コード例 #1
0
        public dynamic LoadComponent(Stream stream, int index, NotLoaded comp)
        {
            stream.Position = comp.offset;
            try
            {
                switch (comp.classID1)
                {
                case UnityClassID.AnimationClip:
                {
                    AnimationClip animationClip = new AnimationClip(this, comp.pathID, comp.classID1, comp.classID2);
                    ReplaceSubfile(index, animationClip, comp);
                    animationClip.LoadFrom(stream);
                    return(animationClip);
                }

                case UnityClassID.Animator:
                {
                    Animator animator = new Animator(this, comp.pathID, comp.classID1, comp.classID2);
                    ReplaceSubfile(index, animator, comp);
                    animator.LoadFrom(stream);
                    return(animator);
                }

                case UnityClassID.AnimatorController:
                {
                    AnimatorController animatorController = new AnimatorController(this, comp.pathID, comp.classID1, comp.classID2);
                    ReplaceSubfile(index, animatorController, comp);
                    animatorController.LoadFrom(stream);
                    return(animatorController);
                }

                case UnityClassID.AssetBundle:
                {
                    AssetBundle assetBundle = new AssetBundle(this, comp.pathID, comp.classID1, comp.classID2);
                    ReplaceSubfile(index, assetBundle, comp);
                    assetBundle.LoadFrom(stream);
                    return(assetBundle);
                }

                case UnityClassID.AudioClip:
                {
                    if (loadingReferencials)
                    {
                        return(comp);
                    }
                    AudioClip ac = new AudioClip(this, comp.pathID, comp.classID1, comp.classID2);
                    ReplaceSubfile(index, ac, comp);
                    ac.LoadFrom(stream);
                    return(ac);
                }

                case UnityClassID.AudioListener:
                {
                    AudioListener audioListener = new AudioListener(this, comp.pathID, comp.classID1, comp.classID2);
                    ReplaceSubfile(index, audioListener, comp);
                    audioListener.LoadFrom(stream);
                    return(audioListener);
                }

                case UnityClassID.AudioSource:
                {
                    AudioSource audioSrc = new AudioSource(this, comp.pathID, comp.classID1, comp.classID2);
                    ReplaceSubfile(index, audioSrc, comp);
                    audioSrc.LoadFrom(stream);
                    return(audioSrc);
                }

                case UnityClassID.Avatar:
                {
                    if (loadingReferencials)
                    {
                        return(comp);
                    }
                    Avatar avatar = new Avatar(this, comp.pathID, comp.classID1, comp.classID2);
                    ReplaceSubfile(index, avatar, comp);
                    avatar.LoadFrom(stream);
                    return(avatar);
                }

                case UnityClassID.BoxCollider:
                {
                    BoxCollider boxCol = new BoxCollider(this, comp.pathID, comp.classID1, comp.classID2);
                    ReplaceSubfile(index, boxCol, comp);
                    boxCol.LoadFrom(stream);
                    return(boxCol);
                }

                case UnityClassID.Camera:
                {
                    Camera camera = new Camera(this, comp.pathID, comp.classID1, comp.classID2);
                    ReplaceSubfile(index, camera, comp);
                    camera.LoadFrom(stream);
                    return(camera);
                }

                case UnityClassID.CapsuleCollider:
                {
                    CapsuleCollider capsuleCol = new CapsuleCollider(this, comp.pathID, comp.classID1, comp.classID2);
                    ReplaceSubfile(index, capsuleCol, comp);
                    capsuleCol.LoadFrom(stream);
                    return(capsuleCol);
                }

                case UnityClassID.Cubemap:
                {
                    Cubemap cubemap = new Cubemap(this, comp.pathID, comp.classID1, comp.classID2);
                    ReplaceSubfile(index, cubemap, comp);
                    cubemap.LoadFrom(stream);
                    Parser.Textures.Add(cubemap);
                    return(cubemap);
                }

