コード例 #1
0
        public static List <FileItem> FindAndCacheAllIncludedFiles(UEBuildTarget Target, FileItem SourceFile, IUEBuildPlatform BuildPlatform, CPPIncludeInfo CPPIncludeInfo, bool bOnlyCachedDependencies)
        {
            var Result = new List <FileItem>();

            if (CPPIncludeInfo.IncludeFileSearchDictionary == null)
            {
                CPPIncludeInfo.IncludeFileSearchDictionary = new Dictionary <string, FileItem>();
            }

            bool bUseFlatCPPIncludeDependencyCache =
                (BuildConfiguration.bUseExperimentalFastDependencyScan &&
                 (!BuildConfiguration.bUseExperimentalFastBuildIteration || UnrealBuildTool.IsAssemblingBuild));

            if (bUseFlatCPPIncludeDependencyCache && bOnlyCachedDependencies)
            {
                var Dependencies = FlatCPPIncludeDependencyCache[Target].GetDependenciesForFile(SourceFile.AbsolutePath);
                if (Dependencies != null)
                {
                    foreach (string Dependency in Dependencies)
                    {
                        Result.Add(FileItem.GetItemByFullPath(Dependency));                             // @todo fastubt: Make sure this is as fast as possible (convert to FileItem)
                    }
                }
                else
                {
                    // Nothing cached for this file!  It is new to us.  This is the expected flow when our CPPIncludeDepencencyCache is missing.
                }
            }
            else
            {
                // @todo fastubt: HeaderParser.h is missing from the include set for Module.UnrealHeaderTool.cpp (failed to find include using:  FileItem DirectIncludeResolvedFile = CPPEnvironment.FindIncludedFile(DirectInclude.IncludeName, !BuildConfiguration.bCheckExternalHeadersForModification, IncludePathsToSearch, IncludeFileSearchDictionary );)

                var IncludedFileList = new IncludedFilesSet();
                CPPEnvironment.FindAndCacheAllIncludedFiles(Target, SourceFile, BuildPlatform, CPPIncludeInfo, ref IncludedFileList, bOnlyCachedDependencies: bOnlyCachedDependencies);
                foreach (FileItem IncludedFile in IncludedFileList)
                {
                    Result.Add(IncludedFile);
                }

                // Update cache
                if (bUseFlatCPPIncludeDependencyCache && !bOnlyCachedDependencies)
                {
                    var Dependencies = new List <string>();
                    foreach (var IncludedFile in Result)
                    {
                        Dependencies.Add(IncludedFile.AbsolutePath);
                    }
                    string PCHName = SourceFile.PrecompiledHeaderIncludeFilename;
                    FlatCPPIncludeDependencyCache[Target].SetDependenciesForFile(SourceFile.AbsolutePath, PCHName, Dependencies);
                }
            }

            return(Result);
        }
コード例 #2
0
        public FileItem FixDependencies(LinkEnvironment LinkEnvironment, FileItem Executable)
        {
            if (!LinkEnvironment.Config.bIsCrossReferenced)
            {
                return(null);
            }

            Log.TraceVerbose("Adding postlink step");

            bool   bUseCmdExe    = BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Win64 || BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Win32;
            string ShellBinary   = bUseCmdExe ? "cmd.exe" : "/bin/sh";
            string ExecuteSwitch = bUseCmdExe ? " /C" : ""; // avoid -c so scripts don't need +x
            string ScriptName    = bUseCmdExe ? "FixDependencies.bat" : "FixDependencies.sh";

            FileItem FixDepsScript = FileItem.GetItemByFullPath(Path.Combine(LinkEnvironment.Config.LocalShadowDirectory, ScriptName));

            Action PostLinkAction = new Action(ActionType.Link);

            PostLinkAction.WorkingDirectory    = Path.GetFullPath(".");
            PostLinkAction.CommandPath         = ShellBinary;
            PostLinkAction.StatusDescription   = string.Format("{0}", Path.GetFileName(Executable.AbsolutePath));
            PostLinkAction.CommandDescription  = "FixDeps";
            PostLinkAction.bCanExecuteRemotely = false;
            PostLinkAction.CommandArguments    = ExecuteSwitch;

