public AssetsFile(string fileName, EndianStream fileStream) { //if (memFile != null) { Stream = new EndianStream(memFile, endianType); } //else { Stream = new EndianStream(File.OpenRead(fileName), endianType); } a_Stream = fileStream; filePath = fileName; int tableSize = a_Stream.ReadInt32(); int dataEnd = a_Stream.ReadInt32(); fileGen = a_Stream.ReadInt32(); int dataOffset = a_Stream.ReadInt32(); sharedAssetsList[0].fileName = Path.GetFileName(fileName); //reference itself because sharedFileIDs start from 1 switch (fileGen) { case 6://2.5.0 - 2.6.1 { a_Stream.Position = (dataEnd - tableSize); a_Stream.Position += 1; break; } case 7://3.0.0 beta { a_Stream.Position = (dataEnd - tableSize); a_Stream.Position += 1; m_Version = a_Stream.ReadStringToNull(); break; } case 8://3.0.0 - 3.4.2 { a_Stream.Position = (dataEnd - tableSize); a_Stream.Position += 1; m_Version = a_Stream.ReadStringToNull(); platform = a_Stream.ReadInt32(); break; } case 9://3.5.0 - 4.6.x { a_Stream.Position += 4;//azero m_Version = a_Stream.ReadStringToNull(); platform = a_Stream.ReadInt32(); break; } case 14://5.0.0 beta and final case 15://5.0.1 and up { a_Stream.Position += 4;//azero m_Version = a_Stream.ReadStringToNull(); platform = a_Stream.ReadInt32(); baseDefinitions = a_Stream.ReadBoolean(); break; } default: { //MessageBox.Show("Unsupported Unity version!", "Unity Studio Error", MessageBoxButtons.OK, MessageBoxIcon.Error); return; } } if (platform > 255 || platform < 0) { byte[] b32 = BitConverter.GetBytes(platform); Array.Reverse(b32); platform = BitConverter.ToInt32(b32, 0); //endianType = EndianType.LittleEndian; a_Stream.endian = EndianType.LittleEndian; } switch (platform) { case -2: platformStr = "Unity Package"; break; case 4: platformStr = "OSX"; break; case 5: platformStr = "PC"; break; case 6: platformStr = "Web"; break; case 7: platformStr = "Web streamed"; break; case 9: platformStr = "iOS"; break; case 10: platformStr = "PS3"; break; case 11: platformStr = "Xbox 360"; break; case 13: platformStr = "Android"; break; case 16: platformStr = "Google NaCl"; break; case 21: platformStr = "WP8"; break; case 25: platformStr = "Linux"; break; } int baseCount = a_Stream.ReadInt32(); for (int i = 0; i < baseCount; i++) { if (fileGen < 14) { int classID = a_Stream.ReadInt32(); string baseType = a_Stream.ReadStringToNull(); string baseName = a_Stream.ReadStringToNull(); a_Stream.Position += 20; int memberCount = a_Stream.ReadInt32(); StringBuilder cb = new StringBuilder(); for (int m = 0; m < memberCount; m++) { readBase(cb, 1); } var aClass = new ClassStrStruct() { ID = classID, Text = (baseType + " " + baseName), members = cb.ToString() }; aClass.SubItems.Add(classID.ToString()); ClassStructures.Add(classID, aClass); } else { readBase5(); } } if (fileGen >= 7 && fileGen < 14) {a_Stream.Position += 4;}//azero int assetCount = a_Stream.ReadInt32(); #region asset preload table string assetIDfmt = "D" + assetCount.ToString().Length.ToString(); //format for unique ID for (int i = 0; i < assetCount; i++) { //each table entry is aligned individually, not the whole table if (fileGen >= 14) { a_Stream.AlignStream(4); } AssetPreloadData asset = new AssetPreloadData(); if (fileGen < 14) { asset.m_PathID = a_Stream.ReadInt32(); } else { asset.m_PathID = a_Stream.ReadInt64(); } asset.Offset = a_Stream.ReadInt32(); asset.Offset += dataOffset; asset.Size = a_Stream.ReadInt32(); asset.Type1 = a_Stream.ReadInt32(); asset.Type2 = a_Stream.ReadUInt16(); a_Stream.Position += 2; if (fileGen >= 15) { byte unknownByte = a_Stream.ReadByte(); //this is a single byte, not an int32 //the next entry is aligned after this //but not the last! if (unknownByte != 0) { bool investigate = true; } } asset.TypeString = asset.Type2.ToString(); if (UnityClassID.Names[asset.Type2] != null) { asset.TypeString = UnityClassID.Names[asset.Type2]; } asset.uniqueID = i.ToString(assetIDfmt); asset.exportSize = asset.Size; asset.sourceFile = this; preloadTable.Add(asset.m_PathID, asset); #region read BuildSettings to get version for unity 2.x files if (asset.Type2 == 141 && fileGen == 6) { long nextAsset = a_Stream.Position; BuildSettings BSettings = new BuildSettings(asset); m_Version = BSettings.m_Version; a_Stream.Position = nextAsset; } #endregion } #endregion buildType = m_Version.Split(new string[] { ".", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9" }, StringSplitOptions.RemoveEmptyEntries); string[] strver = (m_Version.Split(new string[] { ".", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "\n" }, StringSplitOptions.RemoveEmptyEntries)); version = Array.ConvertAll(strver, int.Parse); if (fileGen >= 14) { //this looks like a list of assets that need to be preloaded in memory before anytihng else int someCount = a_Stream.ReadInt32(); for (int i = 0; i < someCount; i++) { int num1 = a_Stream.ReadInt32(); a_Stream.AlignStream(4); long m_PathID = a_Stream.ReadInt64(); } } int sharedFileCount = a_Stream.ReadInt32(); for (int i = 0; i < sharedFileCount; i++) { UnityShared shared = new UnityShared(); shared.aName = a_Stream.ReadStringToNull(); a_Stream.Position += 20; string sharedFileName = a_Stream.ReadStringToNull(); //relative path shared.fileName = sharedFileName.Replace("/", "\\"); sharedAssetsList.Add(shared); } }
public AssetsFile(string fileName, EndianStream fileStream) { //if (memFile != null) { Stream = new EndianStream(memFile, endianType); } //else { Stream = new EndianStream(File.OpenRead(fileName), endianType); } a_Stream = fileStream; filePath = fileName; int tableSize = a_Stream.ReadInt32(); int dataEnd = a_Stream.ReadInt32(); fileGen = a_Stream.ReadInt32(); int dataOffset = a_Stream.ReadInt32(); sharedAssetsList[0].fileName = Path.GetFileName(fileName); //reference itself because sharedFileIDs start from 1 switch (fileGen) { case 6: //2.5.0 - 2.6.1 { a_Stream.Position = (dataEnd - tableSize); a_Stream.Position += 1; break; } case 7: //3.0.0 beta { a_Stream.Position = (dataEnd - tableSize); a_Stream.Position += 1; m_Version = a_Stream.ReadStringToNull(); break; } case 8: //3.0.0 - 3.4.2 { a_Stream.Position = (dataEnd - tableSize); a_Stream.Position += 1; m_Version = a_Stream.ReadStringToNull(); platform = a_Stream.ReadInt32(); break; } case 9: //3.5.0 - 4.6.x { a_Stream.Position += 4; //azero m_Version = a_Stream.ReadStringToNull(); platform = a_Stream.ReadInt32(); break; } case 14: //5.0.0 beta and final case 15: //5.0.1 and up case 16: //5.5.0 and up case 17: //5.5.0 and up { a_Stream.Position += 4; //azero m_Version = a_Stream.ReadStringToNull(); platform = a_Stream.ReadInt32(); baseDefinitions = a_Stream.ReadBoolean(); break; } default: { //MessageBox.Show("Unsupported Unity version!", "Unity Studio Error", MessageBoxButtons.OK, MessageBoxIcon.Error); return; } } if (platform > 255 || platform < 0) { byte[] b32 = BitConverter.GetBytes(platform); Array.Reverse(b32); platform = BitConverter.ToInt32(b32, 0); //endianType = EndianType.LittleEndian; a_Stream.endian = EndianType.LittleEndian; } switch (platform) { case -2: platformStr = "Unity Package"; break; case 4: platformStr = "OSX"; break; case 5: platformStr = "PC"; break; case 6: platformStr = "Web"; break; case 7: platformStr = "Web streamed"; break; case 9: platformStr = "iOS"; break; case 10: platformStr = "PS3"; break; case 11: platformStr = "Xbox 360"; break; case 13: platformStr = "Android"; break; case 16: platformStr = "Google NaCl"; break; case 21: platformStr = "WP8"; break; case 25: platformStr = "Linux"; break; } int baseCount = a_Stream.ReadInt32(); for (int i = 0; i < baseCount; i++) { if (fileGen < 14) { int classID = a_Stream.ReadInt32(); string baseType = a_Stream.ReadStringToNull(); string baseName = a_Stream.ReadStringToNull(); a_Stream.Position += 20; int memberCount = a_Stream.ReadInt32(); StringBuilder cb = new StringBuilder(); for (int m = 0; m < memberCount; m++) { readBase(cb, 1); } var aClass = new ClassStrStruct() { ID = classID, Text = (baseType + " " + baseName), members = cb.ToString() }; aClass.subItems.Add(classID.ToString()); ClassStructures.Add(classID, aClass); } else { readBase5(i); } } if (fileGen >= 7 && fileGen < 14) { a_Stream.Position += 4; } //azero int assetCount = a_Stream.ReadInt32(); #region asset preload table string assetIDfmt = "D" + assetCount.ToString().Length.ToString(); //format for unique ID for (int i = 0; i < assetCount; i++) { //each table entry is aligned individually, not the whole table if (fileGen >= 14) { a_Stream.AlignStream(4); } AssetPreloadData asset = new AssetPreloadData(); if (fileGen < 14) { asset.m_PathID = a_Stream.ReadInt32(); } else { asset.m_PathID = a_Stream.ReadInt64(); } if (fileGen > 15) { asset.Offset = a_Stream.ReadInt32(); int tmp = asset.Offset; asset.Offset += dataOffset; asset.Size = a_Stream.ReadInt32(); int classIndex = a_Stream.ReadUInt16(); if (classIDLookup.ContainsKey(classIndex)) { asset.Type2 = classIDLookup[classIndex]; } } else { asset.Offset = a_Stream.ReadInt32(); asset.Offset += dataOffset; asset.Size = a_Stream.ReadInt32(); asset.Type1 = a_Stream.ReadInt32(); asset.Type2 = a_Stream.ReadUInt16(); a_Stream.Position += 2; if (fileGen >= 15) { a_Stream.ReadByte(); //this is a single byte, not an int32 //the next entry is aligned after this //but not the last! } } if (UnityClassID.Names[asset.Type2] != null) { asset.TypeString = UnityClassID.Names[asset.Type2]; } asset.uniqueID = i.ToString(assetIDfmt); asset.exportSize = asset.Size; asset.sourceFile = this; preloadTable.Add(asset.m_PathID, asset); #region read BuildSettings to get version for unity 2.x files if (asset.Type2 == 141 && fileGen == 6) { long nextAsset = a_Stream.Position; BuildSettings BSettings = new BuildSettings(asset); m_Version = BSettings.m_Version; a_Stream.Position = nextAsset; } #endregion } #endregion buildType = m_Version.Split(new string[] { ".", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9" }, StringSplitOptions.RemoveEmptyEntries); string[] strver = (m_Version.Split(new string[] { ".", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "\n" }, StringSplitOptions.RemoveEmptyEntries)); version = Array.ConvertAll <string, int>(strver, int.Parse); if (fileGen > 15) { a_Stream.Position += 2; } if (fileGen >= 14) { //this looks like a list of assets that need to be preloaded in memory before anytihng else int someCount = a_Stream.ReadInt32(); for (int i = 0; i < someCount; i++) { a_Stream.ReadInt32(); a_Stream.AlignStream(4); a_Stream.ReadInt64(); } } int sharedFileCount = a_Stream.ReadInt32(); for (int i = 0; i < sharedFileCount; i++) { UnityShared shared = new UnityShared(); shared.aName = a_Stream.ReadStringToNull(); a_Stream.Position += 20; string sharedFileName = a_Stream.ReadStringToNull(); //relative path shared.fileName = sharedFileName.Replace("/", "\\"); sharedAssetsList.Add(shared); } }