                case UnityClassID.EllipsoidParticleEmitter:
                {
                    EllipsoidParticleEmitter ellipsoid = new EllipsoidParticleEmitter(this, comp.pathID, comp.classID1, comp.classID2);
                    ReplaceSubfile(index, ellipsoid, comp);
                    ellipsoid.LoadFrom(stream);
                    return(ellipsoid);
                }

                case UnityClassID.FlareLayer:
                {
                    FlareLayer flareLayer = new FlareLayer(this, comp.pathID, comp.classID1, comp.classID2);
                    ReplaceSubfile(index, flareLayer, comp);
                    flareLayer.LoadFrom(stream);
                    return(flareLayer);
                }

                case UnityClassID.Light:
                {
                    Light light = new Light(this, comp.pathID, comp.classID1, comp.classID2);
                    ReplaceSubfile(index, light, comp);
                    light.LoadFrom(stream);
                    return(light);
                }

                case UnityClassID.LinkToGameObject:
                {
                    LinkToGameObject link = new LinkToGameObject(this, comp.pathID, comp.classID1, comp.classID2);
                    ReplaceSubfile(index, link, comp);
                    link.LoadFrom(stream);
                    return(link);
                }

                case UnityClassID.LinkToGameObject223:
                {
                    LinkToGameObject223 link = new LinkToGameObject223(this, comp.pathID, comp.classID1, comp.classID2);
                    ReplaceSubfile(index, link, comp);
                    link.LoadFrom(stream);
                    return(link);
                }

                case UnityClassID.LinkToGameObject225:
                {
                    LinkToGameObject225 link = new LinkToGameObject225(this, comp.pathID, comp.classID1, comp.classID2);
                    ReplaceSubfile(index, link, comp);
                    link.LoadFrom(stream);
                    return(link);
                }

                case UnityClassID.GameObject:
                {
                    GameObject gameObj = new GameObject(this, comp.pathID, comp.classID1, comp.classID2);
                    ReplaceSubfile(index, gameObj, comp);
                    gameObj.LoadFrom(stream);
                    return(gameObj);
                }

                case UnityClassID.Material:
                {
                    Material mat = new Material(this, comp.pathID, comp.classID1, comp.classID2);
                    ReplaceSubfile(index, mat, comp);
                    mat.LoadFrom(stream);
                    return(mat);
                }

                case UnityClassID.Mesh:
                {
                    if (loadingReferencials)
                    {
                        return(comp);
                    }
                    Mesh mesh = new Mesh(this, comp.pathID, comp.classID1, comp.classID2);
                    ReplaceSubfile(index, mesh, comp);
                    mesh.LoadFrom(stream);
                    return(mesh);
                }

                case UnityClassID.MeshCollider:
                {
                    MeshCollider meshCol = new MeshCollider(this, comp.pathID, comp.classID1, comp.classID2);
                    ReplaceSubfile(index, meshCol, comp);
                    meshCol.LoadFrom(stream);
                    return(meshCol);
                }

                case UnityClassID.MeshFilter:
                {
                    MeshFilter meshFilter = new MeshFilter(this, comp.pathID, comp.classID1, comp.classID2);
                    ReplaceSubfile(index, meshFilter, comp);
                    meshFilter.LoadFrom(stream);
                    return(meshFilter);
                }

                case UnityClassID.MeshRenderer:
                {
                    MeshRenderer meshRenderer = new MeshRenderer(this, comp.pathID, comp.classID1, comp.classID2);
                    ReplaceSubfile(index, meshRenderer, comp);
                    meshRenderer.LoadFrom(stream);
                    return(meshRenderer);
                }

                default:
                    if (comp.classID2 == UnityClassID.MonoBehaviour)
                    {
                        if (Types.Count > 0)
                        {
                            MonoBehaviour monoBehaviour = new MonoBehaviour(this, comp.pathID, comp.classID1, comp.classID2);
                            ReplaceSubfile(index, monoBehaviour, comp);
                            monoBehaviour.LoadFrom(stream);
                            return(monoBehaviour);
                        }
                        else
                        {
                            string message = comp.classID2 + " unhandled because of absence of Types in Cabinet (*.assets)";
                            if (!reported.Contains(message))
                            {
                                Report.ReportLog(message);
                                reported.Add(message);
                            }
                            return(comp);
                        }
                    }
                    else
                    {
                        string message = "Unhandled class: " + comp.classID1 + "/" + comp.classID2;
                        if (!reported.Contains(message))
                        {
                            Report.ReportLog(message);
                            reported.Add(message);
                        }
                    }
                    break;

