コード例 #1
0
        private void readBase(List <ClassMember> cb, int level)
        {
            string varType = a_Stream.ReadStringToNull();
            string varName = a_Stream.ReadStringToNull();
            //a_Stream.Position += 20;
            int size          = a_Stream.ReadInt32();
            int index         = a_Stream.ReadInt32();
            int isArray       = a_Stream.ReadInt32();
            int num0          = a_Stream.ReadInt32();
            int flag          = a_Stream.ReadInt32();
            int childrenCount = a_Stream.ReadInt32();

            //Debug.WriteLine(baseFormat + " " + baseName + " " + childrenCount);
            cb.Add(new ClassMember()
            {
                Level = level - 1,
                Type  = varType,
                Name  = varName,
                Size  = size,
                Flag  = flag
            });
            for (int i = 0; i < childrenCount; i++)
            {
                readBase(cb, level + 1);
            }
        }
コード例 #2
0
ファイル: AssetsFile.cs プロジェクト: kagasu/AssetStudio
        private void readBase(StringBuilder cb, int level)
        {
            string varType = a_Stream.ReadStringToNull();
            string varName = a_Stream.ReadStringToNull();
            //a_Stream.Position += 20;
            int size          = a_Stream.ReadInt32();
            int index         = a_Stream.ReadInt32();
            int isArray       = a_Stream.ReadInt32();
            int num0          = a_Stream.ReadInt32();
            int num1          = a_Stream.ReadInt16();
            int num2          = a_Stream.ReadInt16();
            int childrenCount = a_Stream.ReadInt32();

            //Debug.WriteLine(baseFormat + " " + baseName + " " + childrenCount);
            cb.AppendFormat("{0}{1} {2} {3}\r\n", (new string('\t', level)), varType, varName, size);
            for (int i = 0; i < childrenCount; i++)
            {
                readBase(cb, level + 1);
            }
        }
コード例 #3
0
        private void getFiles(EndianStream f_Stream, int offset)
        {
            int fileCount = f_Stream.ReadInt32();

            for (int i = 0; i < fileCount; i++)
            {
                MemoryAssetsFile memFile = new MemoryAssetsFile();
                memFile.fileName = f_Stream.ReadStringToNull();
                int fileOffset = f_Stream.ReadInt32();
                fileOffset += offset;
                int  fileSize = f_Stream.ReadInt32();
                long nextFile = f_Stream.Position;
                f_Stream.Position = fileOffset;

                byte[] buffer = new byte[fileSize];
                f_Stream.Read(buffer, 0, fileSize);
                memFile.memStream = new MemoryStream(buffer);
                MemoryAssetsFileList.Add(memFile);
                f_Stream.Position = nextFile;
            }
        }
コード例 #4
0
ファイル: AssetsFile.cs プロジェクト: JoeHosman/UnityStudio
        public AssetsFile(string fileName, EndianStream fileStream)
        {
            //if (memFile != null) { Stream = new EndianStream(memFile, endianType); }
            //else { Stream = new EndianStream(File.OpenRead(fileName), endianType); }
            a_Stream = fileStream;

            filePath = fileName;
            int tableSize = a_Stream.ReadInt32();
            int dataEnd = a_Stream.ReadInt32();
            fileGen = a_Stream.ReadInt32();
            int dataOffset = a_Stream.ReadInt32();
            sharedAssetsList[0].fileName = Path.GetFileName(fileName); //reference itself because sharedFileIDs start from 1

            switch (fileGen)
            {
                case 6://2.5.0 - 2.6.1
                    {
                        a_Stream.Position = (dataEnd - tableSize);
                        a_Stream.Position += 1;
                        break;
                    }
                case 7://3.0.0 beta
                    {
                        a_Stream.Position = (dataEnd - tableSize);
                        a_Stream.Position += 1;
                        m_Version = a_Stream.ReadStringToNull();
                        break;
                    }
                case 8://3.0.0 - 3.4.2
                    {
                        a_Stream.Position = (dataEnd - tableSize);
                        a_Stream.Position += 1;
                        m_Version = a_Stream.ReadStringToNull();
                        platform = a_Stream.ReadInt32();
                        break;
                    }
                case 9://3.5.0 - 4.6.x
                    {
                        a_Stream.Position += 4;//azero
                        m_Version = a_Stream.ReadStringToNull();
                        platform = a_Stream.ReadInt32();
                        break;
                    }
                case 14://5.0.0 beta and final
                case 15://5.0.1 and up
                    {
                        a_Stream.Position += 4;//azero
                        m_Version = a_Stream.ReadStringToNull();
                        platform = a_Stream.ReadInt32();
                        baseDefinitions = a_Stream.ReadBoolean();
                        break;
                    }
                default:
                    {
                        //MessageBox.Show("Unsupported Unity version!", "Unity Studio Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
                        return;
                    }
            }

            if (platform > 255 || platform < 0)
            {
                byte[] b32 = BitConverter.GetBytes(platform);
                Array.Reverse(b32);
                platform = BitConverter.ToInt32(b32, 0);
                //endianType = EndianType.LittleEndian;
                a_Stream.endian = EndianType.LittleEndian;
            }

            switch (platform)
            {
                case -2: platformStr = "Unity Package"; break;
                case 4: platformStr = "OSX"; break;
                case 5: platformStr = "PC"; break;
                case 6: platformStr = "Web"; break;
                case 7: platformStr = "Web streamed"; break;
                case 9: platformStr = "iOS"; break;
                case 10: platformStr = "PS3"; break;
                case 11: platformStr = "Xbox 360"; break;
                case 13: platformStr = "Android"; break;
                case 16: platformStr = "Google NaCl"; break;
                case 21: platformStr = "WP8"; break;
                case 25: platformStr = "Linux"; break;
            }

            int baseCount = a_Stream.ReadInt32();
            for (int i = 0; i < baseCount; i++)
            {
                if (fileGen < 14)
                {
                    int classID = a_Stream.ReadInt32();
                    string baseType = a_Stream.ReadStringToNull();
                    string baseName = a_Stream.ReadStringToNull();
                    a_Stream.Position += 20;
                    int memberCount = a_Stream.ReadInt32();

