コード例 #1
0
        public Material Clone(AssetCabinet file, bool cloneTextures)
        {
            Component mat = file != this.file
                                ? file.Bundle != null && !file.Bundle.m_IsStreamedSceneAssetBundle
                                        ? file.Bundle.FindComponent(m_Name, UnityClassID.Material)
                                        : file.Components.Find
                            (
                delegate(Component asset)
            {
                return(asset.classID() == UnityClassID.Material &&
                       (asset is NotLoaded ? ((NotLoaded)asset).Name : ((Material)asset).m_Name) == m_Name);
            }
                            )
                                : null;

            if (mat == null)
            {
                file.MergeTypeDefinition(this.file, UnityClassID.Material);

                mat = new Material(file);
                if (file.Bundle != null && this.file.Bundle != null)
                {
                    List <Component> externals = new List <Component>();
                    AssetBundle.AddExternalAssetsFromPreloadTable(this, this.file.Bundle, externals);
                    for (int i = 0; i < externals.Count; i++)
                    {
                        ExternalAsset ext       = (ExternalAsset)externals[i];
                        string        assetPath = this.file.References[ext.FileID - 1].assetPath;
                        int           cabPos    = assetPath.LastIndexOf("/") + 1;
                        if (!AssetCabinet.LoadedCabinets.ContainsKey(assetPath.Substring(cabPos)))
                        {
                            ext.FileID = file.MergeReference(this.file, ext.FileID);
                        }
                        else
                        {
                            externals.RemoveAt(i--);
                        }
                    }
                    file.Bundle.AddComponent(m_Name, mat, externals);
                }
                CopyTo((Material)mat, cloneTextures);
            }
            else if (mat is NotLoaded)
            {
                NotLoaded notLoaded = (NotLoaded)mat;
                if (notLoaded.replacement != null)
                {
                    mat = notLoaded.replacement;
                }
                else
                {
                    mat = file.LoadComponent(file.SourceStream, notLoaded);
                }
            }
            return((Material)mat);
        }
コード例 #2
0
        private static void AddExternalAsset(List <Component> assets, PPtr <Shader> dep)
        {
            Component found = assets.Find
                              (
                delegate(Component c)
            {
                if (c is ExternalAsset)
                {
                    ExternalAsset e = (ExternalAsset)c;
                    return(e.FileID == dep.m_FileID && e.PathID == dep.m_PathID);
                }
                return(false);
            }
                              );

            if (found == null)
            {
                ExternalAsset extShader = new ExternalAsset();
                extShader.FileID = dep.m_FileID;
                extShader.PathID = dep.m_PathID;
                assets.Add(extShader);
            }
        }
コード例 #3
0
        private static void GetDependantAssets(Component asset, List <Component> assets, List <Component> transforms, List <Component> containerRelated)
        {
            if (asset != null && !assets.Contains(asset))
            {
                assets.Add(asset);
                switch (asset.classID1)
                {
                case UnityClassID.Animator:
                    Animator animator = (Animator)asset;
                    GetDependantAssets(animator.m_Avatar.asset, assets, transforms, containerRelated);
                    GetDependantAssets(animator.m_Controller.asset, assets, transforms, containerRelated);
                    foreach (Component ren in containerRelated)
                    {
                        GetDependantAssets(ren, assets, null, null);
                        if (ren is MeshRenderer)
                        {
                            MeshRenderer meshR   = (MeshRenderer)ren;
                            PPtr <Mesh>  meshPtr = Operations.GetMeshPtr(meshR);
                            if (meshPtr != null)
                            {
                                if (meshPtr.m_FileID != 0)
                                {
                                    Component found = assets.Find
                                                      (
                                        delegate(Component c)
                                    {
                                        if (c is ExternalAsset)
                                        {
                                            ExternalAsset e = (ExternalAsset)c;
                                            return(e.FileID == meshPtr.m_FileID && e.PathID == meshPtr.m_PathID);
                                        }
                                        return(false);
                                    }
                                                      );
                                    if (found == null)
                                    {
                                        ExternalAsset extMesh = new ExternalAsset();
                                        extMesh.FileID = meshPtr.m_FileID;
                                        extMesh.PathID = meshPtr.m_PathID;
                                        assets.Add(extMesh);
                                    }
                                }
                                else if (meshPtr.instance != null && !assets.Contains(meshPtr.instance))
                                {
                                    assets.Add(meshPtr.instance);
                                }
                            }
                            foreach (PPtr <Material> matPtr in meshR.m_Materials)
                            {
                                if (!assets.Contains(matPtr.asset))
                                {
                                    GetDependantAssets(matPtr.asset, assets, null, null);
                                }
                            }
                        }
                    }
                    assets.Sort
                    (
                        delegate(Component c1, Component c2)
                    {
                        if (c1 is ExternalAsset)
                        {
                            ExternalAsset e1 = (ExternalAsset)c1;
                            if (c2 is ExternalAsset)
                            {
                                ExternalAsset e2 = (ExternalAsset)c2;
                                return(e1.FileID != e2.FileID ? e1.FileID.CompareTo(e2.FileID)
                                                                                : e1.PathID.CompareTo(e2.PathID));
                            }
                            return(-1);
                        }
                        else if (c2 is ExternalAsset)
                        {
                            return(1);
                        }
                        return(c1.pathID.CompareTo(c2.pathID));
                    }
                    );
                    break;

