public void Clone(Bloom src) { tweakMode = src.tweakMode; screenBlendMode = src.screenBlendMode; hdr = src.hdr; sepBlurSpread = src.sepBlurSpread; quality = src.quality; bloomIntensity = src.bloomIntensity; bloomThreshold = src.bloomThreshold; bloomThresholdColor = src.bloomThresholdColor; bloomBlurIterations = src.bloomBlurIterations; hollywoodFlareBlurIterations = src.hollywoodFlareBlurIterations; flareRotation = src.flareRotation; lensflareMode = src.lensflareMode; hollyStretchWidth = src.hollyStretchWidth; lensflareIntensity = src.lensflareIntensity; lensflareThreshold = src.lensflareThreshold; lensFlareSaturation = src.lensFlareSaturation; flareColorA = new Color(src.flareColorA.r, src.flareColorA.g, src.flareColorA.b, src.flareColorA.a); flareColorB = new Color(src.flareColorB.r, src.flareColorB.g, src.flareColorB.b, src.flareColorB.a); flareColorC = new Color(src.flareColorC.r, src.flareColorC.g, src.flareColorC.b, src.flareColorC.a); flareColorD = new Color(src.flareColorD.r, src.flareColorD.g, src.flareColorD.b, src.flareColorD.a); }
void Awake() { bloom = GetComponent<UnityStandardAssets.ImageEffects.Bloom>(); initialIntensity = bloom.bloomIntensity; currentIntensity = initialIntensity; initialThreshold = bloom.bloomThreshold; currentThreshold = initialThreshold; }
static public int get_flareColorD(IntPtr l) { try { UnityStandardAssets.ImageEffects.Bloom self = (UnityStandardAssets.ImageEffects.Bloom)checkSelf(l); pushValue(l, self.flareColorD); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int get_hollyStretchWidth(IntPtr l) { try { UnityStandardAssets.ImageEffects.Bloom self = (UnityStandardAssets.ImageEffects.Bloom)checkSelf(l); pushValue(l, self.hollyStretchWidth); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int get_lensFlareVignetteMask(IntPtr l) { try { UnityStandardAssets.ImageEffects.Bloom self = (UnityStandardAssets.ImageEffects.Bloom)checkSelf(l); pushValue(l, self.lensFlareVignetteMask); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int get_brightPassFilterShader(IntPtr l) { try { UnityStandardAssets.ImageEffects.Bloom self = (UnityStandardAssets.ImageEffects.Bloom)checkSelf(l); pushValue(l, self.brightPassFilterShader); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int get_bloomBlurIterations(IntPtr l) { try { UnityStandardAssets.ImageEffects.Bloom self = (UnityStandardAssets.ImageEffects.Bloom)checkSelf(l); pushValue(l, self.bloomBlurIterations); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int get_screenBlendMode(IntPtr l) { try { UnityStandardAssets.ImageEffects.Bloom self = (UnityStandardAssets.ImageEffects.Bloom)checkSelf(l); pushEnum(l, (int)self.screenBlendMode); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { UnityStandardAssets.ImageEffects.Bloom o; o = new UnityStandardAssets.ImageEffects.Bloom(); pushValue(l, o); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int CheckResources(IntPtr l) { try { UnityStandardAssets.ImageEffects.Bloom self = (UnityStandardAssets.ImageEffects.Bloom)checkSelf(l); var ret = self.CheckResources(); pushValue(l, ret); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int Copy(IntPtr l) { try { UnityStandardAssets.ImageEffects.Bloom self = (UnityStandardAssets.ImageEffects.Bloom)checkSelf(l); UnityStandardAssets.ImageEffects.Bloom a1; checkType(l, 2, out a1); self.Copy(a1); return(0); } catch (Exception e) { return(error(l, e)); } }
static public int set_lensFlareSaturation(IntPtr l) { try { UnityStandardAssets.ImageEffects.Bloom self = (UnityStandardAssets.ImageEffects.Bloom)checkSelf(l); System.Single v; checkType(l, 2, out v); self.lensFlareSaturation = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int set_hollywoodFlareBlurIterations(IntPtr l) { try { UnityStandardAssets.ImageEffects.Bloom self = (UnityStandardAssets.ImageEffects.Bloom)checkSelf(l); System.Int32 v; checkType(l, 2, out v); self.hollywoodFlareBlurIterations = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int set_lensFlareVignetteMask(IntPtr l) { try { UnityStandardAssets.ImageEffects.Bloom self = (UnityStandardAssets.ImageEffects.Bloom)checkSelf(l); UnityEngine.Texture2D v; checkType(l, 2, out v); self.lensFlareVignetteMask = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int set_flareColorD(IntPtr l) { try { UnityStandardAssets.ImageEffects.Bloom self = (UnityStandardAssets.ImageEffects.Bloom)checkSelf(l); UnityEngine.Color v; checkType(l, 2, out v); self.flareColorD = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int set_tweakMode(IntPtr l) { try { UnityStandardAssets.ImageEffects.Bloom self = (UnityStandardAssets.ImageEffects.Bloom)checkSelf(l); UnityStandardAssets.ImageEffects.Bloom.TweakMode v; checkEnum(l, 2, out v); self.tweakMode = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int set_brightPassFilterShader(IntPtr l) { try { UnityStandardAssets.ImageEffects.Bloom self = (UnityStandardAssets.ImageEffects.Bloom)checkSelf(l); UnityEngine.Shader v; checkType(l, 2, out v); self.brightPassFilterShader = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int OnRenderImage(IntPtr l) { try { UnityStandardAssets.ImageEffects.Bloom self = (UnityStandardAssets.ImageEffects.Bloom)checkSelf(l); UnityEngine.RenderTexture a1; checkType(l, 2, out a1); UnityEngine.RenderTexture a2; checkType(l, 3, out a2); self.OnRenderImage(a1, a2); return(0); } catch (Exception e) { return(error(l, e)); } }
public void Copy(Bloom src) { this.Clone(src); }
void Start() { bloom = Camera.main.GetComponent<UnityStandardAssets.ImageEffects.Bloom>(); vignette = Camera.main.GetComponent<UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration>(); }
void Awake() { bloom = GetComponent<UnityStandardAssets.ImageEffects.Bloom>(); }
// initialization public void init (string playerId , Transform characterTransform) { if (_initiated) return; _isOffline = GameObject.FindObjectOfType<PlayersManager> ().isOffline; if (!_isOffline) { // Online _twirl = GetComponent<Twirl> (); var combats = FindObjectsOfType<Combat> (); _combat = combats.FirstOrDefault (c => c.isLocalPlayer); var weaponHolderControllers = FindObjectsOfType<WeaponHolder> (); _weaponHolder = weaponHolderControllers.FirstOrDefault (w => w.transform.GetComponentInParent<Combat> ().isLocalPlayer); _character = characterTransform; _cam = GetComponent<Camera> (); //minZDist = _cam.transform.position.z; } else { // Offline _startPosition = transform.position; } bloom = GetComponent<Bloom>(); _initiated = true; }