Text.AppendLine("\t\t\t\t<string>Icon29.png</string>"); * Text.AppendLine("\t\t\t\t<string>[email protected]</string>"); * Text.AppendLine("\t\t\t\t<string>Icon40.png</string>"); * Text.AppendLine("\t\t\t\t<string>[email protected]</string>"); * Text.AppendLine("\t\t\t\t<string>Icon57.png</string>"); * Text.AppendLine("\t\t\t\t<string>[email protected]</string>"); * Text.AppendLine("\t\t\t\t<string>[email protected]</string>"); * Text.AppendLine("\t\t\t</array>"); * Text.AppendLine("\t\t\t<key>UIPrerenderedIcon</key>"); * Text.AppendLine("\t\t\t<true/>"); * Text.AppendLine("\t\t</dict>"); * Text.AppendLine("\t</dict>"); * Text.AppendLine("\t<key>CFBundleIcons~ipad</key>"); * Text.AppendLine("\t<dict>"); * Text.AppendLine("\t\t<key>CFBundlePrimaryIcon</key>"); * Text.AppendLine("\t\t<dict>"); * Text.AppendLine("\t\t\t<key>CFBundleIconFiles</key>"); * Text.AppendLine("\t\t\t<array>"); * Text.AppendLine("\t\t\t\t<string>Icon29.png</string>"); * Text.AppendLine("\t\t\t\t<string>[email protected]</string>"); * Text.AppendLine("\t\t\t\t<string>Icon40.png</string>"); * Text.AppendLine("\t\t\t\t<string>[email protected]</string>"); * Text.AppendLine("\t\t\t\t<string>Icon50.png</string>"); * Text.AppendLine("\t\t\t\t<string>[email protected]</string>"); * Text.AppendLine("\t\t\t\t<string>Icon72.png</string>"); * Text.AppendLine("\t\t\t\t<string>[email protected]</string>"); * Text.AppendLine("\t\t\t\t<string>Icon76.png</string>"); * Text.AppendLine("\t\t\t\t<string>[email protected]</string>"); * Text.AppendLine("\t\t\t</array>"); * Text.AppendLine("\t\t\t<key>UIPrerenderedIcon</key>"); * Text.AppendLine("\t\t\t<true/>"); * Text.AppendLine("\t\t</dict>"); * Text.AppendLine("\t</dict>"); * if (File.Exists(LaunchXib)) * { * // TODO: compile the xib via remote tool * Text.AppendLine("\t<key>UILaunchStoryboardName</key>"); * Text.AppendLine("\t<string>LaunchScreen</string>"); * bSkipDefaultPNGs = true; * } * else * { * // this is a temp way to inject the iphone 6 images without needing to upgrade everyone's plist * // eventually we want to generate this based on what the user has set in the project settings * string[] IPhoneConfigs = * { * "Default-IPhone6", "Landscape", "{375, 667}", * "Default-IPhone6", "Portrait", "{375, 667}", * "Default-IPhone6Plus-Landscape", "Landscape", "{414, 736}", * "Default-IPhone6Plus-Portrait", "Portrait", "{414, 736}", * "Default", "Landscape", "{320, 480}", * "Default", "Portrait", "{320, 480}", * "Default-568h", "Landscape", "{320, 568}", * "Default-568h", "Portrait", "{320, 568}", * }; * * Text.AppendLine("\t<key>UILaunchImages~iphone</key>"); * Text.AppendLine("\t<array>"); * for (int ConfigIndex = 0; ConfigIndex < IPhoneConfigs.Length; ConfigIndex += 3) * { * Text.AppendLine("\t\t<dict>"); * Text.AppendLine("\t\t\t<key>UILaunchImageMinimumOSVersion</key>"); * Text.AppendLine("\t\t\t<string>8.0</string>"); * Text.AppendLine("\t\t\t<key>UILaunchImageName</key>"); * Text.AppendLine(string.Format("\t\t\t<string>{0}</string>", IPhoneConfigs[ConfigIndex + 0])); * Text.AppendLine("\t\t\t<key>UILaunchImageOrientation</key>"); * Text.AppendLine(string.Format("\t\t\t<string>{0}</string>", IPhoneConfigs[ConfigIndex + 1])); * Text.AppendLine("\t\t\t<key>UILaunchImageSize</key>"); * Text.AppendLine(string.Format("\t\t\t<string>{0}</string>", IPhoneConfigs[ConfigIndex + 2])); * Text.AppendLine("\t\t</dict>"); * } * * // close it out * Text.AppendLine("\t</array>"); * } * Text.AppendLine("\t<key>UILaunchImages~ipad</key>"); * Text.AppendLine("\t<array>"); * Text.AppendLine("\t\t<dict>"); * Text.AppendLine("\t\t\t<key>UILaunchImageMinimumOSVersion</key>"); * Text.AppendLine("\t\t\t<string>7.0</string>"); * Text.AppendLine("\t\t\t<key>UILaunchImageName</key>"); * Text.AppendLine("\t\t\t<string>Default-Landscape</string>"); * Text.AppendLine("\t\t\t<key>UILaunchImageOrientation</key>"); * Text.AppendLine("\t\t\t<string>Landscape</string>"); * Text.AppendLine("\t\t\t<key>UILaunchImageSize</key>"); * Text.AppendLine("\t\t\t<string>{768, 1024}</string>"); * Text.AppendLine("\t\t</dict>"); * Text.AppendLine("\t\t<dict>"); * Text.AppendLine("\t\t\t<key>UILaunchImageMinimumOSVersion</key>"); * Text.AppendLine("\t\t\t<string>7.0</string>"); * Text.AppendLine("\t\t\t<key>UILaunchImageName</key>"); * Text.AppendLine("\t\t\t<string>Default-Portrait</string>"); * Text.AppendLine("\t\t\t<key>UILaunchImageOrientation</key>"); * Text.AppendLine("\t\t\t<string>Portrait</string>"); * Text.AppendLine("\t\t\t<key>UILaunchImageSize</key>"); * Text.AppendLine("\t\t\t<string>{768, 1024}</string>"); * Text.AppendLine("\t\t</dict>"); * Text.AppendLine("\t</array>”); * Text.AppendLine("\t<key>CFBundleSupportedPlatforms</key>"); * Text.AppendLine("\t<array>"); * Text.AppendLine("\t\t<string>iPhoneOS</string>"); * Text.AppendLine("\t</array>"); * Text.AppendLine("\t<key>MinimumOSVersion</key>"); * Text.AppendLine(string.Format("\t<string>{0}</string>", MinVersion)); * if (!string.IsNullOrEmpty(ExtraData)) * { * ExtraData = ExtraData.Replace("\\n", "\n"); * foreach (string Line in ExtraData.Split("\r\n".ToCharArray())) * { * if (!string.IsNullOrWhiteSpace(Line)) * { * Text.AppendLine("\t" + Line); * } * } * }*/ Text.AppendLine("</dict>"); Text.AppendLine("</plist>"); // Create the intermediate directory if needed if (!Directory.Exists(IntermediateDirectory)) { Directory.CreateDirectory(IntermediateDirectory); } if (InThis != null && InThis.UPL != null) { // Allow UPL to modify the plist here XDocument XDoc; try { XDoc = XDocument.Parse(Text.ToString()); } catch (Exception e) { throw new BuildException("plist is invalid {0}\n{1}", e, Text.ToString()); } XDoc.DocumentType.InternalSubset = ""; InThis.UPL.ProcessPluginNode("None", "iosPListUpdates", "", ref XDoc); string result = XDoc.Declaration.ToString() + "\n" + XDoc.ToString().Replace("<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\"[]>", "<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">"); File.WriteAllText(PListFile, result); } else { File.WriteAllText(PListFile, Text.ToString()); } if (BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Mac) { if (!Directory.Exists(AppDirectory)) { Directory.CreateDirectory(AppDirectory); } File.WriteAllText(AppDirectory + "/Info.plist", Text.ToString()); } return(bSkipDefaultPNGs); }
public static bool GenerateTVOSPList(string ProjectDirectory, bool bIsUE4Game, string GameName, string ProjectName, string InEngineDir, string AppDirectory, UEDeployTVOS InThis = null) { // @todo tvos: THIS! // generate the Info.plist for future use string BuildDirectory = ProjectDirectory + "/Build/TVOS"; bool bSkipDefaultPNGs = false; string IntermediateDirectory = (bIsUE4Game ? InEngineDir : ProjectDirectory) + "/Intermediate/TVOS"; string PListFile = IntermediateDirectory + "/" + GameName + "-Info.plist"; // @todo tvos: This is really nasty - both IOS and TVOS are setting static vars VersionUtilities.BuildDirectory = BuildDirectory; VersionUtilities.GameName = GameName; // read the old file string OldPListData = File.Exists(PListFile) ? File.ReadAllText(PListFile) : ""; // determine if there is a launch.xib string LaunchXib = InEngineDir + "/Build/IOS/Resources/Interface/LaunchScreen.xib"; if (File.Exists(BuildDirectory + "/Resources/Interface/LaunchScreen.xib")) { LaunchXib = BuildDirectory + "/Resources/Interface/LaunchScreen.xib"; } // get the settings