void Start() { _particles = GetComponent <ParticleSystem>(); _autoRotate = GetComponent <UnityStandardAssets.Utility.AutoMoveAndRotate>(); _timeTravelController = GameObject.FindGameObjectWithTag(SuriAlFuturo.Tag.GameController).GetComponent <TimeTravelController>(); _timeTravelDoorSound = GetComponent <AudioSource>(); StartCoroutine(TimeTravelCycle()); }
void Start() { MoveAndotateScript = GetComponent<AutoMoveAndRotate> (); if (MoveAndotateScript == null) { Debug.LogWarning("Cannot find AutoMoveAndRotate script"); } if (MoveAndotateScript != null) { MoveAndotateScript.rotateDegreesPerSecond.value = new Vector3 (degreesPerSec.x, degreesPerSec.y, degreesPerSec.z); } }
void Start() { MoveAndotateScript = GetComponent <AutoMoveAndRotate> (); if (MoveAndotateScript == null) { Debug.LogWarning("Cannot find AutoMoveAndRotate script"); } if (MoveAndotateScript != null) { MoveAndotateScript.rotateDegreesPerSecond.value = new Vector3(degreesPerSec.x, degreesPerSec.y, degreesPerSec.z); } }
// Use this for initialization void Start() { renderSeta = GetComponent <SpriteRenderer>(); barraforca = (BarraForca)bola.GetComponent(typeof(BarraForca)); rotateSeta = (UnityStandardAssets.Utility.AutoMoveAndRotate)seta.GetComponent(typeof(UnityStandardAssets.Utility.AutoMoveAndRotate)); }