                    StringBuilder cb = new StringBuilder();
                    for (int m = 0; m < memberCount; m++) { readBase(cb, 1); }

                    var aClass = new ClassStrStruct() { ID = classID, Text = (baseType + " " + baseName), members = cb.ToString() };
                    aClass.SubItems.Add(classID.ToString());
                    ClassStructures.Add(classID, aClass);
                }
                else { readBase5(); }
            }

            if (fileGen >= 7 && fileGen < 14) {a_Stream.Position += 4;}//azero

            int assetCount = a_Stream.ReadInt32();

            #region asset preload table
            string assetIDfmt = "D" + assetCount.ToString().Length.ToString(); //format for unique ID

            for (int i = 0; i < assetCount; i++)
            {
                //each table entry is aligned individually, not the whole table
                if (fileGen >= 14) { a_Stream.AlignStream(4); }

                AssetPreloadData asset = new AssetPreloadData();
                if (fileGen < 14) { asset.m_PathID = a_Stream.ReadInt32(); }
                else { asset.m_PathID = a_Stream.ReadInt64(); }
                asset.Offset = a_Stream.ReadInt32();
                asset.Offset += dataOffset;
                asset.Size = a_Stream.ReadInt32();
                asset.Type1 = a_Stream.ReadInt32();
                asset.Type2 = a_Stream.ReadUInt16();
                a_Stream.Position += 2;
                if (fileGen >= 15)
                {
                    byte unknownByte = a_Stream.ReadByte();
                    //this is a single byte, not an int32
                    //the next entry is aligned after this
                    //but not the last!
                    if (unknownByte != 0)
                    {
                        bool investigate = true;
                    }
                }

                asset.TypeString = asset.Type2.ToString();
                if (UnityClassID.Names[asset.Type2] != null)
                {
                    asset.TypeString = UnityClassID.Names[asset.Type2];
                }

                asset.uniqueID = i.ToString(assetIDfmt);

                asset.exportSize = asset.Size;
                asset.sourceFile = this;

                preloadTable.Add(asset.m_PathID, asset);

                #region read BuildSettings to get version for unity 2.x files
                if (asset.Type2 == 141 && fileGen == 6)
                {
                    long nextAsset = a_Stream.Position;

                    BuildSettings BSettings = new BuildSettings(asset);
                    m_Version = BSettings.m_Version;

                    a_Stream.Position = nextAsset;
                }
                #endregion
            }
            #endregion

            buildType = m_Version.Split(new string[] { ".", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9" }, StringSplitOptions.RemoveEmptyEntries);
            string[] strver = (m_Version.Split(new string[] { ".", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "\n" }, StringSplitOptions.RemoveEmptyEntries));
            version = Array.ConvertAll(strver, int.Parse);

            if (fileGen >= 14)
            {
                //this looks like a list of assets that need to be preloaded in memory before anytihng else
                int someCount = a_Stream.ReadInt32();
                for (int i = 0; i < someCount; i++)
                {
                    int num1 = a_Stream.ReadInt32();
                    a_Stream.AlignStream(4);
                    long m_PathID = a_Stream.ReadInt64();
                }
            }

            int sharedFileCount = a_Stream.ReadInt32();
            for (int i = 0; i < sharedFileCount; i++)
            {
                UnityShared shared = new UnityShared();
                shared.aName = a_Stream.ReadStringToNull();
                a_Stream.Position += 20;
                string sharedFileName = a_Stream.ReadStringToNull(); //relative path
                shared.fileName = sharedFileName.Replace("/", "\\");
                sharedAssetsList.Add(shared);
            }
        }
コード例 #5
0
        private void readBundle(EndianStream b_Stream)
        {
            var signature = b_Stream.ReadStringToNull();

            if (signature == "UnityWeb" || signature == "UnityRaw" || signature == "\xFA\xFA\xFA\xFA\xFA\xFA\xFA\xFA")
            {
                format        = b_Stream.ReadInt32();
                versionPlayer = b_Stream.ReadStringToNull();
                versionEngine = b_Stream.ReadStringToNull();
                if (format < 6)
                {
                    int bundleSize = b_Stream.ReadInt32();
                }
                else if (format == 6)
                {
                    ReadFormat6(b_Stream, true);
                    return;
                }
                short dummy2     = b_Stream.ReadInt16();
                int   offset     = b_Stream.ReadInt16();
                int   dummy3     = b_Stream.ReadInt32();
                int   lzmaChunks = b_Stream.ReadInt32();

                int  lzmaSize   = 0;
                long streamSize = 0;

                for (int i = 0; i < lzmaChunks; i++)
                {
                    lzmaSize   = b_Stream.ReadInt32();
                    streamSize = b_Stream.ReadInt32();
                }

                b_Stream.Position = offset;
                switch (signature)
                {
                case "\xFA\xFA\xFA\xFA\xFA\xFA\xFA\xFA":     //.bytes
                case "UnityWeb":
                {
                    byte[] lzmaBuffer = new byte[lzmaSize];
                    b_Stream.Read(lzmaBuffer, 0, lzmaSize);

                    using (var lzmaStream = new EndianStream(SevenZipHelper.StreamDecompress(new MemoryStream(lzmaBuffer)), EndianType.BigEndian))
                    {
                        getFiles(lzmaStream, 0);
                    }
                    break;
                }