            PostLinkAction.CommandArguments += bUseCmdExe ? " \"" : " -c '";

            FileItem OutputFile = FileItem.GetItemByPath(Path.Combine(LinkEnvironment.Config.LocalShadowDirectory, Path.GetFileNameWithoutExtension(Executable.AbsolutePath) + ".link"));

            // Make sure we don't run this script until the all executables and shared libraries
            // have been built.
            PostLinkAction.PrerequisiteItems.Add(Executable);
            foreach (FileItem Dependency in BundleDependencies)
            {
                PostLinkAction.PrerequisiteItems.Add(Dependency);
            }

            PostLinkAction.CommandArguments += ShellBinary + ExecuteSwitch + " \"" + FixDepsScript.AbsolutePath + "\" && ";

            string Touch = bUseCmdExe ? "echo \"\" >> \"{0}\" && copy /b \"{0}\" +,," : "touch \"{0}\"";

            PostLinkAction.CommandArguments += String.Format(Touch, OutputFile.AbsolutePath);
            PostLinkAction.CommandArguments += bUseCmdExe ? "\"" : "'";

            System.Console.WriteLine("{0} {1}", PostLinkAction.CommandPath, PostLinkAction.CommandArguments);

            PostLinkAction.ProducedItems.Add(OutputFile);
            return(OutputFile);
        }
コード例 #3
0
        /// <summary>
        /// Gets everything that this file includes from our cache (direct and indirect!)
        /// </summary>
        /// <param name="AbsoluteFilePath">Path to the file</param>
        /// <returns>The list of includes</returns>
        public List <FileItem> GetDependenciesForFile(string AbsoluteFilePath)
        {
            FlatCPPIncludeDependencyInfo DependencyInfo;

            if (DependencyMap.TryGetValue(AbsoluteFilePath.ToLowerInvariant(), out DependencyInfo))
            {
                // Update our transient cache of FileItems for each of the included files
                if (DependencyInfo.IncludeFileItems == null)
                {
                    DependencyInfo.IncludeFileItems = new List <FileItem>(DependencyInfo.Includes.Count);
                    foreach (string Dependency in DependencyInfo.Includes)
                    {
                        DependencyInfo.IncludeFileItems.Add(FileItem.GetItemByFullPath(Dependency));
                    }
                }
                return(DependencyInfo.IncludeFileItems);
            }

            return(null);
        }
コード例 #4
0
        /**
         * Finds the header file that is referred to by a partial include filename.
         * @param RelativeIncludePath path relative to the project
         * @param bSkipExternalHeader true to skip processing of headers in external path
         * @param SourceFilesDirectory - The folder containing the source files we're generating a PCH for
         */
        public static FileItem FindIncludedFile(string RelativeIncludePath, bool bSkipExternalHeader, List <string> IncludePathsToSearch, Dictionary <string, FileItem> IncludeFileSearchDictionary)
        {
            FileItem Result = null;

            if (IncludePathsToSearch == null)
            {
                throw new BuildException("Was not expecting IncludePathsToSearch to be empty for file '{0}'!", RelativeIncludePath);
            }

            ++TotalFindIncludedFileCalls;

            // Only search for the include file if the result hasn't been cached.
            string InvariantPath = RelativeIncludePath.ToLowerInvariant();