                case UnityClassID.Avatar:
                    break;

                case UnityClassID.AnimatorController:
                    AnimatorController aCon = (AnimatorController)asset;
                    for (int i = 0; i < aCon.m_AnimationClips.Count; i++)
                    {
                        assets.Add(aCon.m_AnimationClips[i].asset);
                        containerRelated.Add(aCon.m_AnimationClips[i].asset);
                    }
                    break;

                case UnityClassID.AnimationClip:
                    break;

                case UnityClassID.GameObject:
                    GameObject gameObj = (GameObject)asset;
                    animator = null;
                    foreach (var compPair in gameObj.m_Component)
                    {
                        switch (compPair.Key)
                        {
                        case UnityClassID.Transform:
                            Transform trans = (Transform)compPair.Value.instance;
                            transforms.Add(trans);
                            foreach (Transform child in trans)
                            {
                                GetDependantAssets(child.m_GameObject.asset, assets, transforms, containerRelated);
                            }
                            break;

                        case UnityClassID.Animator:
                            animator = (Animator)compPair.Value.asset;
                            break;

                        case UnityClassID.MeshRenderer:
                        case UnityClassID.MeshFilter:
                        case UnityClassID.SkinnedMeshRenderer:
                            containerRelated.Add(compPair.Value.asset);
                            break;

                        case UnityClassID.MonoBehaviour:
                            GetDependantAssets(compPair.Value.asset, assets, transforms, containerRelated);
                            break;

                        default:
                            if (!assets.Contains(compPair.Value.asset))
                            {
                                assets.Add(compPair.Value.asset);
                            }
                            break;
                        }
                    }
                    if (animator != null)
                    {
                        foreach (Component trans in transforms)
                        {
                            GetDependantAssets(trans, assets, null, null);
                        }
                        GetDependantAssets(animator, assets, transforms, containerRelated);
                    }
                    break;

                case UnityClassID.Light:
                    break;

                default:
                    if (asset.classID2 == UnityClassID.MonoBehaviour)
                    {
                        MonoBehaviour monoB = (MonoBehaviour)asset;
                        if (!assets.Contains(monoB.m_MonoScript.asset))
                        {
                            assets.Add(monoB.m_MonoScript.asset);
                        }
                    }
                    break;

                case UnityClassID.MonoScript:
                    break;

                case UnityClassID.Transform:
                    break;

                case UnityClassID.MeshRenderer:
                case UnityClassID.MeshFilter:
                case UnityClassID.SkinnedMeshRenderer:
                    break;

                case UnityClassID.Material:
                    Material mat = (Material)asset;
                    foreach (var texVal in mat.m_SavedProperties.m_TexEnvs)
                    {
                        GetDependantAssets(texVal.Value.m_Texture.asset, assets, transforms, containerRelated);
                    }
                    if (mat.m_Shader.m_FileID != 0)
                    {
                        AddExternalAsset(assets, mat.m_Shader);
                    }
                    else if (mat.m_Shader.instance != null)
                    {
                        GetDependantAssets(mat.m_Shader.asset, assets, transforms, containerRelated);
                    }
                    break;

