public static List <FileItem> FindAndCacheAllIncludedFiles(UEBuildTarget Target, FileItem SourceFile, UEBuildPlatform BuildPlatform, CPPIncludeInfo CPPIncludeInfo, bool bOnlyCachedDependencies) { List <FileItem> Result = null; if (CPPIncludeInfo.IncludeFileSearchDictionary == null) { CPPIncludeInfo.IncludeFileSearchDictionary = new Dictionary <string, FileItem>(); } bool bUseFlatCPPIncludeDependencyCache = BuildConfiguration.bUseUBTMakefiles && UnrealBuildTool.IsAssemblingBuild; if (bOnlyCachedDependencies && bUseFlatCPPIncludeDependencyCache) { Result = FlatCPPIncludeDependencyCache[Target].GetDependenciesForFile(SourceFile.Reference); if (Result == null) { // Nothing cached for this file! It is new to us. This is the expected flow when our CPPIncludeDepencencyCache is missing. } } else { // @todo ubtmake: HeaderParser.h is missing from the include set for Module.UnrealHeaderTool.cpp (failed to find include using: FileItem DirectIncludeResolvedFile = CPPEnvironment.FindIncludedFile(DirectInclude.IncludeName, !BuildConfiguration.bCheckExternalHeadersForModification, IncludePathsToSearch, IncludeFileSearchDictionary );) // If we're doing an exhaustive include scan, make sure that we have our include dependency cache loaded and ready if (!bOnlyCachedDependencies) { if (!IncludeDependencyCache.ContainsKey(Target)) { IncludeDependencyCache.Add(Target, DependencyCache.Create(DependencyCache.GetDependencyCachePathForTarget(Target))); } } Result = new List <FileItem>(); IncludedFilesSet IncludedFileList = new IncludedFilesSet(); CPPEnvironment.FindAndCacheAllIncludedFiles(Target, SourceFile, BuildPlatform, CPPIncludeInfo, ref IncludedFileList, bOnlyCachedDependencies: bOnlyCachedDependencies); foreach (FileItem IncludedFile in IncludedFileList) { Result.Add(IncludedFile); } // Update cache if (bUseFlatCPPIncludeDependencyCache && !bOnlyCachedDependencies) { List <FileReference> Dependencies = new List <FileReference>(); foreach (FileItem IncludedFile in Result) { Dependencies.Add(IncludedFile.Reference); } FileReference PCHName = SourceFile.PrecompiledHeaderIncludeFilename; FlatCPPIncludeDependencyCache[Target].SetDependenciesForFile(SourceFile.Reference, PCHName, Dependencies); } } return(Result); }
public static List <FileItem> FindAndCacheAllIncludedFiles(UEBuildTarget Target, FileItem SourceFile, IUEBuildPlatform BuildPlatform, CPPIncludeInfo CPPIncludeInfo, bool bOnlyCachedDependencies) { var Result = new List <FileItem>(); if (CPPIncludeInfo.IncludeFileSearchDictionary == null) { CPPIncludeInfo.IncludeFileSearchDictionary = new Dictionary <string, FileItem>(); } bool bUseFlatCPPIncludeDependencyCache = (BuildConfiguration.bUseExperimentalFastDependencyScan && (!BuildConfiguration.bUseExperimentalFastBuildIteration || UnrealBuildTool.IsAssemblingBuild)); if (bUseFlatCPPIncludeDependencyCache && bOnlyCachedDependencies) { var Dependencies = FlatCPPIncludeDependencyCache[Target].GetDependenciesForFile(SourceFile.AbsolutePath); if (Dependencies != null) { foreach (string Dependency in Dependencies) { Result.Add(FileItem.GetItemByFullPath(Dependency)); // @todo fastubt: Make sure this is as fast as possible (convert to FileItem) } } else { // Nothing cached for this file! It is new to us. This is the expected flow when our CPPIncludeDepencencyCache is missing. } } else { // @todo fastubt: HeaderParser.h is missing from the include set for Module.UnrealHeaderTool.cpp (failed to find include using: FileItem DirectIncludeResolvedFile = CPPEnvironment.FindIncludedFile(DirectInclude.IncludeName, !BuildConfiguration.bCheckExternalHeadersForModification, IncludePathsToSearch, IncludeFileSearchDictionary );) var IncludedFileList = new IncludedFilesSet(); CPPEnvironment.FindAndCacheAllIncludedFiles(Target, SourceFile, BuildPlatform, CPPIncludeInfo, ref IncludedFileList, bOnlyCachedDependencies: bOnlyCachedDependencies); foreach (FileItem IncludedFile in IncludedFileList) { Result.Add(IncludedFile); } // Update cache if (bUseFlatCPPIncludeDependencyCache && !bOnlyCachedDependencies) { var Dependencies = new List <string>(); foreach (var IncludedFile in Result) { Dependencies.Add(IncludedFile.AbsolutePath); } string PCHName = SourceFile.PrecompiledHeaderIncludeFilename; FlatCPPIncludeDependencyCache[Target].SetDependenciesForFile(SourceFile.AbsolutePath, PCHName, Dependencies); } } return(Result); }
