コード例 #1
0
ファイル: NmlMonoBehaviourEditor.cs プロジェクト: kkdevs/sb3u
        public void ComputeMinMaxNormals(object[] nmlMeshIds, AnimatorEditor dstAnimatorEditor, object[] adjacentAnimatorEditorMeshIdPairs, double adjacentSquaredDistance, bool worldCoordinates)
        {
            string path      = Path.GetDirectoryName(Parser.file.Parser.FilePath);
            string file      = Path.GetFileNameWithoutExtension(Parser.file.Parser.FilePath);
            string backupExt = Path.GetExtension(Parser.file.Parser.FilePath);

            backupExt = backupExt == String.Empty ? backupExt = "None" : backupExt.Substring(1);
            backupExt = (string)Properties.Settings.Default["BackupExtension" + backupExt];
            UnityParser   srcFileParser = new UnityParser(path + @"\" + file + ".bak0" + backupExt);
            Unity3dEditor srcFileEditor = new Unity3dEditor(srcFileParser);

            srcFileEditor.GetAssetNames(true);
            Animator srcAnimator = null;

            if (dstAnimatorEditor.Parser.classID() != UnityClassID.Animator)
            {
                Component baseAsset = srcFileParser.Cabinet.Components.Find
                                      (
                    delegate(Component asset)
                {
                    return(asset is NotLoaded && asset.classID() == UnityClassID.GameObject && ((NotLoaded)asset).Name == dstAnimatorEditor.Parser.m_GameObject.instance.m_Name);
                }
                                      );
                srcAnimator = srcFileEditor.OpenVirtualAnimator(srcFileParser.Cabinet.Components.IndexOf(baseAsset));
            }
            else
            {
                Component baseAsset = srcFileParser.Cabinet.Components.Find
                                      (
                    delegate(Component asset)
                {
                    return(asset is NotLoaded && asset.classID() == UnityClassID.Animator && ((NotLoaded)asset).Name == dstAnimatorEditor.Parser.m_GameObject.instance.m_Name);
                }
                                      );
                srcAnimator = srcFileEditor.OpenAnimator(srcFileParser.Cabinet.Components.IndexOf(baseAsset));
            }
            AnimatorEditor srcAnimatorEditor = new AnimatorEditor(srcAnimator);

            Component srcNmlAsset = srcFileParser.Cabinet.Components.Find
                                    (
                delegate(Component asset)
            {
                return(asset is NotLoaded && asset.classID() == UnityClassID.MonoBehaviour && ((NotLoaded)asset).Name == Parser.m_Name);
            }
                                    );
            NmlMonoBehaviour srcNml = srcFileEditor.OpenNmlMonoBehaviour(srcFileParser.Cabinet.Components.IndexOf(srcNmlAsset));

            ComputeMinMaxNormals(nmlMeshIds, dstAnimatorEditor, srcNml, -1, srcAnimatorEditor, adjacentAnimatorEditorMeshIdPairs, adjacentSquaredDistance, worldCoordinates);
        }
コード例 #2
0
        public void ComputeUVNormalBlendData(object[] uvnbMeshIds, AnimatorEditor dstAnimatorEditor, object[] adjacentAnimatorEditorMeshIdPairs, double adjacentSquaredDistance, bool worldCoordinates)
        {
            string path      = Path.GetDirectoryName(Parser.file.Parser.FilePath);
            string file      = Path.GetFileNameWithoutExtension(Parser.file.Parser.FilePath);
            string backupExt = Path.GetExtension(Parser.file.Parser.FilePath);

            backupExt = backupExt == String.Empty ? "None" : backupExt.Substring(1);
            backupExt = (string)Properties.Settings.Default["BackupExtension" + backupExt];
            UnityParser   srcFileParser = new UnityParser(path + @"\" + file + ".bak0" + backupExt);
            Unity3dEditor srcFileEditor = new Unity3dEditor(srcFileParser);

            srcFileEditor.GetAssetNames(true);
            Animator srcAnimator = null;

            if (dstAnimatorEditor.Parser.classID() != UnityClassID.Animator)
            {
                Component baseAsset = srcFileParser.Cabinet.Components.Find
                                      (
                    delegate(Component asset)
                {
                    return(asset is NotLoaded && asset.classID() == UnityClassID.GameObject && ((NotLoaded)asset).Name == dstAnimatorEditor.Parser.m_GameObject.instance.m_Name);
                }
                                      );
                srcAnimator = srcFileEditor.OpenVirtualAnimator(srcFileParser.Cabinet.Components.IndexOf(baseAsset));
            }
            else
            {
                Component baseAsset = srcFileParser.Cabinet.Components.Find
                                      (
                    delegate(Component asset)
                {
                    return(asset is NotLoaded && asset.classID() == UnityClassID.Animator && ((NotLoaded)asset).Name == dstAnimatorEditor.Parser.m_GameObject.instance.m_Name);
                }
                                      );
                srcAnimator = srcFileEditor.OpenAnimator(srcFileParser.Cabinet.Components.IndexOf(baseAsset));
            }
            AnimatorEditor srcAnimatorEditor = new AnimatorEditor(srcAnimator);

            Transform srcUVNBFrame = srcAnimatorEditor.Frames.Find
                                     (
                delegate(Transform asset)
            {
                return(asset.m_GameObject.instance.m_Name == Parser.m_GameObject.instance.m_Name);
            }
                                     );
            UVNormalBlendMonoBehaviour srcUVNB = null;

            srcUVNBFrame.m_GameObject.instance.m_Component.Find
            (
                delegate(KeyValuePair <UnityClassID, PPtr <Component> > componentEntry)
            {
                Component asset = componentEntry.Value.asset;
                if (asset is NotLoaded && asset.classID() == UnityClassID.MonoBehaviour && ((NotLoaded)asset).replacement is UVNormalBlendMonoBehaviour)
                {
                    srcUVNB = asset as UVNormalBlendMonoBehaviour;
                    return(true);
                }
                if (asset is UVNormalBlendMonoBehaviour)
                {
                    srcUVNB = (UVNormalBlendMonoBehaviour)asset;
                    return(true);
                }
                return(false);
            }
            );

            ComputeUVNormalBlendData(uvnbMeshIds, dstAnimatorEditor, srcUVNB, -1, srcAnimatorEditor, adjacentAnimatorEditorMeshIdPairs, adjacentSquaredDistance, worldCoordinates);
        }