private static void OnPlaymodeStateChanged() { if (s_Instance && EditorApplication.isPlaying == EditorApplication.isPlayingOrWillChangePlaymode) { s_Instance.RebuildTestList(); } }
private static void OnPlaymodeStateChanged() #endif { #if UNITY_2017_2_OR_NEWER if (s_Instance && stateChange == PlayModeStateChange.EnteredPlayMode || stateChange == PlayModeStateChange.EnteredEditMode) #else if (s_Instance && EditorApplication.isPlaying == EditorApplication.isPlayingOrWillChangePlaymode) #endif { s_Instance.RebuildTestList(); } }