                case "UnityRaw":
                {
                    getFiles(b_Stream, offset);
                    break;
                }
                }
            }
            else if (signature == "UnityFS")
            {
                format        = b_Stream.ReadInt32();
                versionPlayer = b_Stream.ReadStringToNull();
                versionEngine = b_Stream.ReadStringToNull();
                if (format == 6)
                {
                    ReadFormat6(b_Stream);
                }
            }
        }
コード例 #6
0
        private void ReadFormat6(EndianStream b_Stream, bool padding = false)
        {
            var bundleSize       = b_Stream.ReadInt64();
            int compressedSize   = b_Stream.ReadInt32();
            int uncompressedSize = b_Stream.ReadInt32();
            int flag             = b_Stream.ReadInt32();

            if (padding)
            {
                b_Stream.ReadByte();
            }
            byte[] blocksInfoBytes;
            if ((flag & 0x80) != 0)//at end of file
            {
                var position = b_Stream.Position;
                b_Stream.Position = b_Stream.BaseStream.Length - compressedSize;
                blocksInfoBytes   = b_Stream.ReadBytes(compressedSize);
                b_Stream.Position = position;
            }
            else
            {
                blocksInfoBytes = b_Stream.ReadBytes(compressedSize);
            }
            EndianStream blocksInfo;

            switch (flag & 0x3F)
            {
            default:    //None
            {
                blocksInfo = new EndianStream(new MemoryStream(blocksInfoBytes), EndianType.BigEndian);
                break;
            }

            case 1:    //LZMA
            {
                blocksInfo = new EndianStream(SevenZipHelper.StreamDecompress(new MemoryStream(blocksInfoBytes)), EndianType.BigEndian);
                break;
            }

            case 2:    //LZ4
            case 3:    //LZ4HC
            {
                byte[] uncompressedBytes = new byte[uncompressedSize];
                using (var mstream = new MemoryStream(blocksInfoBytes))
                {
                    var decoder = new Lz4DecoderStream(mstream);
                    decoder.Read(uncompressedBytes, 0, uncompressedSize);
                    decoder.Dispose();
                }
                blocksInfo = new EndianStream(new MemoryStream(uncompressedBytes), EndianType.BigEndian);
                break;
            }
                //case 4:LZHAM?
            }
            using (blocksInfo)
            {
                blocksInfo.Position = 0x10;
                int          blockcount = blocksInfo.ReadInt32();
                EndianStream assetsData;
                var          assetsDataStream = new MemoryStream();
                for (int i = 0; i < blockcount; i++)
                {
                    uncompressedSize = blocksInfo.ReadInt32();
                    compressedSize   = blocksInfo.ReadInt32();
                    flag             = blocksInfo.ReadInt16();
                    var compressedBytes = b_Stream.ReadBytes(compressedSize);
                    switch (flag & 0x3F)
                    {
                    default:    //None
                    {
                        assetsDataStream.Write(compressedBytes, 0, compressedSize);
                        break;
                    }

                    case 1:    //LZMA
                    {
                        var uncompressedBytes = new byte[uncompressedSize];
                        using (var mstream = new MemoryStream(compressedBytes))
                        {
                            var decoder = SevenZipHelper.StreamDecompress(mstream, uncompressedSize);
                            decoder.Read(uncompressedBytes, 0, uncompressedSize);
                            decoder.Dispose();
                        }
                        assetsDataStream.Write(uncompressedBytes, 0, uncompressedSize);
                        break;
                    }

                    case 2:    //LZ4
                    case 3:    //LZ4HC
                    {
                        var uncompressedBytes = new byte[uncompressedSize];
                        using (var mstream = new MemoryStream(compressedBytes))
                        {
                            var decoder = new Lz4DecoderStream(mstream);
                            decoder.Read(uncompressedBytes, 0, uncompressedSize);
                            decoder.Dispose();
                        }
                        assetsDataStream.Write(uncompressedBytes, 0, uncompressedSize);
                        break;
                    }
                        //case 4:LZHAM?
                    }
                }
                assetsData = new EndianStream(assetsDataStream, EndianType.BigEndian);
                using (assetsData)
                {
                    var entryinfo_count = blocksInfo.ReadInt32();
                    for (int i = 0; i < entryinfo_count; i++)
                    {
                        var memFile          = new MemoryAssetsFile();
                        var entryinfo_offset = blocksInfo.ReadInt64();
                        var entryinfo_size   = blocksInfo.ReadInt64();
                        var unknown          = blocksInfo.ReadInt32();
                        memFile.fileName    = blocksInfo.ReadStringToNull();
                        assetsData.Position = entryinfo_offset;
                        var buffer = new byte[entryinfo_size];
                        assetsData.Read(buffer, 0, (int)entryinfo_size);
                        memFile.memStream = new MemoryStream(buffer);
                        MemoryAssetsFileList.Add(memFile);
                    }
                }
            }
        }
コード例 #7
0
        public AssetsFile(string fullName, EndianStream fileStream)
        {
            //if (memFile != null) { Stream = new EndianStream(memFile, endianType); }
            //else { Stream = new EndianStream(File.OpenRead(fileName), endianType); }
            a_Stream = fileStream;

            filePath = fullName;
            fileName = Path.GetFileName(fullName);
            int tableSize = a_Stream.ReadInt32();
            int dataEnd   = a_Stream.ReadInt32();

            fileGen = a_Stream.ReadInt32();
            uint dataOffset = a_Stream.ReadUInt32();

            sharedAssetsList[0].fileName = Path.GetFileName(fullName); //reference itself because sharedFileIDs start from 1

            switch (fileGen)
            {
            case 6:    //2.5.0 - 2.6.1
            {
                a_Stream.Position  = (dataEnd - tableSize);
                a_Stream.Position += 1;
                break;
            }

