/// <summary> /// Create a scene and its initial base structures. /// </summary> /// <param name="regionInfo"></param> /// <param name="configSource"></param> /// <returns></returns> public IScene CreateScene(ISimulationDataStore dataStore, RegionInfo regionInfo) { AgentCircuitManager circuitManager = new AgentCircuitManager(); List<IClientNetworkServer> clientServers = UniverseModuleLoader.PickupModules<IClientNetworkServer>(); List<IClientNetworkServer> allClientServers = new List<IClientNetworkServer>(); foreach (IClientNetworkServer clientServer in clientServers) { clientServer.Initialize((uint)regionInfo.RegionPort, m_configSource, circuitManager); allClientServers.Add(clientServer); } AsyncScene scene = new AsyncScene(); scene.AddModuleInterfaces(m_simBase.ApplicationRegistry.GetInterfaces()); scene.Initialize(regionInfo, dataStore, circuitManager, allClientServers); return scene; }
public void Initialize(RegionInfo regionInfo, ISimulationDataStore dataStore, AgentCircuitManager authen, List<IClientNetworkServer> clientServers) { Initialize(regionInfo); //Set up the clientServer m_clientServers = clientServers; foreach (IClientNetworkServer clientServer in clientServers) clientServer.AddScene(this); m_sceneManager = RequestModuleInterface<ISceneManager>(); m_simDataStore = dataStore; m_config = m_sceneManager.ConfigSource; m_authenticateHandler = authen; m_UniverseEventManager = new UniverseEventManager(); m_eventManager = new EventManager(); m_permissions = new ScenePermissions(this); m_sceneGraph = new SceneGraph(this, m_regInfo); #region Region Config IConfig packetConfig = m_config.Configs["PacketPool"]; if (packetConfig != null) { PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true); PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true); } #endregion Region Config m_basesimfps = 45f; m_basesimphysfps = 45f; m_basesimphysfps = Config.Configs["Physics"].GetFloat("BasePhysicsFPS", 45f); m_basesimfps = Config.Configs["Protection"].GetFloat("BaseRateFramesPerSecond", 45f); if (m_basesimphysfps > 45f) m_basesimphysfps = 45f; if (m_basesimfps > 45f) m_basesimfps = 45f; if (m_basesimphysfps > m_basesimfps) m_basesimphysfps = m_basesimfps; m_updatetimespan = 1000/m_basesimfps; m_physicstimespan = 1000/m_basesimphysfps; #region Startup Complete config EventManager.OnAddToStartupQueue += AddToStartupQueue; EventManager.OnModuleFinishedStartup += FinishedStartup; //EventManager.OnStartupComplete += StartupComplete; AddToStartupQueue("Startup"); #endregion }
public void Initialize(uint port, IConfigSource configSource, AgentCircuitManager circuitManager) { IConfig networkConfig = configSource.Configs["Network"]; IPAddress internalIP = IPAddress.Any; if (networkConfig != null) IPAddress.TryParse(networkConfig.GetString("internal_ip", "0.0.0.0"), out internalIP); InitThreadPool(15); base.Initialize(internalIP, (int)port); #region Environment.TickCount Measurement // Measure the resolution of Environment.TickCount TickCountResolution = 0f; for (int i = 0; i < 5; i++) { int start = Environment.TickCount; int now = start; while (now == start) now = Environment.TickCount; TickCountResolution += (now - start)*0.2f; } //MainConsole.Instance.Info("[LLUDP Server]: Average Environment.TickCount resolution: " + TickCountResolution + "ms"); TickCountResolution = (float) Math.Ceiling(TickCountResolution); #endregion Environment.TickCount Measurement m_circuitManager = circuitManager; int sceneThrottleBps = 0; IConfig config = configSource.Configs["ClientStack.LindenUDP"]; if (config != null) { m_asyncPacketHandling = config.GetBoolean("async_packet_handling", false); m_recvBufferSize = config.GetInt("client_socket_rcvbuf_size", 0); sceneThrottleBps = config.GetInt("scene_throttle_max_bps", 0); PrimUpdatesPerCallback = config.GetInt("PrimUpdatesPerCallback", 60); AvatarUpdatesPerCallBack = config.GetInt("AvatarUpdatesPerCallback", 80); TextureSendLimit = config.GetInt("TextureSendLimit", 25); m_defaultRTO = config.GetInt("DefaultRTO", 1000); m_maxRTO = config.GetInt("MaxRTO", 20000); ClientTimeOut = config.GetInt("ClientTimeOut", 120); } else { PrimUpdatesPerCallback = 60; AvatarUpdatesPerCallBack = 80; TextureSendLimit = 25; ClientTimeOut = 120; } #region BinaryStats config = configSource.Configs["Statistics.Binary"]; m_shouldCollectStats = false; if (config != null) { if (config.Contains("enabled") && config.GetBoolean("enabled")) { if (config.Contains("collect_packet_headers")) m_shouldCollectStats = config.GetBoolean("collect_packet_headers"); if (config.Contains("packet_headers_period_seconds")) { binStatsMaxFilesize = TimeSpan.FromSeconds(config.GetInt("region_stats_period_seconds")); } if (config.Contains("stats_dir")) { lock (binStatsLogLock) { binStatsDir = config.GetString ("stats_dir"); } } } else { m_shouldCollectStats = false; } } #endregion BinaryStats if (sceneThrottleBps != 0) m_throttle = new TokenBucket(null, sceneThrottleBps, 0); m_throttleRates = new ThrottleRates(configSource); }