コード例 #1
0
        private void UpdateMaaterialProperties()
        {
            bool useGradientTexture = tfRenderMode == TFRenderMode.TF2D || renderMode == RenderMode.IsosurfaceRendering || lightingEnabled;

            meshRenderer.sharedMaterial.SetTexture("_GradientTex", useGradientTexture ? dataset.GetGradientTexture() : null);

            if (tfRenderMode == TFRenderMode.TF2D)
            {
                meshRenderer.sharedMaterial.SetTexture("_TFTex", transferFunction2D.GetTexture());
                meshRenderer.sharedMaterial.EnableKeyword("TF2D_ON");
            }
            else
            {
                meshRenderer.sharedMaterial.SetTexture("_TFTex", transferFunction.GetTexture());
                meshRenderer.sharedMaterial.DisableKeyword("TF2D_ON");
            }

            if (lightingEnabled)
            {
                meshRenderer.sharedMaterial.EnableKeyword("LIGHTING_ON");
            }
            else
            {
                meshRenderer.sharedMaterial.DisableKeyword("LIGHTING_ON");
            }

            switch (renderMode)
            {
            case RenderMode.DirectVolumeRendering:
            {
                meshRenderer.sharedMaterial.EnableKeyword("MODE_DVR");
                meshRenderer.sharedMaterial.DisableKeyword("MODE_MIP");
                meshRenderer.sharedMaterial.DisableKeyword("MODE_SURF");
                break;
            }

            case RenderMode.MaximumIntensityProjectipon:
            {
                meshRenderer.sharedMaterial.DisableKeyword("MODE_DVR");
                meshRenderer.sharedMaterial.EnableKeyword("MODE_MIP");
                meshRenderer.sharedMaterial.DisableKeyword("MODE_SURF");
                break;
            }

            case RenderMode.IsosurfaceRendering:
            {
                meshRenderer.sharedMaterial.DisableKeyword("MODE_DVR");
                meshRenderer.sharedMaterial.DisableKeyword("MODE_MIP");
                meshRenderer.sharedMaterial.EnableKeyword("MODE_SURF");
                break;
            }
            }

            meshRenderer.sharedMaterial.SetFloat("_MinVal", visibilityWindow.x);
            meshRenderer.sharedMaterial.SetFloat("_MaxVal", visibilityWindow.y);
        }
コード例 #2
0
        private void UpdateMaaterialProperties()
        {
            MeshRenderer meshRenderer = GetComponent <MeshRenderer>();

            bool useGradientTexture = tfRenderMode == TFRenderMode.TF2D || renderMode == RenderMode.IsosurfaceRendering;

            meshRenderer.sharedMaterial.SetTexture("_GradientTex", useGradientTexture ? dataset.GetGradientTexture() : null);

            if (tfRenderMode == TFRenderMode.TF2D)
            {
                meshRenderer.sharedMaterial.SetTexture("_TFTex", transferFunction2D.GetTexture());
                meshRenderer.sharedMaterial.EnableKeyword("TF2D_ON");
            }
            else
            {
                meshRenderer.sharedMaterial.SetTexture("_TFTex", transferFunction.GetTexture());
                meshRenderer.sharedMaterial.DisableKeyword("TF2D_ON");
            }

            switch (renderMode)
            {
            case RenderMode.DirectVolumeRendering:
            {
                meshRenderer.sharedMaterial.EnableKeyword("MODE_DVR");
                meshRenderer.sharedMaterial.DisableKeyword("MODE_MIP");
                meshRenderer.sharedMaterial.DisableKeyword("MODE_SURF");
                break;
            }

            case RenderMode.MaximumIntensityProjectipon:
            {
                meshRenderer.sharedMaterial.DisableKeyword("MODE_DVR");
                meshRenderer.sharedMaterial.EnableKeyword("MODE_MIP");
                meshRenderer.sharedMaterial.DisableKeyword("MODE_SURF");
                break;
            }

            case RenderMode.IsosurfaceRendering:
            {
                meshRenderer.sharedMaterial.DisableKeyword("MODE_DVR");
                meshRenderer.sharedMaterial.DisableKeyword("MODE_MIP");
                meshRenderer.sharedMaterial.EnableKeyword("MODE_SURF");
                break;
            }
            }
        }