public static Vector3 RadiusHandle(Vector3 center, Vector3 up, Vector3 radius) { var isStatic = (!Tools.hidden && EditorApplication.isPlaying && GameObjectUtility.ContainsStatic(Selection.gameObjects)); var prevDisabled = SceneHandles.disabled; var prevColor = SceneHandles.color; var prevChanged = GUI.changed; var delta1 = radius - center; var delta2 = Quaternion.AngleAxis(90, up) * delta1; var position0 = center + delta1; var position1 = center - delta1; var position2 = center + delta2; var position3 = center - delta2; float size; Vector3 forward; Vector3 right; GeometryUtility.CalculateTangents(up, out right, out forward); var isDisabled = isStatic || prevDisabled; SceneHandles.color = SceneHandles.StateColor(prevColor, isDisabled, false); GUI.changed = false; size = UnityEditor.HandleUtility.GetHandleSize(position0); position0 = Slider2DHandle(position0, Vector3.zero, up, forward, right, size * 0.05f, OutlinedDotHandleCap); if (GUI.changed) { radius = position0; prevChanged = true; } GUI.changed = false; size = UnityEditor.HandleUtility.GetHandleSize(position1); position1 = Slider2DHandle(position1, Vector3.zero, up, forward, right, size * 0.05f, OutlinedDotHandleCap); if (GUI.changed) { radius = center - (position1 - center); prevChanged = true; } GUI.changed = false; size = UnityEditor.HandleUtility.GetHandleSize(position2); position2 = Slider2DHandle(position2, Vector3.zero, up, forward, right, size * 0.05f, OutlinedDotHandleCap); if (GUI.changed) { radius = center + (Quaternion.AngleAxis(-90, up) * (position2 - center)); prevChanged = true; } GUI.changed = false; size = UnityEditor.HandleUtility.GetHandleSize(position3); position3 = Slider2DHandle(position3, Vector3.zero, up, forward, right, size * 0.05f, OutlinedDotHandleCap); if (GUI.changed) { radius = center - (Quaternion.AngleAxis(-90, up) * (position3 - center)); prevChanged = true; } GUI.changed |= prevChanged; isDisabled = isStatic || prevDisabled || (Snapping.AxisLocking[0] && Snapping.AxisLocking[1]); SceneHandles.color = SceneHandles.StateColor(prevColor, isDisabled, false); float radiusMagnitude = delta1.magnitude; if (radiusMagnitude > 0) { SceneHandles.DrawWireDisc(center, up, radiusMagnitude); } SceneHandles.disabled = prevDisabled; SceneHandles.color = prevColor; return(radius); }
public static Vector3 Radius2DHandle(Vector3 center, Vector3 up, Vector3 radius, float minRadius = 0, float maxRadius = float.PositiveInfinity, bool renderDisc = true) { minRadius = Mathf.Abs(minRadius); maxRadius = Mathf.Abs(maxRadius); if (maxRadius < minRadius) { maxRadius = minRadius; } var isStatic = (!Tools.hidden && EditorApplication.isPlaying && GameObjectUtility.ContainsStatic(Selection.gameObjects)); var prevDisabled = SceneHandles.disabled; var prevColor = SceneHandles.color; var prevChanged = GUI.changed; var hasChanged = false; var plane = new Plane(up, Vector3.zero); var delta1 = GeometryUtility.ProjectPointPlane(radius - center, plane); var delta2 = Quaternion.AngleAxis(90, up) * delta1; var position0 = center + delta1; var position1 = center - delta1; var position2 = center + delta2; var position3 = center - delta2; float size; Vector3 forward; Vector3 right; GeometryUtility.CalculateTangents(up, out right, out forward); bool noRotation = Event.current.shift; var isDisabled = isStatic || prevDisabled; SceneHandles.color = SceneHandles.StateColor(prevColor, isDisabled, false); Vector3 moveDelta = Vector3.zero; GUI.changed = false; size = UnityEditor.HandleUtility.GetHandleSize(position0); position0 = Slider2DHandle(position0, Vector3.zero, up, forward, right, size * 0.05f, OutlinedDotHandleCap); if (GUI.changed) { moveDelta = position0 - center; hasChanged = true; } GUI.changed = false; size = UnityEditor.HandleUtility.GetHandleSize(position1); position1 = Slider2DHandle(position1, Vector3.zero, up, forward, right, size * 0.05f, OutlinedDotHandleCap); if (GUI.changed) { moveDelta = -(position1 - center); hasChanged = true; } GUI.changed = false; size = UnityEditor.HandleUtility.GetHandleSize(position2); position2 = Slider2DHandle(position2, Vector3.zero, up, forward, right, size * 0.05f, OutlinedDotHandleCap); if (GUI.changed) { moveDelta = (Quaternion.AngleAxis(-90, up) * (position2 - center)); hasChanged = true; } GUI.changed = false; size = UnityEditor.HandleUtility.GetHandleSize(position3); position3 = Slider2DHandle(position3, Vector3.zero, up, forward, right, size * 0.05f, OutlinedDotHandleCap); if (GUI.changed) { moveDelta = -(Quaternion.AngleAxis(-90, up) * (position3 - center)); hasChanged = true; } if (hasChanged) { Vector3 prevRadius = radius; var newRadius = center + moveDelta; var newDelta = GeometryUtility.ProjectPointPlane((newRadius - center), plane); var length = newDelta.magnitude; if (length < minRadius || length > maxRadius) { var direction = (length > Vector3.kEpsilon) ? newDelta.normalized : ((delta1.magnitude > Vector3.kEpsilon) ? delta1.normalized : Vector3.up); length = Mathf.Max(minRadius, Mathf.Min(length, maxRadius)); radius = center + (length * direction); } else { radius = newRadius; } if (noRotation) { var magnitude = newRadius.magnitude; radius = prevRadius.normalized * magnitude; } } GUI.changed |= prevChanged | hasChanged; isDisabled = isStatic || prevDisabled || (Snapping.AxisLocking[0] && Snapping.AxisLocking[1]); SceneHandles.color = SceneHandles.StateColor(prevColor, isDisabled, false); float radiusMagnitude = delta1.magnitude; if (radiusMagnitude > 0 && renderDisc) { SceneHandles.DrawWireDisc(center, up, radiusMagnitude); } SceneHandles.disabled = prevDisabled; SceneHandles.color = prevColor; return(radius); }
public static void RadiusHandle(Vector3 center, Vector3 up, ref Vector3 radius1, ref Vector3 radius2) { var isStatic = (!Tools.hidden && EditorApplication.isPlaying && GameObjectUtility.ContainsStatic(Selection.gameObjects)); var prevColor = SceneHandles.color; var prevMatrix = SceneHandles.matrix; var prevDisabled = SceneHandles.disabled; var prevChanged = GUI.changed; var delta1 = radius1 - center; var delta2 = radius2 - center; var position0 = center + delta1; var position1 = center - delta1; var position2 = center + delta2; var position3 = center - delta2; float size; Vector3 forward; Vector3 right; GeometryUtility.CalculateTangents(up, out right, out forward); var isDisabled = isStatic || prevDisabled; SceneHandles.color = SceneHandles.StateColor(prevColor, isDisabled, false); GUI.changed = false; size = UnityEditor.HandleUtility.GetHandleSize(position0); position0 = Slider2DHandle(position0, Vector3.zero, up, forward, right, size * 0.05f, OutlinedDotHandleCap); if (GUI.changed) { radius1 = position0; radius2 = center + (Quaternion.AngleAxis(-90, up) * ((radius1 - center).normalized * (radius2 - center).magnitude)); prevChanged = true; } GUI.changed = false; size = UnityEditor.HandleUtility.GetHandleSize(position1); position1 = Slider2DHandle(position1, Vector3.zero, up, forward, right, size * 0.05f, OutlinedDotHandleCap); if (GUI.changed) { radius1 = center - (position1 - center); radius2 = center + (Quaternion.AngleAxis(-90, up) * ((radius1 - center).normalized * (radius2 - center).magnitude)); prevChanged = true; } GUI.changed = false; size = UnityEditor.HandleUtility.GetHandleSize(position2); position2 = Slider2DHandle(position2, Vector3.zero, up, forward, right, size * 0.05f, OutlinedDotHandleCap); if (GUI.changed) { radius2 = center + (position2 - center); radius1 = center + (Quaternion.AngleAxis(-90, up) * ((radius2 - center).normalized * (radius1 - center).magnitude)); prevChanged = true; } GUI.changed = false; size = UnityEditor.HandleUtility.GetHandleSize(position3); position3 = Slider2DHandle(position3, Vector3.zero, up, forward, right, size * 0.05f, OutlinedDotHandleCap); if (GUI.changed) { radius2 = center - (position3 - center); radius1 = center + (Quaternion.AngleAxis(-90, up) * ((radius2 - center).normalized * (radius1 - center).magnitude)); prevChanged = true; } GUI.changed |= prevChanged; isDisabled = isStatic || prevDisabled || (Snapping.AxisLocking[0] && Snapping.AxisLocking[1]); SceneHandles.color = SceneHandles.StateColor(prevColor, isDisabled, false); float radiusMagnitude1 = delta1.magnitude; float radiusMagnitude2 = delta2.magnitude; if (radiusMagnitude1 > 0 && radiusMagnitude2 > 0) { var ellipsis = Matrix4x4.TRS(center, Quaternion.identity, Vector3.one); ellipsis.m00 = delta1.x; ellipsis.m10 = delta1.y; ellipsis.m20 = delta1.z; ellipsis.m01 = delta2.x; ellipsis.m11 = delta2.y; ellipsis.m21 = delta2.z; ellipsis.m02 = up.x; ellipsis.m12 = up.y; ellipsis.m22 = up.z; ellipsis *= Matrix4x4.TRS(-center, Quaternion.identity, Vector3.one); var newMatrix = prevMatrix * ellipsis; SceneHandles.matrix = newMatrix; SceneHandles.DrawWireDisc(center, up, 1.0f); } SceneHandles.disabled = prevDisabled; SceneHandles.matrix = prevMatrix; SceneHandles.color = prevColor; }
public static bool Radius2DHandle(Vector3 center, Vector3 up, ref Vector3 radius1, ref Vector3 radius2, float minRadius1 = 0, float minRadius2 = 0, float maxRadius1 = float.PositiveInfinity, float maxRadius2 = float.PositiveInfinity, bool renderDisc = true) { var positionId0 = GUIUtility.GetControlID(s_Radius2DHash, FocusType.Keyboard); var positionId1 = GUIUtility.GetControlID(s_Radius2DHash, FocusType.Keyboard); var positionId2 = GUIUtility.GetControlID(s_Radius2DHash, FocusType.Keyboard); var positionId3 = GUIUtility.GetControlID(s_Radius2DHash, FocusType.Keyboard); minRadius1 = Mathf.Abs(minRadius1); minRadius2 = Mathf.Abs(minRadius2); maxRadius1 = Mathf.Abs(maxRadius1); if (maxRadius1 < minRadius1) { maxRadius1 = minRadius1; } maxRadius2 = Mathf.Abs(maxRadius2); if (maxRadius2 < minRadius2) { maxRadius2 = minRadius2; } var isStatic = (!Tools.hidden && EditorApplication.isPlaying && GameObjectUtility.ContainsStatic(Selection.gameObjects)); var prevColor = SceneHandles.color; var prevMatrix = SceneHandles.matrix; var prevDisabled = SceneHandles.disabled; var prevChanged = GUI.changed; float size; Vector3 forward; Vector3 right; GeometryUtility.CalculateTangents(up, out right, out forward); var plane = new Plane(up, Vector3.zero); var