            case 7:    //3.0.0 beta
            {
                a_Stream.Position  = (dataEnd - tableSize);
                a_Stream.Position += 1;
                m_Version          = a_Stream.ReadStringToNull();
                break;
            }

            case 8:    //3.0.0 - 3.4.2
            {
                a_Stream.Position  = (dataEnd - tableSize);
                a_Stream.Position += 1;
                m_Version          = a_Stream.ReadStringToNull();
                platform           = a_Stream.ReadInt32();
                break;
            }

            case 9:                     //3.5.0 - 4.6.x
            {
                a_Stream.Position += 4; //azero
                m_Version          = a_Stream.ReadStringToNull();
                platform           = a_Stream.ReadInt32();
                break;
            }

            case 14:                    //5.0.0 beta and final
            case 15:                    //5.0.1 - 5.4
            case 16:                    //??.. no sure
            case 17:                    //5.5.0 and up
            {
                a_Stream.Position += 4; //azero
                m_Version          = a_Stream.ReadStringToNull();
                platform           = a_Stream.ReadInt32();
                baseDefinitions    = a_Stream.ReadBoolean();
                break;
            }

            default:
            {
                //MessageBox.Show("Unsupported Unity version!" + fileGen, "Unity Studio Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
                return;
            }
            }

            if (platform > 255 || platform < 0)
            {
                byte[] b32 = BitConverter.GetBytes(platform);
                Array.Reverse(b32);
                platform = BitConverter.ToInt32(b32, 0);
                //endianType = EndianType.LittleEndian;
                a_Stream.endian = EndianType.LittleEndian;
            }

            switch (platform)
            {
            case -2: platformStr = "Unity Package"; break;

            case 4: platformStr = "OSX"; break;

            case 5: platformStr = "PC"; break;

            case 6: platformStr = "Web"; break;

            case 7: platformStr = "Web streamed"; break;

            case 9: platformStr = "iOS"; break;

            case 10: platformStr = "PS3"; break;

            case 11: platformStr = "Xbox 360"; break;

            case 13: platformStr = "Android"; break;

            case 16: platformStr = "Google NaCl"; break;

            case 21: platformStr = "WP8"; break;

            case 25: platformStr = "Linux"; break;

            case 29: platformStr = "Wii U"; break;

            default: platformStr = "Unknown Platform"; break;
            }

            int baseCount = a_Stream.ReadInt32();

            for (int i = 0; i < baseCount; i++)
            {
                if (fileGen < 14)
                {
                    int    classID  = a_Stream.ReadInt32();
                    string baseType = a_Stream.ReadStringToNull();
                    string baseName = a_Stream.ReadStringToNull();
                    a_Stream.Position += 20;
                    int memberCount = a_Stream.ReadInt32();

                    var cb = new List <ClassMember>();
                    for (int m = 0; m < memberCount; m++)
                    {
                        readBase(cb, 1);
                    }

                    var aClass = new ClassStruct()
                    {
                        ID = classID, Text = (baseType + " " + baseName), members = cb
                    };
                    aClass.SubItems.Add(classID.ToString());
                    ClassStructures.Add(classID, aClass);
                }
                else
                {
                    readBase5();
                }
            }

            if (fileGen >= 7 && fileGen < 14)
            {
                a_Stream.Position += 4;
            }                                                            //azero

            int assetCount = a_Stream.ReadInt32();

            #region asset preload table
            string assetIDfmt = "D" + assetCount.ToString().Length; //format for unique ID

            for (int i = 0; i < assetCount; i++)
            {
                //each table entry is aligned individually, not the whole table
                if (fileGen >= 14)
                {
                    a_Stream.AlignStream(4);
                }

                AssetPreloadData asset = new AssetPreloadData();
                if (fileGen < 14)
                {
                    asset.m_PathID = a_Stream.ReadInt32();
                }
                else
                {
                    asset.m_PathID = a_Stream.ReadInt64();
                }
                asset.Offset  = a_Stream.ReadUInt32();
                asset.Offset += dataOffset;
                asset.Size    = a_Stream.ReadInt32();
                if (fileGen > 15)
                {
                    int index = a_Stream.ReadInt32();
                    asset.Type1 = classIDs[index][0];
                    asset.Type2 = (ushort)classIDs[index][1];
                }
                else
                {
                    asset.Type1        = a_Stream.ReadInt32();
                    asset.Type2        = a_Stream.ReadUInt16();
                    a_Stream.Position += 2;
                }
                if (fileGen == 15)
                {
                    byte unknownByte = a_Stream.ReadByte();
                    //this is a single byte, not an int32
                    //the next entry is aligned after this
                    //but not the last!
                    if (unknownByte != 0)
                    {
                        //bool investigate = true;
                    }
                }

                string typeString;
                if (ClassIDReference.Names.TryGetValue(asset.Type2, out typeString))
                {
                    asset.TypeString = typeString;
                }
                else
                {
                    asset.TypeString = "Unknown Type " + asset.Type2;
                }

                asset.uniqueID = i.ToString(assetIDfmt);

                asset.sourceFile = this;

                preloadTable.Add(asset.m_PathID, asset);

                #region read BuildSettings to get version for unity 2.x files
                if (asset.Type2 == 141 && fileGen == 6)
                {
                    long nextAsset = a_Stream.Position;