            if (!IncludeFileSearchDictionary.TryGetValue(InvariantPath, out Result))
            {
                int SearchAttempts = 0;
                if (Path.IsPathRooted(RelativeIncludePath))
                {
                    if (DirectoryLookupCache.FileExists(RelativeIncludePath))
                    {
                        Result = FileItem.GetItemByFullPath(RelativeIncludePath);
                    }
                    ++SearchAttempts;
                }
                else
                {
                    // Find the first include path that the included file exists in.
                    foreach (string IncludePath in IncludePathsToSearch)
                    {
                        ++SearchAttempts;
                        string RelativeFilePath = "";
                        try
                        {
                            RelativeFilePath = Path.Combine(IncludePath, RelativeIncludePath);
                        }
                        catch (ArgumentException Exception)
                        {
                            throw new BuildException(Exception, "Failed to combine null or invalid include paths.");
                        }
                        string FullFilePath = null;
                        try
                        {
                            FullFilePath = Path.GetFullPath(RelativeFilePath);
                        }
                        catch (Exception Exception)
                        {
                            throw new BuildException(Exception, "Failed to get full path for include: \"{0}\"", RelativeFilePath);
                        }
                        if (DirectoryLookupCache.FileExists(FullFilePath))
                        {
                            Result = FileItem.GetItemByFullPath(FullFilePath);
                            break;
                        }
                    }
                }

                IncludePathSearchAttempts += SearchAttempts;

                if (BuildConfiguration.bPrintPerformanceInfo)
                {
                    // More than two search attempts indicates:
                    //		- Include path was not relative to the directory that the including file was in
                    //		- Include path was not relative to the project's base
                    if (SearchAttempts > 2)
                    {
                        Trace.TraceInformation("   Cache miss: " + RelativeIncludePath + " found after " + SearchAttempts.ToString() + " attempts: " + (Result != null ? Result.AbsolutePath : "NOT FOUND!"));
                    }
                }

                // Cache the result of the include path search.
                IncludeFileSearchDictionary.Add(InvariantPath, Result);
            }

            // @todo ubtmake: The old UBT tried to skip 'external' (STABLE) headers here.  But it didn't work.  We might want to do this though!  Skip system headers and source/thirdparty headers!

            if (Result != null)
            {
                Log.TraceVerbose("Resolved included file \"{0}\" to: {1}", RelativeIncludePath, Result.AbsolutePath);
            }
            else
            {
                Log.TraceVerbose("Couldn't resolve included file \"{0}\"", RelativeIncludePath);
            }

            return(Result);
        }
コード例 #5
0
        /// <summary>
        /// Finds the files directly or indirectly included by the given C++ file.
        /// </summary>
        /// <param name="CPPFile">C++ file to get the dependencies for.</param>
        /// <param name="Result">List of CPPFile dependencies.</param>
        /// <returns>false if CPPFile is still being processed further down the callstack, true otherwise.</returns>
        public static bool FindAndCacheAllIncludedFiles(UEBuildTarget Target, FileItem CPPFile, IUEBuildPlatform BuildPlatform, CPPIncludeInfo CPPIncludeInfo, ref IncludedFilesSet Result, bool bOnlyCachedDependencies)
        {
            IncludedFilesSet IncludedFileList;
            var IncludedFilesMap = bOnlyCachedDependencies ? OnlyCachedIncludedFilesMap : ExhaustiveIncludedFilesMap;

            if (!IncludedFilesMap.TryGetValue(CPPFile, out IncludedFileList))
            {
                var TimerStartTime = DateTime.UtcNow;

                IncludedFileList = new IncludedFilesSet();

                // Add an uninitialized entry for the include file to avoid infinitely recursing on include file loops.
                IncludedFilesMap.Add(CPPFile, IncludedFileList);

                // Gather a list of names of files directly included by this C++ file.
                bool HasUObjects;
                List <DependencyInclude> DirectIncludes = GetDirectIncludeDependencies(Target, CPPFile, BuildPlatform, bOnlyCachedDependencies: bOnlyCachedDependencies, HasUObjects: out HasUObjects);

                // Build a list of the unique set of files that are included by this file.
                var DirectlyIncludedFiles = new HashSet <FileItem>();
                // require a for loop here because we need to keep track of the index in the list.
                for (int DirectlyIncludedFileNameIndex = 0; DirectlyIncludedFileNameIndex < DirectIncludes.Count; ++DirectlyIncludedFileNameIndex)
                {
                    // Resolve the included file name to an actual file.
                    DependencyInclude DirectInclude = DirectIncludes[DirectlyIncludedFileNameIndex];
                    if (DirectInclude.IncludeResolvedName == null ||
                        // ignore any preexisting resolve cache if we are not configured to use it.
                        !BuildConfiguration.bUseIncludeDependencyResolveCache ||
                        // if we are testing the resolve cache, we force UBT to resolve every time to look for conflicts
                        BuildConfiguration.bTestIncludeDependencyResolveCache
                        )
                    {
                        ++TotalDirectIncludeResolveCacheMisses;

