public override void PostSplitOff(Thing piece) { CompUniversalFermenter comp = ((ThingWithComps)piece).GetComp <CompUniversalFermenter>(); comp.ruinedPercent = ruinedPercent; //ruinedPercent = ruinedPercent; }
public override bool AllowStackWith(Thing other) { CompUniversalFermenter comp = ((ThingWithComps)other).GetComp <CompUniversalFermenter>(); return(Ruined == comp.Ruined); //return Ruined == Ruined; }
public override bool HasJobOnThing(Pawn pawn, Thing t, bool forced = false) { CompUniversalFermenter comp = t.TryGetComp <CompUniversalFermenter>(); if (comp == null || comp.Fermented || comp.SpaceLeftForIngredient <= 0) { return(false); } float ambientTemperature = comp.parent.AmbientTemperature; if (ambientTemperature < comp.Product.temperatureSafe.min + 2f || ambientTemperature > comp.Product.temperatureSafe.max - 2f) { JobFailReason.Is(TemperatureTrans); return(false); } if (t.IsForbidden(pawn) || !pawn.CanReserveAndReach(t, PathEndMode.Touch, pawn.NormalMaxDanger(), 1, -1, null, forced)) { return(false); } if (pawn.Map.designationManager.DesignationOn(t, DesignationDefOf.Deconstruct) != null) { return(false); } if (FindIngredient(pawn, t) == null) { JobFailReason.Is(NoIngredientTrans); return(false); } return(!t.IsBurning()); }
public override void PreAbsorbStack(Thing otherStack, int count) { float t = (float)count / (float)(parent.stackCount + count); CompUniversalFermenter comp = ((ThingWithComps)otherStack).GetComp <CompUniversalFermenter>(); ruinedPercent = Mathf.Lerp(ruinedPercent, comp.ruinedPercent, t); //ruinedPercent = Mathf.Lerp(ruinedPercent, ruinedPercent, t); }
protected override IEnumerable <Toil> MakeNewToils() { CompUniversalFermenter comp = Fermenter.TryGetComp <CompUniversalFermenter>(); // Verify fermenter and ingredient validity this.FailOn(() => comp.SpaceLeftForIngredient <= 0); this.FailOnDespawnedNullOrForbidden(FermenterInd); this.FailOnBurningImmobile(FermenterInd); this.FailOnDestroyedNullOrForbidden(IngredientInd); // Reserve resources // Creating the toil before yielding allows for CheckForGetOpportunityDuplicate Toil ingrToil = Toils_Reserve.Reserve(IngredientInd); yield return(ingrToil); // Reserve fermenter yield return(Toils_Reserve.Reserve(FermenterInd)); // Go to the ingredient yield return(Toils_Goto.GotoThing(IngredientInd, PathEndMode.ClosestTouch) .FailOnSomeonePhysicallyInteracting(IngredientInd) .FailOnDestroyedNullOrForbidden(IngredientInd)); // Haul the ingredients yield return(Toils_Haul.StartCarryThing(IngredientInd, false, true).FailOnDestroyedNullOrForbidden(IngredientInd)); yield return(Toils_Haul.CheckForGetOpportunityDuplicate(ingrToil, IngredientInd, TargetIndex.None, true)); // Carry ingredients to the fermenter yield return(Toils_Haul.CarryHauledThingToCell(FermenterInd)); // Add delay for adding ingredients to the fermenter yield return(Toils_General.Wait(Duration).FailOnDestroyedNullOrForbidden(FermenterInd).WithProgressBarToilDelay(FermenterInd)); // Use ingredients // The UniversalFermenter automatically destroys held ingredients Toil add = new Toil(); add.initAction = () => { if (!comp.AddIngredient(Ingredient)) { // The ingredient is not allowed, end the job EndJobWith(JobCondition.Incompletable); Log.Message("JobCondition.Incompletable"); } }; add.defaultCompleteMode = ToilCompleteMode.Instant; yield return(add); // End the current job yield break; }
protected override IEnumerable <Toil> MakeNewToils() { CompUniversalFermenter comp = Fermenter.TryGetComp <CompUniversalFermenter>(); // Verify fermenter validity this.FailOn(() => !comp.Fermented); this.FailOnDestroyedNullOrForbidden(FermenterInd); // Reserve fermenter yield return(Toils_Reserve.Reserve(FermenterInd)); // Go to the fermenter yield return(Toils_Goto.GotoThing(FermenterInd, PathEndMode.ClosestTouch)); // Add delay for collecting product from fermenter, if it is ready yield return(Toils_General.Wait(Duration).FailOnDestroyedNullOrForbidden(FermenterInd).WithProgressBarToilDelay(FermenterInd)); // Collect product Toil collect = new Toil(); collect.initAction = () => { Thing product = comp.TakeOutProduct(); GenPlace.TryPlaceThing(product, pawn.Position, Map, ThingPlaceMode.Near); StoragePriority storagePriority = StoreUtility.CurrentStoragePriorityOf(product); IntVec3 c; // Try to find a suitable storage spot for the product if (StoreUtility.TryFindBestBetterStoreCellFor(product, pawn, Map, storagePriority, pawn.Faction, out c)) { this.job.SetTarget(TargetIndex.B, product); this.job.count = product.stackCount; this.job.SetTarget(TargetIndex.C, c); } // If there is no spot to store the product, end this job else { EndJobWith(JobCondition.Incompletable); } }; collect.defaultCompleteMode = ToilCompleteMode.Instant; yield return(collect); // Reserve the product yield return(Toils_Reserve.Reserve(ProductToHaulInd)); // Reserve the storage cell yield return(Toils_Reserve.Reserve(StorageCellInd)); // Go to the product yield return(Toils_Goto.GotoThing(ProductToHaulInd, PathEndMode.ClosestTouch)); // Pick up the product yield return(Toils_Haul.StartCarryThing(ProductToHaulInd)); // Carry the product to the storage cell, then place it down Toil carry = Toils_Haul.CarryHauledThingToCell(StorageCellInd); yield return(carry); yield return(Toils_Haul.PlaceHauledThingInCell(StorageCellInd, carry, true)); // End the current job yield break; }
public override bool HasJobOnThing(Pawn pawn, Thing t, bool forced = false) { CompUniversalFermenter comp = t.TryGetComp <CompUniversalFermenter>(); return(comp != null && comp.Fermented && !t.IsBurning() && !t.IsForbidden(pawn) && pawn.CanReserveAndReach(t, PathEndMode.Touch, pawn.NormalMaxDanger(), 1, -1, null, forced)); }