                case UnityClassID.Shader:
                    Shader shader = (Shader)asset;
                    foreach (PPtr <Shader> dep in shader.m_Dependencies)
                    {
                        if (dep.m_FileID != 0)
                        {
                            AddExternalAsset(assets, dep);
                        }
                        else if (dep.asset != null)
                        {
                            GetDependantAssets(dep.asset, assets, transforms, containerRelated);
                        }
                    }
                    break;

                case UnityClassID.Sprite:
                    assets.Remove(asset);
                    Sprite sprite = (Sprite)asset;
                    assets.Add(sprite.m_RD.texture.asset);
                    assets.Add(sprite);
                    break;

                case UnityClassID.Texture2D:
                    break;
                }
            }
        }
コード例 #4
0
        private void UpdateComponent(Component asset, List <Tuple <List <PPtr <Object> >, List <KeyValuePair <string, AssetInfo> > > > containerGroups)
        {
            List <Component> assets           = new List <Component>();
            List <Component> transforms       = new List <Component>();
            List <Component> containerRelated = new List <Component>();

            GetDependantAssets(asset, assets, transforms, containerRelated);
            if (asset.classID1 == UnityClassID.GameObject)
            {
                GameObject gameObj  = (GameObject)asset;
                Animator   animator = gameObj.FindLinkedComponent(UnityClassID.Animator);
                if (animator == null)
                {
                    foreach (Component trans in transforms)
                    {
                        GetDependantAssets(trans, assets, null, null);
                    }
                    animator              = new Animator(null, 0, UnityClassID.Animator, UnityClassID.Animator);
                    animator.m_Avatar     = new PPtr <Avatar>((Component)null);
                    animator.m_Controller = new PPtr <RuntimeAnimatorController>((Component)null);
                    GetDependantAssets(animator, assets, transforms, containerRelated);
                    assets.Remove(animator);
                }
            }
            foreach (var group in containerGroups)
            {
                var preloadPart      = group.Item1;
                var containerEntries = group.Item2;
                for (int i = 0; i < containerEntries.Count; i++)
                {
                    var assetPair = containerEntries[i];
                    if (assetPair.Value.asset.asset == asset)
                    {
                        preloadPart.Clear();
                        for (int j = 0; j < assets.Count; j++)
                        {
                            if (assets[j] is ExternalAsset)
                            {
                                ExternalAsset extAsset     = (ExternalAsset)assets[j];
                                PPtr <Object> preloadEntry = new PPtr <Object>((Component)null);
                                preloadEntry.m_FileID = extAsset.FileID;
                                preloadEntry.m_PathID = extAsset.PathID;
                                preloadPart.Add(preloadEntry);
                            }
                            else
                            {
                                preloadPart.Add(new PPtr <Object>(assets[j]));
                            }
                        }