from the ini file // plist replacements // @todo tvos: Are we going to make TVOS specific .ini files? ConfigCacheIni Ini = ConfigCacheIni.CreateConfigCacheIni(UnrealTargetPlatform.IOS, "Engine", bIsUE4Game? null : new DirectoryReference(ProjectDirectory)); // bundle display name string BundleDisplayName; Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "BundleDisplayName", out BundleDisplayName); // bundle identifier string BundleIdentifier; Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "BundleIdentifier", out BundleIdentifier); // bundle name string BundleName; Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "BundleName", out BundleName); // short version string string BundleShortVersion; Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "VersionInfo", out BundleShortVersion); // required capabilities string RequiredCaps = "\t\t<string>arm64</string>\n"; // minimum iOS version string MinVersion; if (Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "MinimumTVOSVersion", out MinVersion)) { switch (MinVersion) { case "TVOS_9": MinVersion = "9.0"; break; } } else { MinVersion = "9.0"; } // extra plist data string ExtraData = ""; Ini.GetString("/Script/IOSRuntimeSettings.IOSRuntimeSettings", "AdditionalPlistData", out ExtraData); // create the final display name, including converting all entities for XML use string FinalDisplayName = BundleDisplayName.Replace("[PROJECT_NAME]", ProjectName).Replace("_", ""); FinalDisplayName = FinalDisplayName.Replace("&", "&"); FinalDisplayName = FinalDisplayName.Replace("\"", """); FinalDisplayName = FinalDisplayName.Replace("\'", "'"); FinalDisplayName = FinalDisplayName.Replace("<", "<"); FinalDisplayName = FinalDisplayName.Replace(">", ">"); // generate the plist file StringBuilder Text = new StringBuilder(); Text.AppendLine("<?xml version=\"1.0\" encoding=\"UTF-8\"?>"); Text.AppendLine("<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">"); Text.AppendLine("<plist version=\"1.0\">"); Text.AppendLine("<dict>"); Text.AppendLine("\t<key>CFBundleDevelopmentRegion</key>"); Text.AppendLine("\t<string>en</string>"); Text.AppendLine("\t<key>CFBundleDisplayName</key>"); Text.AppendLine(string.Format("\t<string>{0}</string>", EncodeBundleName(BundleDisplayName, ProjectName))); Text.AppendLine("\t<key>CFBundleExecutable</key>"); Text.AppendLine(string.Format("\t<string>{0}</string>", bIsUE4Game ? "UE4Game" : GameName)); Text.AppendLine("\t<key>CFBundleIdentifier</key>"); Text.AppendLine(string.Format("\t<string>{0}</string>", BundleIdentifier.Replace("[PROJECT_NAME]", ProjectName).Replace("_",""))); Text.AppendLine("\t<key>CFBundleInfoDictionaryVersion</key>"); Text.AppendLine("\t<string>6.0</string>"); Text.AppendLine("\t<key>CFBundleName</key>"); Text.AppendLine(string.Format("\t<string>{0}</string>", EncodeBundleName(BundleName, ProjectName))); Text.AppendLine("\t<key>CFBundlePackageType</key>"); Text.AppendLine("\t<string>APPL</string>"); Text.AppendLine("\t<key>CFBundleSignature</key>"); Text.AppendLine("\t<string>????</string>"); Text.AppendLine("\t<key>CFBundleVersion</key>"); Text.AppendLine(string.Format("\t<string>{0}</string>", VersionUtilities.UpdateBundleVersion(OldPListData))); Text.AppendLine("\t<key>CFBundleShortVersionString</key>"); Text.AppendLine(string.Format("\t<string>{0}</string>", BundleShortVersion)); Text.AppendLine("\t<key>LSRequiresIPhoneOS</key>"); Text.AppendLine("\t<true/>"); Text.AppendLine("\t<key>UIRequiredDeviceCapabilities</key>"); Text.AppendLine("\t<array>"); foreach (string Line in RequiredCaps.Split("\r\n".ToCharArray())) { if (!string.IsNullOrWhiteSpace(Line)) { Text.AppendLine(Line); } } Text.AppendLine("\t</array>"); Text.AppendLine("\t<key>TVTopShelfImage</key>"); Text.AppendLine("\t<dict>"); Text.AppendLine("\t\t<key>TVTopShelfPrimaryImage</key>"); Text.AppendLine("\t\t<string>TopShelf</string>"); Text.AppendLine("\t</dict>"); Text.AppendLine("\t<key>UILaunchImages</key>"); Text.AppendLine("\t<array>"); Text.AppendLine("\t\t<dict>"); Text.AppendLine("\t\t\t<key>UILaunchImageSize</key>"); Text.AppendLine("\t\t\t<string>{1920, 1080}</string>"); Text.AppendLine("\t\t\t<key>UILaunchImageName</key>"); Text.AppendLine("\t\t\t<string>LaunchImage</string>"); Text.AppendLine("\t\t\t<key>UILaunchImageMinimumOSVersion</key>"); Text.AppendLine("\t\t\t<string>9.0</string>"); Text.AppendLine("\t\t\t<key>UILaunchImageOrientation</key>"); Text.AppendLine("\t\t\t<string>Landscape</string>"); Text.AppendLine("\t\t</dict>"); Text.AppendLine("\t</array>"); Text.AppendLine("\t<key>CFBundleIcons</key>"); Text.AppendLine("\t<dict>"); Text.AppendLine("\t\t<key>CFBundlePrimaryIcon</key>"); Text.AppendLine("\t\t<string>AppIconSmall</string>"); Text.AppendLine("\t</dict>"); /* Text.AppendLine("\t<key>CFBundleIcons</key>"); Text.AppendLine("\t<dict>"); Text.AppendLine("\t\t<key>CFBundlePrimaryIcon</key>"); Text.AppendLine("\t\t<dict>"); Text.AppendLine("\t\t\t<key>CFBundleIconFiles</key>"); Text.AppendLine("\t\t\t<array>"); Text.AppendLine("\t\t\t\t<string>Icon29.png</string>"); Text.AppendLine("\t\t\t\t<string>[email protected]</string>"); Text.AppendLine("\t\t\t\t<string>Icon40.png</string>"); Text.AppendLine("\t\t\t\t<string>[email protected]</string>"); Text.AppendLine("\t\t\t\t<string>Icon57.png</string>"); Text.AppendLine("\t\t\t\t<string>[email protected]</string>"); Text.AppendLine("\t\t\t\t<string>[email protected]</string>"); Text.AppendLine("\t\t\t</array>"); Text.AppendLine("\t\t\t<key>UIPrerenderedIcon</key>"); Text.AppendLine("\t\t\t<true/>"); Text.AppendLine("\t\t</dict>"); Text.AppendLine("\t</dict>"); Text.AppendLine("\t<key>CFBundleIcons~ipad</key>"); Text.AppendLine("\t<dict>"); Text.AppendLine("\t\t<key>CFBundlePrimaryIcon</key>"); Text.AppendLine("\t\t<dict>"); Text.AppendLine("\t\t\t<key>CFBundleIconFiles</key>"); Text.AppendLine("\t\t\t<array>"); Text.AppendLine("\t\t\t\t<string>Icon29.png</string>"); Text.AppendLine("\t\t\t\t<string>[email protected]</string>"); Text.AppendLine("\t\t\t\t<string>Icon40.png</string>"); Text.AppendLine("\t\t\t\t<string>[email protected]</string>"); Text.AppendLine("\t\t\t\t<string>Icon50.png</string>"); Text.AppendLine("\t\t\t\t<string>[email protected]</string>"); Text.AppendLine("\t\t\t\t<string>Icon72.png</string>"); Text.AppendLine("\t\t\t\t<string>[email protected]</string>"); Text.AppendLine("\t\t\t\t<string>Icon76.png</string>"); Text.AppendLine("\t\t\t\t<string>[email protected]</string>"); Text.AppendLine("\t\t\t</array>"); Text.AppendLine("\t\t\t<key>UIPrerenderedIcon</key>"); Text.AppendLine("\t\t\t<true/>"); Text.AppendLine("\t\t</dict>"); Text.AppendLine("\t</dict>"); if (File.Exists(LaunchXib)) { // TODO: compile the xib via remote tool Text.AppendLine("\t<key>UILaunchStoryboardName</key>"); Text.AppendLine("\t<string>LaunchScreen</string>"); bSkipDefaultPNGs = true; } else { // this is a temp way to inject the iphone 6 images without needing to upgrade everyone's plist // eventually we want to generate this based on what the user has set in the project settings string[] IPhoneConfigs = { "Default-IPhone6", "Landscape", "{375, 667}", "Default-IPhone6", "Portrait", "{375, 667}", "Default-IPhone6Plus-Landscape", "Landscape", "{414, 736}", "Default-IPhone6Plus-Portrait", "Portrait", "{414, 736}", "Default", "Landscape", "{320, 480}", "Default", "Portrait", "{320, 480}", "Default-568h", "Landscape", "{320, 