                case UnityClassID.MonoScript:
                {
                    if (loadingReferencials)
                    {
                        return(comp);
                    }
                    MonoScript monoScript = new MonoScript(this, comp.pathID, comp.classID1, comp.classID2);
                    ReplaceSubfile(index, monoScript, comp);
                    monoScript.LoadFrom(stream);
                    return(monoScript);
                }

                case UnityClassID.MultiLink:
                {
                    MultiLink multi = new MultiLink(this, comp.pathID, comp.classID1, comp.classID2);
                    ReplaceSubfile(index, multi, comp);
                    multi.LoadFrom(stream);
                    return(multi);
                }

                case UnityClassID.ParticleAnimator:
                {
                    ParticleAnimator particleAnimator = new ParticleAnimator(this, comp.pathID, comp.classID1, comp.classID2);
                    ReplaceSubfile(index, particleAnimator, comp);
                    particleAnimator.LoadFrom(stream);
                    return(particleAnimator);
                }

                case UnityClassID.ParticleRenderer:
                {
                    ParticleRenderer particleRenderer = new ParticleRenderer(this, comp.pathID, comp.classID1, comp.classID2);
                    ReplaceSubfile(index, particleRenderer, comp);
                    particleRenderer.LoadFrom(stream);
                    return(particleRenderer);
                }

                case UnityClassID.ParticleSystem:
                {
                    ParticleSystem particleSystem = new ParticleSystem(this, comp.pathID, comp.classID1, comp.classID2);
                    ReplaceSubfile(index, particleSystem, comp);
                    particleSystem.LoadFrom(stream);
                    return(particleSystem);
                }

                case UnityClassID.ParticleSystemRenderer:
                {
                    ParticleSystemRenderer particleSystemRenderer = new ParticleSystemRenderer(this, comp.pathID, comp.classID1, comp.classID2);
                    ReplaceSubfile(index, particleSystemRenderer, comp);
                    particleSystemRenderer.LoadFrom(stream);
                    return(particleSystemRenderer);
                }

                case UnityClassID.Projector:
                {
                    Projector projector = new Projector(this, comp.pathID, comp.classID1, comp.classID2);
                    ReplaceSubfile(index, projector, comp);
                    projector.LoadFrom(stream);
                    return(projector);
                }

                case UnityClassID.Rigidbody:
                {
                    RigidBody rigidBody = new RigidBody(this, comp.pathID, comp.classID1, comp.classID2);
                    ReplaceSubfile(index, rigidBody, comp);
                    rigidBody.LoadFrom(stream);
                    return(rigidBody);
                }

                case UnityClassID.Shader:
                {
                    Shader shader = new Shader(this, comp.pathID, comp.classID1, comp.classID2);
                    ReplaceSubfile(index, shader, comp);
                    shader.LoadFrom(stream);
                    return(shader);
                }

                case UnityClassID.SkinnedMeshRenderer:
                {
                    SkinnedMeshRenderer sMesh = new SkinnedMeshRenderer(this, comp.pathID, comp.classID1, comp.classID2);
                    ReplaceSubfile(index, sMesh, comp);
                    sMesh.LoadFrom(stream);
                    return(sMesh);
                }

                case UnityClassID.SphereCollider:
                {
                    SphereCollider sphereCol = new SphereCollider(this, comp.pathID, comp.classID1, comp.classID2);
                    ReplaceSubfile(index, sphereCol, comp);
                    sphereCol.LoadFrom(stream);
                    return(sphereCol);
                }

                case UnityClassID.Sprite:
                {
                    Sprite sprite = new Sprite(this, comp.pathID, comp.classID1, comp.classID2);
                    ReplaceSubfile(index, sprite, comp);
                    sprite.LoadFrom(stream);
                    return(sprite);
                }

