コード例 #1
0
        internal void ProcessPacketQueueChanges(PacketQueueOp operation, MediaPacket packet, MediaType mediaType)
        {
            if (OnPacketQueueChanged == null)
            {
                return;
            }

            var state = default(PacketBufferState);

            state.HasEnoughPackets = true;
            state.Duration         = TimeSpan.MaxValue;

            foreach (var c in All)
            {
                state.Length         += c.BufferLength;
                state.Count          += c.BufferCount;
                state.CountThreshold += c.BufferCountThreshold;
                if (c.HasEnoughPackets == false)
                {
                    state.HasEnoughPackets = false;
                }

                if ((c.MediaType == MediaType.Audio || c.MediaType == MediaType.Video) &&
                    c.BufferDuration != TimeSpan.MinValue &&
                    c.BufferDuration.Ticks < state.Duration.Ticks)
                {
                    state.Duration = c.BufferDuration;
                }
            }

            if (state.Duration == TimeSpan.MaxValue)
            {
                state.Duration = TimeSpan.MinValue;
            }

            // Update the buffer state
            lock (BufferSyncLock)
                BufferState = state;

            // Send the callback
            OnPacketQueueChanged?.Invoke(operation, packet, mediaType, state);
        }
コード例 #2
0
        /// <summary>
        /// Sends the specified packet to the correct component by reading the stream index
        /// of the packet that is being sent. No packet is sent if the provided packet is set to null.
        /// Returns the media type of the component that accepted the packet.
        /// </summary>
        /// <param name="packet">The packet.</param>
        /// <returns>The media type.</returns>
        public MediaType SendPacket(MediaPacket packet)
        {
            if (packet == null)
            {
                return(MediaType.None);
            }

            foreach (var component in All)
            {
                if (component.StreamIndex != packet.StreamIndex)
                {
                    continue;
                }

                component.SendPacket(packet);
                return(component.MediaType);
            }

            return(MediaType.None);
        }
コード例 #3
0
        /// <summary>
        /// Tries to handle processing of a data packet. If the packet is in fact a data packet, it is
        /// automatically disposed after executing the appropriate callbacks and returns true.
        /// If the packet is not a data packet, this method returns false and does not dispose of the
        /// packet so that the media component set tries to handle it.
        /// </summary>
        /// <param name="container">The container.</param>
        /// <param name="packet">The packet.</param>
        /// <returns>Returns false if the packet is not a data packet.</returns>
        public bool TryHandleDataPacket(MediaContainer container, MediaPacket packet)
        {
            lock (SyncLock)
            {
                // ensure packet and container are not null
                if (packet == null || container == null)
                {
                    return(false);
                }

                // Get the associated stream
                var stream = container.MediaInfo.Streams.ContainsKey(packet.StreamIndex)
                    ? container.MediaInfo.Streams[packet.StreamIndex]
                    : null;

                // Ensure the stream is in fact a data stream
                if (stream == null || !stream.IsNonMedia)
                {
                    return(false);
                }

                try
                {
                    // Execute the packet handling callback
                    OnDataPacketReceived?.Invoke(packet, stream);
                }
                catch
                {
                    // Ignore
                }
                finally
                {
                    // always dispose of the packet
                    packet.Dispose();
                }

                // Signal that the packet has been handled as a data packet
                return(true);
            }
        }