private CarController m_Car; // the car controller we want to use /* private void FixedUpdate() * { * // pass the input to the car! * float h = CrossPlatformInputManager.GetAxis("Horizontal"); * float v = CrossPlatformInputManager.GetAxis("Vertical"); #if !MOBILE_INPUT * float handbrake = CrossPlatformInputManager.GetAxis("Jump"); * m_Car.Move(h, v, v, handbrake); #else * m_Car.Moved(h, v, v, 0f); #endif * }*/ private void FixedUpdate() { int v = 0; if (btn1 == 1) { //Debug.Log("Presionado - 1"); v = 1; } /*else if (btn1 == 0) * { * v= 0; * } */ if (btn2 == 1) { //Debug.Log("Presionado - 1"); v = -1; }/* * else if (btn2 == 0) * { * v = 0; * }*/ int h = 0; if (dir1 <= 499) { //Debug.Log("Menor"); h = -1; } if (dir1 >= 500) { //Debug.Log("Punto Medio"); h = 0; } if (dir1 >= 601) { // Debug.Log("Mayor"); h = 1; } // pass the input to the car! #if !MOBILE_INPUT float handbrake = CrossPlatformInputManager.GetAxis("Jump"); m_Car.Move(h, v, v, handbrake); #else m_Car.Moved(h, v, v, 0f); #endif }