                    BuildSettings BSettings = new BuildSettings(asset);
                    m_Version = BSettings.m_Version;

                    a_Stream.Position = nextAsset;
                }
                #endregion
            }
            #endregion

            buildType = m_Version.Split(buildTypeSplit, StringSplitOptions.RemoveEmptyEntries);
            var strver = m_Version.Split(strverSplit, StringSplitOptions.RemoveEmptyEntries);
            version = Array.ConvertAll(strver, int.Parse);

            if (fileGen >= 14)
            {
                //this looks like a list of assets that need to be preloaded in memory before anytihng else
                int someCount = a_Stream.ReadInt32();
                for (int i = 0; i < someCount; i++)
                {
                    int num1 = a_Stream.ReadInt32();
                    a_Stream.AlignStream(4);
                    long m_PathID = a_Stream.ReadInt64();
                }
            }

            int sharedFileCount = a_Stream.ReadInt32();
            for (int i = 0; i < sharedFileCount; i++)
            {
                UnityShared shared = new UnityShared();
                shared.aName       = a_Stream.ReadStringToNull();
                a_Stream.Position += 20;
                string sharedFileName = a_Stream.ReadStringToNull(); //relative path
                shared.fileName = sharedFileName.Replace("/", "\\");
                sharedAssetsList.Add(shared);
            }
        }
コード例 #8
0
        public AssetsFile(string fileName, EndianStream fileStream)
        {
            //if (memFile != null) { Stream = new EndianStream(memFile, endianType); }
            //else { Stream = new EndianStream(File.OpenRead(fileName), endianType); }
            a_Stream = fileStream;

            filePath = fileName;
            int tableSize = a_Stream.ReadInt32();
            int dataEnd   = a_Stream.ReadInt32();

            fileGen = a_Stream.ReadInt32();
            int dataOffset = a_Stream.ReadInt32();

            sharedAssetsList[0].fileName = Path.GetFileName(fileName); //reference itself because sharedFileIDs start from 1
            switch (fileGen)
            {
            case 6:    //2.5.0 - 2.6.1
            {
                a_Stream.Position  = (dataEnd - tableSize);
                a_Stream.Position += 1;
                break;
            }

            case 7:    //3.0.0 beta
            {
                a_Stream.Position  = (dataEnd - tableSize);
                a_Stream.Position += 1;
                m_Version          = a_Stream.ReadStringToNull();
                break;
            }

            case 8:    //3.0.0 - 3.4.2
            {
                a_Stream.Position  = (dataEnd - tableSize);
                a_Stream.Position += 1;
                m_Version          = a_Stream.ReadStringToNull();
                platform           = a_Stream.ReadInt32();
                break;
            }

            case 9:                     //3.5.0 - 4.6.x
            {
                a_Stream.Position += 4; //azero
                m_Version          = a_Stream.ReadStringToNull();
                platform           = a_Stream.ReadInt32();
                break;
            }

            case 14:                    //5.0.0 beta and final
            case 15:                    //5.0.1 and up
            case 16:                    //5.5.0 and up
            case 17:                    //5.5.0 and up
            {
                a_Stream.Position += 4; //azero
                m_Version          = a_Stream.ReadStringToNull();
                platform           = a_Stream.ReadInt32();
                baseDefinitions    = a_Stream.ReadBoolean();
                break;
            }

            default:
            {
                //MessageBox.Show("Unsupported Unity version!", "Unity Studio Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
                return;
            }
            }

            if (platform > 255 || platform < 0)
            {
                byte[] b32 = BitConverter.GetBytes(platform);
                Array.Reverse(b32);
                platform = BitConverter.ToInt32(b32, 0);
                //endianType = EndianType.LittleEndian;
                a_Stream.endian = EndianType.LittleEndian;
            }

            switch (platform)
            {
            case -2: platformStr = "Unity Package"; break;

            case 4: platformStr = "OSX"; break;

            case 5: platformStr = "PC"; break;

            case 6: platformStr = "Web"; break;

            case 7: platformStr = "Web streamed"; break;

            case 9: platformStr = "iOS"; break;

            case 10: platformStr = "PS3"; break;

            case 11: platformStr = "Xbox 360"; break;

            case 13: platformStr = "Android"; break;

            case 16: platformStr = "Google NaCl"; break;

            case 21: platformStr = "WP8"; break;

            case 25: platformStr = "Linux"; break;
            }

            int baseCount = a_Stream.ReadInt32();

            for (int i = 0; i < baseCount; i++)
            {
                if (fileGen < 14)
                {
                    int    classID  = a_Stream.ReadInt32();
                    string baseType = a_Stream.ReadStringToNull();
                    string baseName = a_Stream.ReadStringToNull();
                    a_Stream.Position += 20;
                    int memberCount = a_Stream.ReadInt32();

                    StringBuilder cb = new StringBuilder();
                    for (int m = 0; m < memberCount; m++)
                    {
                        readBase(cb, 1);
                    }

                    var aClass = new ClassStrStruct()
                    {
                        ID = classID, Text = (baseType + " " + baseName), members = cb.ToString()
                    };
                    aClass.subItems.Add(classID.ToString());
                    ClassStructures.Add(classID, aClass);
                }
                else
                {
                    readBase5(i);
                }
            }

            if (fileGen >= 7 && fileGen < 14)
            {
                a_Stream.Position += 4;
            }                                                          //azero

            int assetCount = a_Stream.ReadInt32();

            #region asset preload table
            string assetIDfmt = "D" + assetCount.ToString().Length.ToString(); //format for unique ID

            for (int i = 0; i < assetCount; i++)
            {
                //each table entry is aligned individually, not the whole table
                if (fileGen >= 14)
                {
                    a_Stream.AlignStream(4);
                }