                case UnityClassID.SpriteRenderer:
                {
                    SpriteRenderer spriteRenderer = new SpriteRenderer(this, comp.pathID, comp.classID1, comp.classID2);
                    ReplaceSubfile(index, spriteRenderer, comp);
                    spriteRenderer.LoadFrom(stream);
                    return(spriteRenderer);
                }

                case UnityClassID.TextAsset:
                {
                    if (loadingReferencials)
                    {
                        return(comp);
                    }
                    TextAsset ta = new TextAsset(this, comp.pathID, comp.classID1, comp.classID2);
                    ReplaceSubfile(index, ta, comp);
                    ta.LoadFrom(stream);
                    return(ta);
                }

                case UnityClassID.Texture2D:
                {
                    if (loadingReferencials)
                    {
                        return(comp);
                    }
                    Texture2D tex = new Texture2D(this, comp.pathID, comp.classID1, comp.classID2);
                    ReplaceSubfile(index, tex, comp);
                    tex.LoadFrom(stream);
                    Parser.Textures.Add(tex);
                    return(tex);
                }

                case UnityClassID.Transform:
                {
                    Transform trans = new Transform(this, comp.pathID, comp.classID1, comp.classID2);
                    ReplaceSubfile(index, trans, comp);
                    trans.LoadFrom(stream);
                    return(trans);
                }
                }
            }
            catch
            {
                Report.ReportLog("Failed to load " + comp.classID1 + "/" + comp.classID2 + " PathID=" + comp.pathID);
                foreach (NotLoaded notLoaded in RemovedList)
                {
                    if (notLoaded == comp)
                    {
                        RemovedList.Remove(notLoaded);
                        Components.RemoveAt(index);
                        notLoaded.replacement = null;
                        Components.Insert(index, notLoaded);
                        break;
                    }
                }
            }
            return(null);
        }
コード例 #2
0
ファイル: AssetCabinet.cs プロジェクト: hejob/SB3Utility
 public dynamic LoadComponent(Stream stream, int index, NotLoaded comp)
 {
     stream.Position = comp.offset;
     try
     {
         switch (comp.classID1)
         {
         case UnityClassID.AnimationClip:
             {
                 AnimationClip animationClip = new AnimationClip(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, animationClip, comp);
                 animationClip.LoadFrom(stream);
                 return animationClip;
             }
         case UnityClassID.Animator:
             {
                 Animator animator = new Animator(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, animator, comp);
                 animator.LoadFrom(stream);
                 return animator;
             }
         case UnityClassID.AnimatorController:
             {
                 AnimatorController animatorController = new AnimatorController(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, animatorController, comp);
                 animatorController.LoadFrom(stream);
                 return animatorController;
             }
         case UnityClassID.AssetBundle:
             {
                 AssetBundle assetBundle = new AssetBundle(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, assetBundle, comp);
                 assetBundle.LoadFrom(stream);
                 return assetBundle;
             }
         case UnityClassID.AudioClip:
             {
                 if (loadingReferencials)
                 {
                     return comp;
                 }
                 AudioClip ac = new AudioClip(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, ac, comp);
                 ac.LoadFrom(stream);
                 return ac;
             }
         case UnityClassID.AudioListener:
             {
                 AudioListener audioListener = new AudioListener(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, audioListener, comp);
                 audioListener.LoadFrom(stream);
                 return audioListener;
             }
         case UnityClassID.AudioSource:
             {
                 AudioSource audioSrc = new AudioSource(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, audioSrc, comp);
                 audioSrc.LoadFrom(stream);
                 return audioSrc;
             }
         case UnityClassID.Avatar:
             {
                 if (loadingReferencials)
                 {
                     return comp;
                 }
                 Avatar avatar = new Avatar(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, avatar, comp);
                 avatar.LoadFrom(stream);
                 return avatar;
             }
         case UnityClassID.BoxCollider:
             {
                 BoxCollider boxCol = new BoxCollider(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, boxCol, comp);
                 boxCol.LoadFrom(stream);
                 return boxCol;
             }
         case UnityClassID.Camera:
             {