                        string groupName = containerEntries[0].Key;
                        string assetName = AssetCabinet.ToString(asset);
                        if (String.Compare(groupName, assetName, true) != 0)
                        {
                            groupName = assetName.ToLower();
                        }
                        if (containerEntries.Count > 1)
                        {
                            for (int j = 0; j < containerEntries.Count; j++)
                            {
                                switch (containerEntries[j].Value.asset.asset.classID1)
                                {
                                case UnityClassID.Mesh:
                                case UnityClassID.AnimationClip:
                                    containerEntries.RemoveAt(j);
                                    j--;
                                    break;
                                }
                            }
                            for (int j = containerRelated.Count - 1; j >= 0; j--)
                            {
                                AnimationClip clip = containerRelated[j] as AnimationClip;
                                if (clip != null)
                                {
                                    AssetInfo info = new AssetInfo(file);
                                    info.asset = new PPtr <Object>(clip);
                                    containerEntries.Insert(1, new KeyValuePair <string, AssetInfo>(groupName, info));
                                }
                            }
                            for (int j = containerRelated.Count - 1; j >= 0; j--)
                            {
                                MeshRenderer meshR = containerRelated[j] as MeshRenderer;
                                if (meshR != null)
                                {
                                    Mesh mesh = Operations.GetMesh(meshR);
                                    if (mesh != null)
                                    {
                                        AssetInfo info = new AssetInfo(file);
                                        info.asset = new PPtr <Object>(mesh);
                                        containerEntries.Insert(1, new KeyValuePair <string, AssetInfo>(groupName, info));
                                    }
                                }
                            }
                            for (int j = 0; j < containerEntries.Count; j++)
                            {
                                containerEntries[j].Value.preloadSize = assets.Count;
                            }
                        }
                        else
                        {
                            containerEntries[0].Value.preloadSize = assets.Count;
                        }
                        for (int j = 0; j < containerEntries.Count; j++)
                        {
                            if (containerEntries[j].Key != groupName)
                            {
                                containerEntries[j] = new KeyValuePair <string, AssetInfo>(groupName, containerEntries[j].Value);
                            }
                        }
                        return;
                    }
                }
            }
        }
コード例 #5
0
ファイル: AssetBundle.cs プロジェクト: hejob/SB3Utility
 private static void GetDependantAssets(Component asset, List<Component> assets, List<Component> transforms, List<Component> containerRelated)
 {
     if (asset != null && !assets.Contains(asset))
     {
         assets.Add(asset);
         switch (asset.classID1)
         {
         case UnityClassID.Animator:
             Animator animator = (Animator)asset;
             GetDependantAssets(animator.m_Avatar.asset, assets, transforms, containerRelated);
             GetDependantAssets(animator.m_Controller.asset, assets, transforms, containerRelated);
             foreach (Component ren in containerRelated)
             {
                 GetDependantAssets(ren, assets, null, null);
                 if (ren is MeshRenderer)
                 {
                     MeshRenderer meshR = (MeshRenderer)ren;
                     PPtr<Mesh> meshPtr = Operations.GetMeshPtr(meshR);
                     if (meshPtr != null)
                     {
                         if (meshPtr.m_FileID != 0)
                         {
                             Component found = assets.Find
                             (
                                 delegate(Component c)
                                 {
                                     if (c is ExternalAsset)
                                     {
                                         ExternalAsset e = (ExternalAsset)c;
                                         return e.FileID == meshPtr.m_FileID && e.PathID == meshPtr.m_PathID;
                                     }
                                     return false;
                                 }
                             );
                             if (found == null)
                             {
                                 ExternalAsset extMesh = new ExternalAsset();
                                 extMesh.FileID = meshPtr.m_FileID;
                                 extMesh.PathID = meshPtr.m_PathID;
                                 assets.Add(extMesh);
                             }
                         }
                         else if (meshPtr.instance != null && !assets.Contains(meshPtr.instance))
                         {
                             assets.Add(meshPtr.instance);
                         }
                     }
                     foreach (PPtr<Material> matPtr in meshR.m_Materials)
                     {
                         if (!assets.Contains(matPtr.asset))
                         {
                             GetDependantAssets(matPtr.asset, assets, null, null);
                         }
