public static ISpeechDetectionPlugin GetInstance() { #if UNITY_WEBGL && !UNITY_EDITOR return(WebGLSpeechDetectionPlugin.GetInstance()); #else return(ProxySpeechDetectionPlugin.GetInstance()); #endif }
/// <summary> /// Set the singleton instance /// </summary> private void Awake() { #if !UNITY_WEBGL || UNITY_EDITOR _sInstance = this; #else gameObject.SetActive(false); #endif }