568}", "Default-568h", "Portrait", "{320, 568}", }; Text.AppendLine("\t<key>UILaunchImages~iphone</key>"); Text.AppendLine("\t<array>"); for (int ConfigIndex = 0; ConfigIndex < IPhoneConfigs.Length; ConfigIndex += 3) { Text.AppendLine("\t\t<dict>"); Text.AppendLine("\t\t\t<key>UILaunchImageMinimumOSVersion</key>"); Text.AppendLine("\t\t\t<string>8.0</string>"); Text.AppendLine("\t\t\t<key>UILaunchImageName</key>"); Text.AppendLine(string.Format("\t\t\t<string>{0}</string>", IPhoneConfigs[ConfigIndex + 0])); Text.AppendLine("\t\t\t<key>UILaunchImageOrientation</key>"); Text.AppendLine(string.Format("\t\t\t<string>{0}</string>", IPhoneConfigs[ConfigIndex + 1])); Text.AppendLine("\t\t\t<key>UILaunchImageSize</key>"); Text.AppendLine(string.Format("\t\t\t<string>{0}</string>", IPhoneConfigs[ConfigIndex + 2])); Text.AppendLine("\t\t</dict>"); } // close it out Text.AppendLine("\t</array>"); } Text.AppendLine("\t<key>UILaunchImages~ipad</key>"); Text.AppendLine("\t<array>"); Text.AppendLine("\t\t<dict>"); Text.AppendLine("\t\t\t<key>UILaunchImageMinimumOSVersion</key>"); Text.AppendLine("\t\t\t<string>7.0</string>"); Text.AppendLine("\t\t\t<key>UILaunchImageName</key>"); Text.AppendLine("\t\t\t<string>Default-Landscape</string>"); Text.AppendLine("\t\t\t<key>UILaunchImageOrientation</key>"); Text.AppendLine("\t\t\t<string>Landscape</string>"); Text.AppendLine("\t\t\t<key>UILaunchImageSize</key>"); Text.AppendLine("\t\t\t<string>{768, 1024}</string>"); Text.AppendLine("\t\t</dict>"); Text.AppendLine("\t\t<dict>"); Text.AppendLine("\t\t\t<key>UILaunchImageMinimumOSVersion</key>"); Text.AppendLine("\t\t\t<string>7.0</string>"); Text.AppendLine("\t\t\t<key>UILaunchImageName</key>"); Text.AppendLine("\t\t\t<string>Default-Portrait</string>"); Text.AppendLine("\t\t\t<key>UILaunchImageOrientation</key>"); Text.AppendLine("\t\t\t<string>Portrait</string>"); Text.AppendLine("\t\t\t<key>UILaunchImageSize</key>"); Text.AppendLine("\t\t\t<string>{768, 1024}</string>"); Text.AppendLine("\t\t</dict>"); Text.AppendLine("\t</array>”); Text.AppendLine("\t<key>CFBundleSupportedPlatforms</key>"); Text.AppendLine("\t<array>"); Text.AppendLine("\t\t<string>iPhoneOS</string>"); Text.AppendLine("\t</array>"); Text.AppendLine("\t<key>MinimumOSVersion</key>"); Text.AppendLine(string.Format("\t<string>{0}</string>", MinVersion)); if (!string.IsNullOrEmpty(ExtraData)) { ExtraData = ExtraData.Replace("\\n", "\n"); foreach (string Line in ExtraData.Split("\r\n".ToCharArray())) { if (!string.IsNullOrWhiteSpace(Line)) { Text.AppendLine("\t" + Line); } } }*/ Text.AppendLine("</dict>"); Text.AppendLine("</plist>"); // Create the intermediate directory if needed if (!Directory.Exists(IntermediateDirectory)) { Directory.CreateDirectory(IntermediateDirectory); } if(InThis != null && InThis.UPL != null) { // Allow UPL to modify the plist here XDocument XDoc; try { XDoc = XDocument.Parse(Text.ToString()); } catch (Exception e) { throw new BuildException("plist is invalid {0}\n{1}", e, Text.ToString()); } XDoc.DocumentType.InternalSubset = ""; InThis.UPL.ProcessPluginNode("None", "iosPListUpdates", "", ref XDoc); string result = XDoc.Declaration.ToString() + "\n" + XDoc.ToString().Replace("<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\"[]>", "<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">"); File.WriteAllText(PListFile, result); } else { File.WriteAllText(PListFile, Text.ToString()); } if (BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Mac) { if (!Directory.Exists(AppDirectory)) { Directory.CreateDirectory(AppDirectory); } File.WriteAllText(AppDirectory + "/Info.plist", Text.ToString()); } return bSkipDefaultPNGs; }