                AssetPreloadData asset = new AssetPreloadData();
                if (fileGen < 14)
                {
                    asset.m_PathID = a_Stream.ReadInt32();
                }
                else
                {
                    asset.m_PathID = a_Stream.ReadInt64();
                }

                if (fileGen > 15)
                {
                    asset.Offset = a_Stream.ReadInt32();
                    int tmp = asset.Offset;
                    asset.Offset += dataOffset;
                    asset.Size    = a_Stream.ReadInt32();
                    int classIndex = a_Stream.ReadUInt16();
                    if (classIDLookup.ContainsKey(classIndex))
                    {
                        asset.Type2 = classIDLookup[classIndex];
                    }
                }
                else
                {
                    asset.Offset       = a_Stream.ReadInt32();
                    asset.Offset      += dataOffset;
                    asset.Size         = a_Stream.ReadInt32();
                    asset.Type1        = a_Stream.ReadInt32();
                    asset.Type2        = a_Stream.ReadUInt16();
                    a_Stream.Position += 2;
                    if (fileGen >= 15)
                    {
                        a_Stream.ReadByte();
                        //this is a single byte, not an int32
                        //the next entry is aligned after this
                        //but not the last!
                    }
                }

                if (UnityClassID.Names[asset.Type2] != null)
                {
                    asset.TypeString = UnityClassID.Names[asset.Type2];
                }

                asset.uniqueID = i.ToString(assetIDfmt);

                asset.exportSize = asset.Size;
                asset.sourceFile = this;

                preloadTable.Add(asset.m_PathID, asset);

                #region read BuildSettings to get version for unity 2.x files
                if (asset.Type2 == 141 && fileGen == 6)
                {
                    long nextAsset = a_Stream.Position;

                    BuildSettings BSettings = new BuildSettings(asset);
                    m_Version = BSettings.m_Version;

                    a_Stream.Position = nextAsset;
                }
                #endregion
            }
            #endregion

            buildType = m_Version.Split(new string[] { ".", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9" }, StringSplitOptions.RemoveEmptyEntries);
            string[] strver = (m_Version.Split(new string[] { ".", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "\n" }, StringSplitOptions.RemoveEmptyEntries));
            version = Array.ConvertAll <string, int>(strver, int.Parse);

            if (fileGen > 15)
            {
                a_Stream.Position += 2;
            }

            if (fileGen >= 14)
            {
                //this looks like a list of assets that need to be preloaded in memory before anytihng else
                int someCount = a_Stream.ReadInt32();
                for (int i = 0; i < someCount; i++)
                {
                    a_Stream.ReadInt32();
                    a_Stream.AlignStream(4);
                    a_Stream.ReadInt64();
                }
            }

            int sharedFileCount = a_Stream.ReadInt32();
            for (int i = 0; i < sharedFileCount; i++)
            {
                UnityShared shared = new UnityShared();
                shared.aName       = a_Stream.ReadStringToNull();
                a_Stream.Position += 20;
                string sharedFileName = a_Stream.ReadStringToNull(); //relative path
                shared.fileName = sharedFileName.Replace("/", "\\");
                sharedAssetsList.Add(shared);
            }
        }
コード例 #9
0
ファイル: BundleFile.cs プロジェクト: JoeHosman/UnityStudio
        public BundleFile(string fileName)
        {
            if (Path.GetExtension(fileName) == ".lz4")
            {
                byte[] filebuffer;

                using (BinaryReader lz4Stream = new BinaryReader(File.OpenRead(fileName)))
                {
                    int version = lz4Stream.ReadInt32();
                    int uncompressedSize = lz4Stream.ReadInt32();
                    int compressedSize = lz4Stream.ReadInt32();
                    int something = lz4Stream.ReadInt32(); //1

                    byte[] lz4buffer = new byte[compressedSize];
                    lz4Stream.Read(lz4buffer, 0, compressedSize);

                    using (var inputStream = new MemoryStream(lz4buffer))
                    {
                        var decoder = new Lz4DecoderStream(inputStream);

                        filebuffer = new byte[uncompressedSize]; //is this ok?
                        for (;;)
                        {
                            int nRead = decoder.Read(filebuffer, 0, uncompressedSize);
                            if (nRead == 0)
                                break;
                        }
                    }
                }

                Stream = new EndianStream(new MemoryStream(filebuffer), EndianType.BigEndian);
            }
            else { Stream = new EndianStream(File.OpenRead(fileName), EndianType.BigEndian); }

            long magicHeader = Stream.ReadInt64();

            if (magicHeader == -361700864190383366 || magicHeader == 6155973689634940258 || magicHeader == 6155973689634611575)
            {
                int dummy = Stream.ReadInt32();
                ver1 = Stream.ReadByte();
                ver2 = Stream.ReadStringToNull();
                ver3 = Stream.ReadStringToNull();
                int lzmaSize = 0;
                int fileSize = Stream.ReadInt32();
                short dummy2 = Stream.ReadInt16();
                int offset = Stream.ReadInt16();
                int dummy3 = Stream.ReadInt32();
                int lzmaChunks = Stream.ReadInt32();

                for (int i = 0; i < lzmaChunks; i++)
                {
                    lzmaSize = Stream.ReadInt32();
                    fileSize = Stream.ReadInt32();
                }

                Stream.Position = offset;
                switch (magicHeader)
                {
                    case -361700864190383366: //.bytes
                    case 6155973689634940258: //UnityWeb
                        {
                            byte[] lzmaBuffer = new byte[lzmaSize];
                            Stream.Read(lzmaBuffer, 0, lzmaSize);
                            Stream.Close();
                            Stream.Dispose();

                            Stream = new EndianStream(SevenZip.Compression.LZMA.SevenZipHelper.StreamDecompress(new MemoryStream(lzmaBuffer)), EndianType.BigEndian);
                            offset = 0;
                            break;
                        }
                    case 6155973689634611575: //UnityRaw
                        {