                     }
                 }
             }
             assets.Sort
             (
                 delegate(Component c1, Component c2)
                 {
                     if (c1 is ExternalAsset)
                     {
                         ExternalAsset e1 = (ExternalAsset)c1;
                         if (c2 is ExternalAsset)
                         {
                             ExternalAsset e2 = (ExternalAsset)c2;
                             return e1.FileID != e2.FileID ? e1.FileID.CompareTo(e2.FileID)
                                 : e1.PathID.CompareTo(e2.PathID);
                         }
                         return -1;
                     }
                     else if (c2 is ExternalAsset)
                     {
                         return 1;
                     }
                     return c1.pathID.CompareTo(c2.pathID);
                 }
             );
             break;
         case UnityClassID.Avatar:
             break;
         case UnityClassID.AnimatorController:
             AnimatorController aCon = (AnimatorController)asset;
             for (int i = 0; i < aCon.m_AnimationClips.Count; i++)
             {
                 assets.Add(aCon.m_AnimationClips[i].asset);
                 containerRelated.Add(aCon.m_AnimationClips[i].asset);
             }
             break;
         case UnityClassID.AnimationClip:
             break;
         case UnityClassID.GameObject:
             GameObject gameObj = (GameObject)asset;
             animator = null;
             foreach (var compPair in gameObj.m_Component)
             {
                 switch (compPair.Key)
                 {
                 case UnityClassID.Transform:
                     Transform trans = (Transform)compPair.Value.instance;
                     transforms.Add(trans);
                     foreach (Transform child in trans)
                     {
                         GetDependantAssets(child.m_GameObject.asset, assets, transforms, containerRelated);
                     }
                     break;
                 case UnityClassID.Animator:
                     animator = (Animator)compPair.Value.asset;
                     break;
                 case UnityClassID.MeshRenderer:
                 case UnityClassID.MeshFilter:
                 case UnityClassID.SkinnedMeshRenderer:
                     containerRelated.Add(compPair.Value.asset);
                     break;
                 case UnityClassID.MonoBehaviour:
                     GetDependantAssets(compPair.Value.asset, assets, transforms, containerRelated);
                     break;
                 default:
                     if (!assets.Contains(compPair.Value.asset))
                     {
                         assets.Add(compPair.Value.asset);
                     }
                     break;
                 }
             }
             if (animator != null)
             {
                 foreach (Component trans in transforms)
                 {
                     GetDependantAssets(trans, assets, null, null);
                 }
                 GetDependantAssets(animator, assets, transforms, containerRelated);
             }
             break;
         case UnityClassID.Light:
             break;
         default:
             if (asset.classID2 == UnityClassID.MonoBehaviour)
             {
                 MonoBehaviour monoB = (MonoBehaviour)asset;
                 if (!assets.Contains(monoB.m_MonoScript.asset))
                 {
                     assets.Add(monoB.m_MonoScript.asset);
                 }
             }
             break;
         case UnityClassID.MonoScript:
             break;
         case UnityClassID.Transform:
             break;
         case UnityClassID.MeshRenderer:
         case UnityClassID.MeshFilter:
         case UnityClassID.SkinnedMeshRenderer:
             break;
         case UnityClassID.Material:
             Material mat = (Material)asset;
             foreach (var texVal in mat.m_SavedProperties.m_TexEnvs)
             {
                 GetDependantAssets(texVal.Value.m_Texture.asset, assets, transforms, containerRelated);
             }
             if (mat.m_Shader.m_FileID != 0)
             {
                 AddExternalAsset(assets, mat.m_Shader);
             }
             else if (mat.m_Shader.instance != null)
             {
                 GetDependantAssets(mat.m_Shader.asset, assets, transforms, containerRelated);
             }
             break;
         case UnityClassID.Shader:
             Shader shader = (Shader)asset;
             foreach (PPtr<Shader> dep in shader.m_Dependencies)
             {
                 if (dep.m_FileID != 0)
                 {
                     AddExternalAsset(assets, dep);
                 }
                 else if (dep.asset != null)
                 {
                     GetDependantAssets(dep.asset, assets, transforms, containerRelated);
                 }
             }
             break;
         case UnityClassID.Sprite:
             assets.Remove(asset);
             Sprite sprite = (Sprite)asset;
             assets.Add(sprite.m_RD.texture.asset);
             assets.Add(sprite);
             break;
         case UnityClassID.Texture2D:
             break;
         }
     }
 }
コード例 #6
0
ファイル: AssetBundle.cs プロジェクト: hejob/SB3Utility
 private static void AddExternalAsset(List<Component> assets, PPtr<Shader> dep)
 {
     Component found = assets.Find
     (
         delegate(Component c)
         {
             if (c is ExternalAsset)
             {
                 ExternalAsset e = (ExternalAsset)c;
                 return e.FileID == dep.m_FileID && e.PathID == dep.m_PathID;
             }
             return false;
         }
     );
     if (found == null)
     {
         ExternalAsset extShader = new ExternalAsset();
         extShader.FileID = dep.m_FileID;
         extShader.PathID = dep.m_PathID;
         assets.Add(extShader);
     }
 }