                 Camera camera = new Camera(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, camera, comp);
                 camera.LoadFrom(stream);
                 return camera;
             }
         case UnityClassID.CapsuleCollider:
             {
                 CapsuleCollider capsuleCol = new CapsuleCollider(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, capsuleCol, comp);
                 capsuleCol.LoadFrom(stream);
                 return capsuleCol;
             }
         case UnityClassID.Cubemap:
             {
                 Cubemap cubemap = new Cubemap(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, cubemap, comp);
                 cubemap.LoadFrom(stream);
                 Parser.Textures.Add(cubemap);
                 return cubemap;
             }
         case UnityClassID.EllipsoidParticleEmitter:
             {
                 EllipsoidParticleEmitter ellipsoid = new EllipsoidParticleEmitter(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, ellipsoid, comp);
                 ellipsoid.LoadFrom(stream);
                 return ellipsoid;
             }
         case UnityClassID.FlareLayer:
             {
                 FlareLayer flareLayer = new FlareLayer(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, flareLayer, comp);
                 flareLayer.LoadFrom(stream);
                 return flareLayer;
             }
         case UnityClassID.Light:
             {
                 Light light = new Light(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, light, comp);
                 light.LoadFrom(stream);
                 return light;
             }
         case UnityClassID.LinkToGameObject:
             {
                 LinkToGameObject link = new LinkToGameObject(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, link, comp);
                 link.LoadFrom(stream);
                 return link;
             }
         case UnityClassID.LinkToGameObject223:
             {
                 LinkToGameObject223 link = new LinkToGameObject223(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, link, comp);
                 link.LoadFrom(stream);
                 return link;
             }
         case UnityClassID.LinkToGameObject225:
             {
                 LinkToGameObject225 link = new LinkToGameObject225(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, link, comp);
                 link.LoadFrom(stream);
                 return link;
             }
         case UnityClassID.GameObject:
             {
                 GameObject gameObj = new GameObject(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, gameObj, comp);
                 gameObj.LoadFrom(stream);
                 return gameObj;
             }
         case UnityClassID.Material:
             {
                 Material mat = new Material(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, mat, comp);
                 mat.LoadFrom(stream);
                 return mat;
             }
         case UnityClassID.Mesh:
             {
                 if (loadingReferencials)
                 {
                     return comp;
                 }
                 Mesh mesh = new Mesh(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, mesh, comp);
                 mesh.LoadFrom(stream);
                 return mesh;
             }
         case UnityClassID.MeshCollider:
             {
                 MeshCollider meshCol = new MeshCollider(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, meshCol, comp);
                 meshCol.LoadFrom(stream);
                 return meshCol;
             }
         case UnityClassID.MeshFilter:
             {
                 MeshFilter meshFilter = new MeshFilter(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, meshFilter, comp);
                 meshFilter.LoadFrom(stream);
                 return meshFilter;
             }
         case UnityClassID.MeshRenderer:
             {
                 MeshRenderer meshRenderer = new MeshRenderer(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, meshRenderer, comp);
                 meshRenderer.LoadFrom(stream);
                 return meshRenderer;
             }
         default:
             if (comp.classID2 == UnityClassID.MonoBehaviour)
             {
                 if (Types.Count > 0)
                 {
                     MonoBehaviour monoBehaviour = new MonoBehaviour(this, comp.pathID, comp.classID1, comp.classID2);
                     ReplaceSubfile(index, monoBehaviour, comp);
                     monoBehaviour.LoadFrom(stream);
                     return monoBehaviour;
                 }
                 else
                 {
                     string message = comp.classID2 + " unhandled because of absence of Types in Cabinet (*.assets)";
                     if (!reported.Contains(message))
                     {
                         Report.ReportLog(message);
                         reported.Add(message);
                     }
                     return comp;
                 }
             }
             else
             {
                 string message = "Unhandled class: " + comp.classID1 + "/" + comp.classID2;
                 if (!reported.Contains(message))
                 {
                     Report.ReportLog(message);
                     reported.Add(message);
                 }