                            break;
                        }
                }

                int fileCount = Stream.ReadInt32();
                for (int i = 0; i < fileCount; i++)
                {
                    MemoryAssetsFile memFile = new MemoryAssetsFile();
                    memFile.fileName = Stream.ReadStringToNull();
                    int fileOffset = Stream.ReadInt32();
                    fileOffset += offset;
                    fileSize = Stream.ReadInt32();
                    long nextFile = Stream.Position;
                    Stream.Position = fileOffset;

                    byte[] buffer = new byte[fileSize];
                    Stream.Read(buffer, 0, fileSize);
                    memFile.memStream = new MemoryStream(buffer);
                    MemoryAssetsFileList.Add(memFile);
                    Stream.Position = nextFile;
                }
            }

            Stream.Close();
        }
コード例 #10
0
ファイル: AssetsFile.cs プロジェクト: DimoPeed/UnityStudio
        public AssetsFile(string fileName, EndianStream fileStream)
        {
            //if (memFile != null) { Stream = new EndianStream(memFile, endianType); }
            //else { Stream = new EndianStream(File.OpenRead(fileName), endianType); }
            a_Stream = fileStream;

            filePath = fileName;
            int tableSize = a_Stream.ReadInt32();
            int dataEnd = a_Stream.ReadInt32();
            fileGen = a_Stream.ReadInt32();
            int dataOffset = a_Stream.ReadInt32();
            sharedAssetsList[0].fileName = Path.GetFileName(fileName); //reference itself because sharedFileIDs start from 1

            switch (fileGen)
            {
                case 6:
                    {
                        a_Stream.Position = (dataEnd - tableSize);
                        a_Stream.Position += 1;
                        break;
                    }
                case 7://beta
                    {
                        a_Stream.Position = (dataEnd - tableSize);
                        a_Stream.Position += 1;
                        m_Version = a_Stream.ReadStringToNull();
                        break;
                    }
                case 8:
                    {
                        a_Stream.Position = (dataEnd - tableSize);
                        a_Stream.Position += 1;
                        m_Version = a_Stream.ReadStringToNull();
                        platform = a_Stream.ReadInt32();
                        break;
                    }
                case 9:
                    {
                        a_Stream.Position += 4;//azero
                        m_Version = a_Stream.ReadStringToNull();
                        platform = a_Stream.ReadInt32();
                        break;
                    }
                case 14:
                case 15://not fully tested!s
                    {
                        a_Stream.Position += 4;//azero
                        m_Version = a_Stream.ReadStringToNull();
                        platform = a_Stream.ReadInt32();
                        baseDefinitions = a_Stream.ReadBoolean();
                        break;
                    }
                default:
                    {
                        //MessageBox.Show("Unsupported Unity version!", "Unity Studio Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
                        return;
                    }
            }

            if (platform > 255 || platform < 0)
            {
                byte[] b32 = BitConverter.GetBytes(platform);
                Array.Reverse(b32);
                platform = BitConverter.ToInt32(b32, 0);
                //endianType = EndianType.LittleEndian;
                a_Stream.endian = EndianType.LittleEndian;
            }

            /*Platform list:
               -2:  unitypackage
                4:  OSX
                5:  PC
                6:  Web
                7:  Web_streamed
                9:  iOS
                10: PS3(big)
                11: Xbox360(big)
                13: Android
                16: Google_NaCl
                21: WP8
                25: Linux
            */

            int baseCount = a_Stream.ReadInt32();
            for (int i = 0; i < baseCount; i++)
            {
                if (fileGen < 14)
                {
                    int baseType = a_Stream.ReadInt32();
                    readBase();
                }
                else { readBase5(); }
            }

            if (fileGen >= 7 && fileGen < 14) {a_Stream.Position += 4;}//azero

            int assetCount = a_Stream.ReadInt32();
            if (fileGen >= 14) { a_Stream.AlignStream(4); }

            string assetIDfmt = "D" + assetCount.ToString().Length.ToString(); //format for unique ID

            for (int i = 0; i < assetCount; i++)
            {
                AssetPreloadData asset = new AssetPreloadData();
                if (fileGen < 14) { asset.m_PathID = a_Stream.ReadInt32(); }
                else { asset.m_PathID = a_Stream.ReadInt64(); }
                asset.Offset = a_Stream.ReadInt32();
                asset.Offset += dataOffset;
                asset.Size = a_Stream.ReadInt32();
                asset.Type1 = a_Stream.ReadInt32();
                asset.Type2 = a_Stream.ReadUInt16();
                a_Stream.Position += 2;
                if (fileGen >= 15) { int azero = a_Stream.ReadInt32(); }

                asset.TypeString = asset.Type2.ToString();
                if (UnityClassID.Names[asset.Type2] != null)
                {
                    asset.TypeString = UnityClassID.Names[asset.Type2];
                }

                asset.uniqueID = i.ToString(assetIDfmt);

                asset.exportSize = asset.Size;
                asset.sourceFile = this;

                preloadTable.Add(asset.m_PathID, asset);

                //this should be among the first nodes in mainData and it contains the version - useful for unity 2.x files
                if (asset.Type2 == 141 && fileGen == 6)
                {
                    long nextAsset = a_Stream.Position;