private void readBase5() { int classID = a_Stream.ReadInt32(); if (classID < 0) { a_Stream.Position += 16; } a_Stream.Position += 16; if (baseDefinitions) { #region cmmon string array string[] baseStrings = new string[1007]; baseStrings[0] = "AABB"; baseStrings[5] = "AnimationClip"; baseStrings[19] = "AnimationCurve"; baseStrings[49] = "Array"; baseStrings[55] = "Base"; baseStrings[60] = "BitField"; baseStrings[76] = "bool"; baseStrings[81] = "char"; baseStrings[86] = "ColorRGBA"; baseStrings[106] = "data"; baseStrings[138] = "FastPropertyName"; baseStrings[155] = "first"; baseStrings[161] = "float"; baseStrings[167] = "Font"; baseStrings[172] = "GameObject"; baseStrings[183] = "Generic Mono"; baseStrings[208] = "GUID"; baseStrings[222] = "int"; baseStrings[241] = "map"; baseStrings[245] = "Matrix4x4f"; baseStrings[262] = "NavMeshSettings"; baseStrings[263] = "MonoBehaviour"; baseStrings[277] = "MonoScript"; baseStrings[299] = "m_Curve"; baseStrings[349] = "m_Enabled"; baseStrings[374] = "m_GameObject"; baseStrings[427] = "m_Name"; baseStrings[490] = "m_Script"; baseStrings[519] = "m_Type"; baseStrings[526] = "m_Version"; baseStrings[543] = "pair"; baseStrings[548] = "PPtr<Component>"; baseStrings[564] = "PPtr<GameObject>"; baseStrings[581] = "PPtr<Material>"; baseStrings[616] = "PPtr<MonoScript>"; baseStrings[633] = "PPtr<Object>"; baseStrings[688] = "PPtr<Texture>"; baseStrings[702] = "PPtr<Texture2D>"; baseStrings[718] = "PPtr<Transform>"; baseStrings[741] = "Quaternionf"; baseStrings[753] = "Rectf"; baseStrings[778] = "second"; baseStrings[795] = "size"; baseStrings[800] = "SInt16"; baseStrings[814] = "int64"; baseStrings[840] = "string"; baseStrings[874] = "Texture2D"; baseStrings[884] = "Transform"; baseStrings[894] = "TypelessData"; baseStrings[907] = "UInt16"; baseStrings[928] = "UInt8"; baseStrings[934] = "unsigned int"; baseStrings[981] = "vector"; baseStrings[988] = "Vector2f"; baseStrings[997] = "Vector3f"; baseStrings[1006] = "Vector4f"; #endregion int varCount = a_Stream.ReadInt32(); int stringSize = a_Stream.ReadInt32(); a_Stream.Position += varCount * 24; string varStrings = Encoding.UTF8.GetString(a_Stream.ReadBytes(stringSize)); string className = ""; StringBuilder classVarStr = new StringBuilder(); //build Class Structures a_Stream.Position -= varCount * 24 + stringSize; for (int i = 0; i < varCount; i++) { ushort num0 = a_Stream.ReadUInt16(); byte level = a_Stream.ReadByte(); bool isArray = a_Stream.ReadBoolean(); ushort varTypeIndex = a_Stream.ReadUInt16(); ushort test = a_Stream.ReadUInt16(); string varTypeStr; if (test == 0) //varType is an offset in the string block { varTypeStr = varStrings.Substring(varTypeIndex, varStrings.IndexOf('\0', varTypeIndex) - varTypeIndex); }//substringToNull else //varType is an index in an internal strig array { varTypeStr = baseStrings[varTypeIndex] != null ? baseStrings[varTypeIndex] : varTypeIndex.ToString(); } ushort varNameIndex = a_Stream.ReadUInt16(); test = a_Stream.ReadUInt16(); string varNameStr; if (test == 0) { varNameStr = varStrings.Substring(varNameIndex, varStrings.IndexOf('\0', varNameIndex) - varNameIndex); } else { varNameStr = baseStrings[varNameIndex] != null ? baseStrings[varNameIndex] : varNameIndex.ToString(); } int size = a_Stream.ReadInt32(); int index = a_Stream.ReadInt32(); int num1 = a_Stream.ReadInt32(); if (index == 0) { className = varTypeStr + " " + varNameStr; } else { classVarStr.AppendFormat("{0}{1} {2} {3}\r\n", (new string('\t', level)), varTypeStr, varNameStr, size); } //for (int t = 0; t < level; t++) { Debug.Write("\t"); } //Debug.WriteLine(varTypeStr + " " + varNameStr + " " + size); } a_Stream.Position += stringSize; var aClass = new ClassStrStruct() { ID = classID, Text = className, members = classVarStr.ToString() }; aClass.SubItems.Add(classID.ToString()); ClassStructures.Add(classID, aClass); } }
