コード例 #1
0
        void Start()
        {
            // Add eye-depth as a camera offset from the player controller
            var p = CameraRig.transform.localPosition;

            p.z = OVRManager.profile.eyeDepth;
            CameraRig.transform.localPosition = p;
            inputHandle = new HandleInput();
            inputHandle.Start();
        }
コード例 #2
0
 // Use this for initialization
 private void Start()
 {
     m_CharacterController = GetComponent <CharacterController>();
     m_Camera = Camera.main;
     m_OriginalCameraPosition = m_Camera.transform.localPosition;
     m_FovKick.Setup(m_Camera);
     m_HeadBob.Setup(m_Camera, m_StepInterval);
     m_StepCycle   = 0f;
     m_NextStep    = m_StepCycle / 2f;
     m_Jumping     = false;
     m_AudioSource = GetComponent <AudioSource>();
     m_MouseLook.Init(transform, m_Camera.transform);
     inputHandle = new HandleInput();
     inputHandle.Start();
 }
コード例 #3
0
		// Use this for initialization
		private void Start()
		{
			m_CharacterController = GetComponent<CharacterController>();
			m_Camera = Camera.main;
			m_OriginalCameraPosition = m_Camera.transform.localPosition;
			m_FovKick.Setup(m_Camera);
			m_HeadBob.Setup(m_Camera, m_StepInterval);
			m_StepCycle = 0f;
			m_NextStep = m_StepCycle/2f;
			m_Jumping = false;
			m_AudioSource = GetComponent<AudioSource>();
			m_MouseLook.Init(transform , m_Camera.transform);
            inputHandle = new HandleInput();
            inputHandle.Start();
		}
コード例 #4
0
 void Start()
 {
     // Add eye-depth as a camera offset from the player controller
     var p = CameraRig.transform.localPosition;
     p.z = OVRManager.profile.eyeDepth;
     CameraRig.transform.localPosition = p;
     inputHandle = new HandleInput();
     inputHandle.Start();
 }
コード例 #5
0
 public override void InitHand()
 {
     UpdateHand();
     inputHandle = new UnityStandardAssets.Characters.FirstPerson.HandleInput();
     inputHandle.Start();
 }