                    BuildSettings BSettings = new BuildSettings(asset);
                    m_Version = BSettings.m_Version;

                    a_Stream.Position = nextAsset;
                }
            }

            buildType = m_Version.Split(new string[] { ".", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9" }, StringSplitOptions.RemoveEmptyEntries);
            string[] strver = (m_Version.Split(new string[] { ".", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "\n" }, StringSplitOptions.RemoveEmptyEntries));
            version = Array.ConvertAll(strver, int.Parse);

            if (fileGen >= 14)
            {
                int someCount = a_Stream.ReadInt32();
                a_Stream.Position += someCount * 12;
            }

            int sharedFileCount = a_Stream.ReadInt32();
            for (int i = 0; i < sharedFileCount; i++)
            {
                UnityShared shared = new UnityShared();
                shared.aName = a_Stream.ReadStringToNull();
                a_Stream.Position += 20;
                string sharedFileName = a_Stream.ReadStringToNull(); //relative path
                shared.fileName = sharedFileName.Replace("/", "\\");
                sharedAssetsList.Add(shared);
            }
        }
コード例 #11
0
ファイル: BundleFile.cs プロジェクト: dream2014/UnityStudio
        private void readBundle(EndianStream b_Stream)
        {
            var header = b_Stream.ReadStringToNull();

            if (header == "UnityWeb" || header == "UnityRaw" || header == "\xFA\xFA\xFA\xFA\xFA\xFA\xFA\xFA")
            {
                ver1 = b_Stream.ReadInt32();
                ver2 = b_Stream.ReadStringToNull();
                ver3 = b_Stream.ReadStringToNull();
                if (ver1 < 6) { int bundleSize = b_Stream.ReadInt32(); }
                else
                {
                    long bundleSize = b_Stream.ReadInt64();
                    return;
                }
                short dummy2 = b_Stream.ReadInt16();
                int offset = b_Stream.ReadInt16();
                int dummy3 = b_Stream.ReadInt32();
                int lzmaChunks = b_Stream.ReadInt32();

                int lzmaSize = 0;
                long streamSize = 0;

                for (int i = 0; i < lzmaChunks; i++)
                {
                    lzmaSize = b_Stream.ReadInt32();
                    streamSize = b_Stream.ReadInt32();
                }

                b_Stream.Position = offset;
                switch (header)
                {
                    case "\xFA\xFA\xFA\xFA\xFA\xFA\xFA\xFA": //.bytes
                    case "UnityWeb":
                        {
                            byte[] lzmaBuffer = new byte[lzmaSize];
                            b_Stream.Read(lzmaBuffer, 0, lzmaSize);

                            using (var lzmaStream = new EndianStream(SevenZip.Compression.LZMA.SevenZipHelper.StreamDecompress(new MemoryStream(lzmaBuffer)), EndianType.BigEndian))
                            {
                                getFiles(lzmaStream, 0);
                            }
                            break;
                        }
                    case "UnityRaw":
                        {
                            getFiles(b_Stream, offset);
                            break;
                        }
                }


            }
            else if (header == "UnityFS")
            {
                ver1 = b_Stream.ReadInt32();
                ver2 = b_Stream.ReadStringToNull();
                ver3 = b_Stream.ReadStringToNull();
                long bundleSize = b_Stream.ReadInt64();
            }
        }
コード例 #12
0
ファイル: BundleFile.cs プロジェクト: dream2014/UnityStudio
        private void getFiles(EndianStream f_Stream, int offset)
        {
            int fileCount = f_Stream.ReadInt32();
            for (int i = 0; i < fileCount; i++)
            {
                MemoryAssetsFile memFile = new MemoryAssetsFile();
                memFile.fileName = f_Stream.ReadStringToNull();
                int fileOffset = f_Stream.ReadInt32();
                fileOffset += offset;
                int fileSize = f_Stream.ReadInt32();
                long nextFile = f_Stream.Position;
                f_Stream.Position = fileOffset;

                byte[] buffer = new byte[fileSize];
                f_Stream.Read(buffer, 0, fileSize);
                memFile.memStream = new MemoryStream(buffer);
                MemoryAssetsFileList.Add(memFile);
                f_Stream.Position = nextFile;
            }
        }
コード例 #13
0
ファイル: BundleFile.cs プロジェクト: kagasu/AssetStudio
        private void readBundle(EndianStream b_Stream)
        {
            var header = b_Stream.ReadStringToNull();

            if (header == "UnityWeb" || header == "UnityRaw" || header == "\xFA\xFA\xFA\xFA\xFA\xFA\xFA\xFA")
            {
                ver1 = b_Stream.ReadInt32();
                ver2 = b_Stream.ReadStringToNull();
                ver3 = b_Stream.ReadStringToNull();
                if (ver1 < 6)
                {
                    int bundleSize = b_Stream.ReadInt32();
                }
                else
                {
                    long bundleSize = b_Stream.ReadInt64();
                    return;
                }
                short dummy2     = b_Stream.ReadInt16();
                int   offset     = b_Stream.ReadInt16();
                int   dummy3     = b_Stream.ReadInt32();
                int   lzmaChunks = b_Stream.ReadInt32();

                int  lzmaSize   = 0;
                long streamSize = 0;

                for (int i = 0; i < lzmaChunks; i++)
                {
                    lzmaSize   = b_Stream.ReadInt32();
                    streamSize = b_Stream.ReadInt32();
                }

                b_Stream.Position = offset;
                switch (header)
                {
                case "\xFA\xFA\xFA\xFA\xFA\xFA\xFA\xFA":     //.bytes
                case "UnityWeb":
                {
                    byte[] lzmaBuffer = new byte[lzmaSize];
                    b_Stream.Read(lzmaBuffer, 0, lzmaSize);

                    using (var lzmaStream = new EndianStream(SevenZip.Compression.LZMA.SevenZipHelper.StreamDecompress(new MemoryStream(lzmaBuffer)), EndianType.BigEndian))
                    {
                        getFiles(lzmaStream, 0);
                    }
                    break;
                }

                case "UnityRaw":
                {
                    getFiles(b_Stream, offset);
                    break;
                }
                }
            }
            else if (header == "UnityFS")
            {
                ver1 = b_Stream.ReadInt32();
                ver2 = b_Stream.ReadStringToNull();
                ver3 = b_Stream.ReadStringToNull();
                long bundleSize = b_Stream.ReadInt64();
            }
        }