public abstract BulletShape BuildHullShapeFromMesh(BulletWorld world, BulletShape meshShape, HACDParams parms);
public override BulletShape BuildHullShapeFromMesh(BulletWorld world, BulletShape meshShape, HACDParams parms) { BulletWorldUnman worldu = world as BulletWorldUnman; BulletShapeUnman shapeu = meshShape as BulletShapeUnman; return new BulletShapeUnman( BSAPICPP.BuildHullShapeFromMesh2(worldu.ptr, shapeu.ptr, parms), BSPhysicsShapeType.SHAPE_HULL); }
public static extern IntPtr BuildHullShapeFromMesh2(IntPtr world, IntPtr meshShape, HACDParams parms);
public override BulletShape BuildHullShapeFromMesh(BulletWorld world, BulletShape meshShape, HACDParams parms) { /* TODO */ return null; }