/// <summary> /// Save a backup of the sim /// </summary> /// <param name="isOldSave"></param> protected virtual void SaveBackup(bool isOldSave) { if (m_scene == null || m_scene.RegionInfo.HasBeenDeleted) { return; } IBackupModule backupModule = m_scene.RequestModuleInterface <IBackupModule>(); if (backupModule != null && backupModule.LoadingPrims) //Something is changing lots of prims { MainConsole.Instance.Info("[Backup]: Not saving backup because the backup module is loading prims"); return; } //Save any script state saves that might be around IScriptModule[] engines = m_scene.RequestModuleInterfaces <IScriptModule>(); try { if (engines != null) { foreach (IScriptModule engine in engines.Where(engine => engine != null)) { engine.SaveStateSaves(); } } } catch (Exception ex) { MainConsole.Instance.WarnFormat("[Backup]: Exception caught: {0}", ex); } MainConsole.Instance.Info("[FileBasedSimulationData]: Backing up " + m_scene.RegionInfo.RegionName); RegionData regiondata = new RegionData(); regiondata.Init(); regiondata.RegionInfo = m_scene.RegionInfo; IParcelManagementModule module = m_scene.RequestModuleInterface <IParcelManagementModule>(); if (module != null) { List <ILandObject> landObject = module.AllParcels(); foreach (ILandObject parcel in landObject) { regiondata.Parcels.Add(parcel.LandData); } } ITerrainModule tModule = m_scene.RequestModuleInterface <ITerrainModule>(); if (tModule != null) { try { regiondata.Terrain = WriteTerrainToStream(tModule.TerrainMap); regiondata.RevertTerrain = WriteTerrainToStream(tModule.TerrainRevertMap); if (tModule.TerrainWaterMap != null) { regiondata.Water = WriteTerrainToStream(tModule.TerrainWaterMap); regiondata.RevertWater = WriteTerrainToStream(tModule.TerrainWaterRevertMap); } } catch (Exception ex) { MainConsole.Instance.WarnFormat("[Backup]: Exception caught: {0}", ex); } } ISceneEntity[] entities = m_scene.Entities.GetEntities(); regiondata.Groups = new List <SceneObjectGroup>( entities.Cast <SceneObjectGroup>().Where( (entity) => { return(!(entity.IsAttachment || ((entity.RootChild.Flags & PrimFlags.Temporary) == PrimFlags.Temporary) || ((entity.RootChild.Flags & PrimFlags.TemporaryOnRez) == PrimFlags.TemporaryOnRez))); })); try { foreach (ISceneEntity entity in regiondata.Groups.Where(ent => ent.HasGroupChanged)) { entity.HasGroupChanged = false; } } catch (Exception ex) { MainConsole.Instance.WarnFormat("[Backup]: Exception caught: {0}", ex); } string filename = isOldSave ? BuildOldSaveFileName() : BuildSaveFileName(); if (File.Exists(filename + (isOldSave ? "" : ".tmp"))) { File.Delete(filename + (isOldSave ? "" : ".tmp")); //Remove old tmp files } if (!_regionLoader.SaveBackup(filename + (isOldSave ? "" : ".tmp"), regiondata)) { if (File.Exists(filename + (isOldSave ? "" : ".tmp"))) { File.Delete(filename + (isOldSave ? "" : ".tmp")); //Remove old tmp files } MainConsole.Instance.Error("[FileBasedSimulationData]: Failed to save backup for region " + m_scene.RegionInfo.RegionName + "!"); return; } if (!isOldSave) { if (File.Exists(filename)) { File.Delete(filename); } File.Move(filename + ".tmp", filename); if (m_keepOldSave && !m_oldSaveHasBeenSaved) { //Havn't moved it yet, so make sure the directory exists, then move it m_oldSaveHasBeenSaved = true; if (!Directory.Exists(m_oldSaveDirectory)) { Directory.CreateDirectory(m_oldSaveDirectory); } // need to check if backup file already exists as well (eg. save within the minute timeframe) string oldfileName = BuildOldSaveFileName(); if (File.Exists(oldfileName)) { File.Delete(oldfileName); } // now we can copy it over... File.Copy(filename, oldfileName); } } regiondata.Dispose(); //Now make it the full file again MapTileNeedsGenerated = true; MainConsole.Instance.Info("[FileBasedSimulationData]: Saved Backup for region " + m_scene.RegionInfo.RegionName); }
public virtual void CacheDispose() { _regionData.Dispose(); _regionData = null; }