delta1 = GeometryUtility.ProjectPointPlane(radius1 - center, plane); var delta2 = GeometryUtility.ProjectPointPlane(radius2 - center, plane); var delta1Magnitude = delta1.magnitude; var delta2Magnitude = delta2.magnitude; var delta1Normalized = (delta1Magnitude < Vector3.kEpsilon) ? Vector3.zero : (delta1 / delta1Magnitude); var delta2Normalized = (delta2Magnitude < Vector3.kEpsilon) ? Vector3.zero : (delta2 / delta2Magnitude); // useful to have when modifying the 'other' one var rotatedDelta1 = Quaternion.AngleAxis(-90, up) * delta1Normalized; var rotatedDelta2 = Quaternion.AngleAxis(90, up) * delta2Normalized; var position0 = center + delta1; var position1 = center - delta1; var position2 = center + delta2; var position3 = center - delta2; var isDisabled = isStatic || prevDisabled; SceneHandles.color = SceneHandles.StateColor(prevColor, isDisabled, false); bool noRotation = Event.current.shift; GUI.changed = false; size = UnityEditor.HandleUtility.GetHandleSize(position0); position0 = Slider2DHandle(positionId0, position0, Vector3.zero, up, forward, right, size * 0.05f, OutlinedDotHandleCap); if (GUI.changed) { var moveDelta = (position0 - center); Vector3 newRadius; if (noRotation) { newRadius = GeometryUtility.ProjectPointRay(center + moveDelta, center, rotatedDelta2); } else { newRadius = center + moveDelta; } var newDelta = GeometryUtility.ProjectPointPlane(newRadius - center, plane); delta1Magnitude = newDelta.magnitude; if (!noRotation && delta1Magnitude > Vector3.kEpsilon) { radius2 = center + ((Quaternion.AngleAxis(-90, up) * (newDelta / delta1Magnitude)) * delta2Magnitude); } // set this after setting radius2 since both may lead to same variable delta1 = newDelta; radius1 = newRadius; prevChanged = true; } GUI.changed = false; size = UnityEditor.HandleUtility.GetHandleSize(position1); position1 = Slider2DHandle(positionId1, position1, Vector3.zero, up, forward, right, size * 0.05f, OutlinedDotHandleCap); if (GUI.changed) { var moveDelta = (position1 - center); Vector3 newRadius; if (noRotation) { newRadius = GeometryUtility.ProjectPointRay(center - moveDelta, center, rotatedDelta2); } else { newRadius = center - moveDelta; } var newDelta = GeometryUtility.ProjectPointPlane(newRadius - center, plane); delta1Magnitude = newDelta.magnitude; if (!noRotation && delta1Magnitude > Vector3.kEpsilon) { radius2 = center + ((Quaternion.AngleAxis(-90, up) * (newDelta / delta1Magnitude)) * delta2Magnitude); } // set this after setting radius2 since both may lead to same variable delta1 = newDelta; radius1 = newRadius; prevChanged = true; } GUI.changed = false; size = UnityEditor.HandleUtility.GetHandleSize(position2); position2 = Slider2DHandle(positionId2, position2, Vector3.zero, up, forward, right, size * 0.05f, OutlinedDotHandleCap); if (GUI.changed) { var moveDelta = (position2 - center); Vector3 newRadius; if (noRotation) { newRadius = GeometryUtility.ProjectPointRay(center + moveDelta, center, rotatedDelta1); } else { newRadius = center + moveDelta; } var newDelta = GeometryUtility.ProjectPointPlane(newRadius - center, plane); delta2Magnitude = newDelta.magnitude; if (!noRotation && delta2Magnitude > Vector3.kEpsilon) { radius1 = center + ((Quaternion.AngleAxis(90, up) * (newDelta / delta2Magnitude)) * delta1Magnitude); } // set this after setting radius1 since both may lead to same variable delta2 = newDelta; radius2 = newRadius; prevChanged = true; } GUI.changed = false; size = UnityEditor.HandleUtility.GetHandleSize(position3); position3 = Slider2DHandle(positionId3, position3, Vector3.zero, up, forward, right, size * 0.05f, OutlinedDotHandleCap); if (GUI.changed) { var moveDelta = (position3 - center); Vector3 newRadius; if (noRotation) { newRadius = GeometryUtility.ProjectPointRay(center - moveDelta, center, rotatedDelta1); } else { newRadius = center - moveDelta; } var newDelta = GeometryUtility.ProjectPointPlane(newRadius - center, plane); delta2Magnitude = newDelta.magnitude; if (!noRotation && delta2Magnitude > Vector3.kEpsilon) { radius1 = center + ((Quaternion.AngleAxis(90, up) * (newDelta / delta2Magnitude)) * delta1Magnitude); } // set this after setting radius1 since both may lead to same variable delta2 = newDelta; radius2 = newRadius; prevChanged = true; } GUI.changed |= prevChanged; if (delta1Magnitude < minRadius1 || delta1Magnitude > maxRadius1) { if (delta2Magnitude < minRadius2 || delta2Magnitude > maxRadius2) { delta1Magnitude = Mathf.Max(minRadius1, Mathf.Min(delta1Magnitude, maxRadius1)); delta2Magnitude = Mathf.Max(minRadius2, Mathf.Min(delta2Magnitude, maxRadius2)); delta1Normalized = right; delta2Normalized = up; delta1 = GeometryUtility.ProjectPointPlane(delta1Normalized * delta1Magnitude, plane); delta2 = GeometryUtility.ProjectPointPlane(delta2Normalized * delta2Magnitude, plane); rotatedDelta2 = delta2Normalized; rotatedDelta1 = delta1Normalized; radius1 = center + delta1; radius2 = center + delta2; GUI.changed = true; } else { delta1Magnitude = Mathf.Max(minRadius1, Mathf.Min(delta1Magnitude, maxRadius1)); delta1Normalized = rotatedDelta2; delta1 = GeometryUtility.ProjectPointPlane(delta1Normalized * delta1Magnitude, plane); radius1 = center + delta1; GUI.changed = true; } } else if (delta2Magnitude < minRadius2 || delta2Magnitude > maxRadius2) { delta2Magnitude = Mathf.Max(minRadius2, Mathf.Min(delta2Magnitude, maxRadius2)); delta2Normalized = rotatedDelta1; delta2 = delta2Normalized * delta2Magnitude; radius2 = center + delta2; GUI.changed = true; } if (Event.current.type == EventType.Repaint) { isDisabled = isStatic || prevDisabled || (Snapping.AxisLocking[0] && Snapping.AxisLocking[1]); SceneHandles.color = SceneHandles.StateColor(prevColor, isDisabled, false); if (delta1Magnitude > Vector3.kEpsilon && delta2Magnitude > Vector3.kEpsilon) { var ellipsis = Matrix4x4.TRS(center, Quaternion.identity, Vector3.one); ellipsis.m00 = delta1.x; ellipsis.m10 = delta1.y; ellipsis.m20 = delta1.z; ellipsis.m01 = delta2.x; ellipsis.m11 = delta2.y; ellipsis.m21 = delta2.z; ellipsis.m02 = up.x; ellipsis.m12 = up.y; ellipsis.m22 = up.z; ellipsis *= Matrix4x4.TRS(-center, Quaternion.identity, Vector3.one); var newMatrix = prevMatrix * ellipsis; SceneHandles.matrix = newMatrix; if (renderDisc) { SceneHandles.DrawWireDisc(center, Vector3.forward, 1.0f); } } else if (delta1Magnitude > Vector3.kEpsilon) { SceneHandles.DrawLine(position0, position1); } else if (delta2Magnitude > Vector3.kEpsilon) { SceneHandles.DrawLine(position2, position3); } } SceneHandles.disabled = prevDisabled; SceneHandles.matrix = prevMatrix; SceneHandles.color = prevColor; var focus = SceneHandleUtility.focusControl; return((focus == positionId0) || (focus == positionId1) || (focus == positionId2) || (focus == positionId3)); }