                        // search the include paths to resolve the file
                        FileItem DirectIncludeResolvedFile = CPPEnvironment.FindIncludedFile(DirectInclude.IncludeName, !BuildConfiguration.bCheckExternalHeadersForModification, CPPIncludeInfo.GetIncludesPathsToSearch(CPPFile), CPPIncludeInfo.IncludeFileSearchDictionary);
                        if (DirectIncludeResolvedFile != null)
                        {
                            DirectlyIncludedFiles.Add(DirectIncludeResolvedFile);
                        }
                        IncludeDependencyCache[Target].CacheResolvedIncludeFullPath(CPPFile, DirectlyIncludedFileNameIndex, DirectIncludeResolvedFile != null ? DirectIncludeResolvedFile.AbsolutePath : "");
                    }
                    else
                    {
                        // we might have cached an attempt to resolve the file, but couldn't actually find the file (system headers, etc).
                        if (DirectInclude.IncludeResolvedName != string.Empty)
                        {
                            DirectlyIncludedFiles.Add(FileItem.GetItemByFullPath(DirectInclude.IncludeResolvedName));
                        }
                    }
                }
                TotalDirectIncludeResolves += DirectIncludes.Count;

                // Convert the dictionary of files included by this file into a list.
                foreach (var DirectlyIncludedFile in DirectlyIncludedFiles)
                {
                    // Add the file we're directly including
                    IncludedFileList.Add(DirectlyIncludedFile);

                    // Also add all of the indirectly included files!
                    if (FindAndCacheAllIncludedFiles(Target, DirectlyIncludedFile, BuildPlatform, CPPIncludeInfo, ref IncludedFileList, bOnlyCachedDependencies:bOnlyCachedDependencies) == false)
                    {
                        // DirectlyIncludedFile is a circular dependency which is still being processed
                        // further down the callstack. Add this file to its circular dependencies list
                        // so that it can update its dependencies later.
                        IncludedFilesSet DirectlyIncludedFileIncludedFileList;
                        if (IncludedFilesMap.TryGetValue(DirectlyIncludedFile, out DirectlyIncludedFileIncludedFileList))
                        {
                            DirectlyIncludedFileIncludedFileList.CircularDependencies.Add(CPPFile);
                        }
                    }
                }

                // All dependencies have been processed by now so update all circular dependencies
                // with the full list.
                foreach (var CircularDependency in IncludedFileList.CircularDependencies)
                {
                    IncludedFilesSet CircularDependencyIncludedFiles = IncludedFilesMap[CircularDependency];
                    foreach (FileItem IncludedFile in IncludedFileList)
                    {
                        CircularDependencyIncludedFiles.Add(IncludedFile);
                    }
                }
                // No need to keep this around anymore.
                IncludedFileList.CircularDependencies.Clear();

                // Done collecting files.
                IncludedFileList.bIsInitialized = true;

                var TimerDuration = DateTime.UtcNow - TimerStartTime;
                TotalTimeSpentGettingIncludes += TimerDuration.TotalSeconds;
            }

            if (IncludedFileList.bIsInitialized)
            {
                // Copy the list of files included by this file into the result list.
                foreach (FileItem IncludedFile in IncludedFileList)
                {
                    // If the result list doesn't contain this file yet, add the file and the files it includes.
                    // NOTE: For some reason in .NET 4, Add() is over twice as fast as calling UnionWith() on the set
                    Result.Add(IncludedFile);
                }

                return(true);
            }
            else
            {
                // The IncludedFileList.bIsInitialized was false because we added a dummy entry further down the call stack.  We're already processing
                // the include list for this header elsewhere in the stack frame, so we don't need to add anything here.
                return(false);
            }
        }