public static void ExportGradleProject(DefaultUnityBuildConfig config) { var pipeline = new DefaultUnityBuildPipeline(); pipeline.BeforeBuild(config); pipeline.AppendBuildCommands(new UnityBuildPlayerCommand()); pipeline.Build(config); }
public static void Launch(DefaultUnityBuildConfig config) { var pipeline = new DefaultUnityBuildPipeline(); pipeline.BeforeBuild(config); pipeline.AppendBuildCommands(new UnityBuildPlayerCommand()); pipeline.Build(config); }