/// <summary> /// Save a backup of the sim /// </summary> /// <param name="isOldSave"></param> protected virtual void SaveBackup(bool isOldSave) { if (m_scene == null || m_scene.RegionInfo.HasBeenDeleted) return; IBackupModule backupModule = m_scene.RequestModuleInterface<IBackupModule>(); if (backupModule != null && backupModule.LoadingPrims) //Something is changing lots of prims { MainConsole.Instance.Info("[Backup]: Not saving backup because the backup module is loading prims"); return; } //Save any script state saves that might be around IScriptModule[] engines = m_scene.RequestModuleInterfaces<IScriptModule>(); try { if (engines != null) { foreach (IScriptModule engine in engines.Where(engine => engine != null)) { engine.SaveStateSaves(); } } } catch (Exception ex) { MainConsole.Instance.WarnFormat("[Backup]: Exception caught: {0}", ex); } MainConsole.Instance.Info("[File Based Simulation Data]: Backing up " + m_scene.RegionInfo.RegionName); RegionData regiondata = new RegionData(); regiondata.Init(); regiondata.RegionInfo = m_scene.RegionInfo; IParcelManagementModule module = m_scene.RequestModuleInterface<IParcelManagementModule>(); if (module != null) { List<ILandObject> landObject = module.AllParcels(); foreach (ILandObject parcel in landObject) regiondata.Parcels.Add(parcel.LandData); } ITerrainModule tModule = m_scene.RequestModuleInterface<ITerrainModule>(); if (tModule != null) { try { regiondata.Terrain = WriteTerrainToStream(tModule.TerrainMap); regiondata.RevertTerrain = WriteTerrainToStream(tModule.TerrainRevertMap); if (tModule.TerrainWaterMap != null) { regiondata.Water = WriteTerrainToStream(tModule.TerrainWaterMap); regiondata.RevertWater = WriteTerrainToStream(tModule.TerrainWaterRevertMap); } } catch (Exception ex) { MainConsole.Instance.WarnFormat("[Backup]: Exception caught: {0}", ex); } } ISceneEntity[] entities = m_scene.Entities.GetEntities(); regiondata.Groups = new List<SceneObjectGroup>( entities.Cast<SceneObjectGroup>().Where( (entity) => {return !( entity.IsAttachment || ((entity.RootChild.Flags & PrimFlags.Temporary) == PrimFlags.Temporary) || ((entity.RootChild.Flags & PrimFlags.TemporaryOnRez) == PrimFlags.TemporaryOnRez)); })); try { foreach (ISceneEntity entity in regiondata.Groups.Where(ent => ent.HasGroupChanged)) entity.HasGroupChanged = false; } catch (Exception ex) { MainConsole.Instance.WarnFormat("[Backup]: Exception caught: {0}", ex); } string filename = isOldSave ? BuildOldSaveFileName() : BuildSaveFileName(); if (File.Exists(filename + (isOldSave ? "" : ".tmp"))) File.Delete(filename + (isOldSave ? "" : ".tmp")); //Remove old tmp files if (!_regionLoader.SaveBackup(filename + (isOldSave ? "" : ".tmp"), regiondata)) { if (File.Exists(filename + (isOldSave ? "" : ".tmp"))) File.Delete(filename + (isOldSave ? "" : ".tmp")); //Remove old tmp files MainConsole.Instance.Error("[File Based Simulation Data]: Failed to save backup for region " + m_scene.RegionInfo.RegionName + "!"); return; } //RegionData data = _regionLoader.LoadBackup(filename + ".tmp"); if (!isOldSave) { if (File.Exists(filename)) File.Delete(filename); File.Move(filename + ".tmp", filename); if (m_keepOldSave && !m_oldSaveHasBeenSaved) { //Haven't moved it yet, so make sure the directory exists, then move it m_oldSaveHasBeenSaved = true; if (!Directory.Exists(m_oldSaveDirectory)) Directory.CreateDirectory(m_oldSaveDirectory); // need to check if backup file already exists as well (e.g.. save within the minute timeframe) string oldfileName = BuildOldSaveFileName (); if (File.Exists(oldfileName)) File.Delete(oldfileName); // now we can copy it over... File.Copy(filename, oldfileName ); } } regiondata.Dispose(); //Now make it the full file again MapTileNeedsGenerated = true; MainConsole.Instance.Info("[File Based Simulation Data]: Saved Backup for region " + m_scene.RegionInfo.RegionName); }