/// <summary> /// Finds the files directly or indirectly included by the given C++ file. /// </summary> /// <param name="CPPFile">C++ file to get the dependencies for.</param> /// <param name="Result">List of CPPFile dependencies.</param> /// <returns>false if CPPFile is still being processed further down the callstack, true otherwise.</returns> public static bool FindAndCacheAllIncludedFiles(UEBuildTarget Target, FileItem CPPFile, UEBuildPlatform BuildPlatform, CPPIncludeInfo CPPIncludeInfo, ref IncludedFilesSet Result, bool bOnlyCachedDependencies) { IncludedFilesSet IncludedFileList; Dictionary <FileItem, IncludedFilesSet> IncludedFilesMap = bOnlyCachedDependencies ? OnlyCachedIncludedFilesMap : ExhaustiveIncludedFilesMap; if (!IncludedFilesMap.TryGetValue(CPPFile, out IncludedFileList)) { DateTime TimerStartTime = DateTime.UtcNow; IncludedFileList = new IncludedFilesSet(); // Add an uninitialized entry for the include file to avoid infinitely recursing on include file loops. IncludedFilesMap.Add(CPPFile, IncludedFileList); // Gather a list of names of files directly included by this C++ file. List <DependencyInclude> DirectIncludes = GetDirectIncludeDependencies(Target, CPPFile, BuildPlatform, bOnlyCachedDependencies: bOnlyCachedDependencies); // Build a list of the unique set of files that are included by this file. HashSet <FileItem> DirectlyIncludedFiles = new HashSet <FileItem>(); // require a for loop here because we need to keep track of the index in the list. for (int DirectlyIncludedFileNameIndex = 0; DirectlyIncludedFileNameIndex < DirectIncludes.Count; ++DirectlyIncludedFileNameIndex) { // Resolve the included file name to an actual file. DependencyInclude DirectInclude = DirectIncludes[DirectlyIncludedFileNameIndex]; if (!DirectInclude.HasAttemptedResolve || // ignore any preexisting resolve cache if we are not configured to use it. !BuildConfiguration.bUseIncludeDependencyResolveCache || // if we are testing the resolve cache, we force UBT to resolve every time to look for conflicts BuildConfiguration.bTestIncludeDependencyResolveCache ) { ++TotalDirectIncludeResolveCacheMisses; // search the include paths to resolve the file FileItem DirectIncludeResolvedFile = CPPEnvironment.FindIncludedFile(DirectInclude.IncludeName, !BuildConfiguration.bCheckExternalHeadersForModification, CPPIncludeInfo.GetIncludesPathsToSearch(CPPFile), CPPIncludeInfo.IncludeFileSearchDictionary); if (DirectIncludeResolvedFile != null) { DirectlyIncludedFiles.Add(DirectIncludeResolvedFile); } IncludeDependencyCache[Target].CacheResolvedIncludeFullPath(CPPFile, DirectlyIncludedFileNameIndex, DirectIncludeResolvedFile != null ? DirectIncludeResolvedFile.Reference : null); } else { // we might have cached an attempt to resolve the file, but couldn't actually find the file (system headers, etc). if (DirectInclude.IncludeResolvedNameIfSuccessful != null) { DirectlyIncludedFiles.Add(FileItem.GetItemByFileReference(DirectInclude.IncludeResolvedNameIfSuccessful)); } } } TotalDirectIncludeResolves += DirectIncludes.Count; // Convert the dictionary of files included by this file into a list. foreach (FileItem DirectlyIncludedFile in DirectlyIncludedFiles) { // Add the file we're directly including IncludedFileList.Add(DirectlyIncludedFile); // Also add all of the indirectly included files! if (FindAndCacheAllIncludedFiles(Target, DirectlyIncludedFile, BuildPlatform, CPPIncludeInfo, ref IncludedFileList, bOnlyCachedDependencies: bOnlyCachedDependencies) == false) { // DirectlyIncludedFile is a circular dependency which is still being processed // further down the callstack. Add this file to its circular dependencies list // so that it can update its dependencies later. IncludedFilesSet DirectlyIncludedFileIncludedFileList; if (IncludedFilesMap.TryGetValue(DirectlyIncludedFile, out DirectlyIncludedFileIncludedFileList)) { DirectlyIncludedFileIncludedFileList.CircularDependencies.Add(CPPFile); } } } // All dependencies have been processed by now so update all circular dependencies // with the full list. foreach (FileItem CircularDependency in IncludedFileList.CircularDependencies) { IncludedFilesSet CircularDependencyIncludedFiles = IncludedFilesMap[CircularDependency]; foreach (FileItem IncludedFile in IncludedFileList) { CircularDependencyIncludedFiles.Add(IncludedFile); } } // No need to keep this around anymore. IncludedFileList.CircularDependencies.Clear(); // Done collecting files. IncludedFileList.bIsInitialized = true; TimeSpan TimerDuration = DateTime.UtcNow - TimerStartTime; TotalTimeSpentGettingIncludes += TimerDuration.TotalSeconds; } if (IncludedFileList.bIsInitialized) { // Copy the list of files included by this file into the result list. foreach (FileItem IncludedFile in IncludedFileList) { // If the result list doesn't contain this file yet, add the file and the files it includes. // NOTE: For some reason in .NET 4, Add() is over twice as fast as calling UnionWith() on the set Result.Add(IncludedFile); } return(true); } else { // The IncludedFileList.bIsInitialized was false because we added a dummy entry further down the call stack. We're already processing // the include list for this header elsewhere in the stack frame, so we don't need to add anything here. return(false); } }