private void readBase5(int indexRef) { int classID = 0; classID = a_Stream.ReadInt32(); if (fileGen < 16) { if (classID < 0) { a_Stream.Position += 16; } a_Stream.Position += 16; } else { classIDLookup.Add(indexRef, (ushort)classID); if (classID == 114) { a_Stream.Position += 16; } a_Stream.Position += 19; } if (baseDefinitions) { #region cmmon string array string[] baseStrings = new string[1007]; baseStrings[0] = "AABB"; baseStrings[5] = "AnimationClip"; baseStrings[19] = "AnimationCurve"; baseStrings[49] = "Array"; baseStrings[55] = "Base"; baseStrings[60] = "BitField"; baseStrings[76] = "bool"; baseStrings[81] = "char"; baseStrings[86] = "ColorRGBA"; baseStrings[106] = "data"; baseStrings[138] = "FastPropertyName"; baseStrings[155] = "first"; baseStrings[161] = "float"; baseStrings[167] = "Font"; baseStrings[172] = "GameObject"; baseStrings[183] = "Generic Mono"; baseStrings[208] = "GUID"; baseStrings[222] = "int"; baseStrings[241] = "map"; baseStrings[245] = "Matrix4x4f"; baseStrings[262] = "NavMeshSettings"; baseStrings[263] = "MonoBehaviour"; baseStrings[277] = "MonoScript"; baseStrings[299] = "m_Curve"; baseStrings[349] = "m_Enabled"; baseStrings[374] = "m_GameObject"; baseStrings[427] = "m_Name"; baseStrings[490] = "m_Script"; baseStrings[519] = "m_Type"; baseStrings[526] = "m_Version"; baseStrings[543] = "pair"; baseStrings[548] = "PPtr<Component>"; baseStrings[564] = "PPtr<GameObject>"; baseStrings[581] = "PPtr<Material>"; baseStrings[616] = "PPtr<MonoScript>"; baseStrings[633] = "PPtr<Object>"; baseStrings[688] = "PPtr<Texture>"; baseStrings[702] = "PPtr<Texture2D>"; baseStrings[718] = "PPtr<Transform>"; baseStrings[741] = "Quaternionf"; baseStrings[753] = "Rectf"; baseStrings[778] = "second"; baseStrings[795] = "size"; baseStrings[800] = "SInt16"; baseStrings[814] = "int64"; baseStrings[840] = "string"; baseStrings[874] = "Texture2D"; baseStrings[884] = "Transform"; baseStrings[894] = "TypelessData"; baseStrings[907] = "UInt16"; baseStrings[928] = "UInt8"; baseStrings[934] = "unsigned int"; baseStrings[981] = "vector"; baseStrings[988] = "Vector2f"; baseStrings[997] = "Vector3f"; baseStrings[1006] = "Vector4f"; #endregion int varCount = a_Stream.ReadInt32(); int stringSize = a_Stream.ReadInt32(); a_Stream.Position += varCount * 24; string varStrings = Encoding.UTF8.GetString(a_Stream.ReadBytes(stringSize)); string className = ""; StringBuilder classVarStr = new StringBuilder(); //build Class Structures a_Stream.Position -= varCount * 24 + stringSize; for (int i = 0; i < varCount; i++) { a_Stream.ReadUInt16(); byte level = a_Stream.ReadByte(); a_Stream.ReadBoolean(); ushort varTypeIndex = a_Stream.ReadUInt16(); ushort test = a_Stream.ReadUInt16(); string varTypeStr; if (test == 0) //varType is an offset in the string block { varTypeStr = varStrings.Substring(varTypeIndex, varStrings.IndexOf('\0', varTypeIndex) - varTypeIndex); } //substringToNull else //varType is an index in an internal strig array { varTypeStr = baseStrings[varTypeIndex] != null ? baseStrings[varTypeIndex] : varTypeIndex.ToString(); } ushort varNameIndex = a_Stream.ReadUInt16(); test = a_Stream.ReadUInt16(); string varNameStr; if (test == 0) { varNameStr = varStrings.Substring(varNameIndex, varStrings.IndexOf('\0', varNameIndex) - varNameIndex); } else { varNameStr = baseStrings[varNameIndex] != null ? baseStrings[varNameIndex] : varNameIndex.ToString(); } int size = a_Stream.ReadInt32(); int index = a_Stream.ReadInt32(); a_Stream.ReadInt32(); if (index == 0) { className = varTypeStr + " " + varNameStr; } else { classVarStr.AppendFormat("{0}{1} {2} {3}\r\n", (new string('\t', level)), varTypeStr, varNameStr, size); } //for (int t = 0; t < level; t++) { ValkyrieDebug.Write("\t"); } //ValkyrieDebug.WriteLine(varTypeStr + " " + varNameStr + " " + size); } a_Stream.Position += stringSize; var aClass = new ClassStrStruct() { ID = classID, Text = className, members = classVarStr.ToString() }; aClass.subItems.Add(classID.ToString()); ClassStructures.Add(classID, aClass); } }