             }
             break;
         case UnityClassID.MonoScript:
             {
                 if (loadingReferencials)
                 {
                     return comp;
                 }
                 MonoScript monoScript = new MonoScript(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, monoScript, comp);
                 monoScript.LoadFrom(stream);
                 return monoScript;
             }
         case UnityClassID.MultiLink:
             {
                 MultiLink multi = new MultiLink(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, multi, comp);
                 multi.LoadFrom(stream);
                 return multi;
             }
         case UnityClassID.ParticleAnimator:
             {
                 ParticleAnimator particleAnimator = new ParticleAnimator(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, particleAnimator, comp);
                 particleAnimator.LoadFrom(stream);
                 return particleAnimator;
             }
         case UnityClassID.ParticleRenderer:
             {
                 ParticleRenderer particleRenderer = new ParticleRenderer(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, particleRenderer, comp);
                 particleRenderer.LoadFrom(stream);
                 return particleRenderer;
             }
         case UnityClassID.ParticleSystem:
             {
                 ParticleSystem particleSystem = new ParticleSystem(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, particleSystem, comp);
                 particleSystem.LoadFrom(stream);
                 return particleSystem;
             }
         case UnityClassID.ParticleSystemRenderer:
             {
                 ParticleSystemRenderer particleSystemRenderer = new ParticleSystemRenderer(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, particleSystemRenderer, comp);
                 particleSystemRenderer.LoadFrom(stream);
                 return particleSystemRenderer;
             }
         case UnityClassID.Projector:
             {
                 Projector projector = new Projector(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, projector, comp);
                 projector.LoadFrom(stream);
                 return projector;
             }
         case UnityClassID.Rigidbody:
             {
                 RigidBody rigidBody = new RigidBody(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, rigidBody, comp);
                 rigidBody.LoadFrom(stream);
                 return rigidBody;
             }
         case UnityClassID.Shader:
             {
                 Shader shader = new Shader(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, shader, comp);
                 shader.LoadFrom(stream);
                 return shader;
             }
         case UnityClassID.SkinnedMeshRenderer:
             {
                 SkinnedMeshRenderer sMesh = new SkinnedMeshRenderer(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, sMesh, comp);
                 sMesh.LoadFrom(stream);
                 return sMesh;
             }
         case UnityClassID.SphereCollider:
             {
                 SphereCollider sphereCol = new SphereCollider(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, sphereCol, comp);
                 sphereCol.LoadFrom(stream);
                 return sphereCol;
             }
         case UnityClassID.Sprite:
             {
                 Sprite sprite = new Sprite(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, sprite, comp);
                 sprite.LoadFrom(stream);
                 return sprite;
             }
         case UnityClassID.SpriteRenderer:
             {
                 SpriteRenderer spriteRenderer = new SpriteRenderer(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, spriteRenderer, comp);
                 spriteRenderer.LoadFrom(stream);
                 return spriteRenderer;
             }
         case UnityClassID.TextAsset:
             {
                 if (loadingReferencials)
                 {
                     return comp;
                 }
                 TextAsset ta = new TextAsset(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, ta, comp);
                 ta.LoadFrom(stream);
                 return ta;
             }
         case UnityClassID.Texture2D:
             {
                 if (loadingReferencials)
                 {
                     return comp;
                 }
                 Texture2D tex = new Texture2D(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, tex, comp);
                 tex.LoadFrom(stream);
                 Parser.Textures.Add(tex);
                 return tex;
             }
         case UnityClassID.Transform:
             {
                 Transform trans = new Transform(this, comp.pathID, comp.classID1, comp.classID2);
                 ReplaceSubfile(index, trans, comp);
                 trans.LoadFrom(stream);
                 return trans;
             }
         }
     }
     catch
     {
         Report.ReportLog("Failed to load " + comp.classID1 + "/" + comp.classID2 + " PathID=" + comp.pathID);
         foreach (NotLoaded notLoaded in RemovedList)
         {
             if (notLoaded == comp)
             {
                 RemovedList.Remove(notLoaded);
                 Components.RemoveAt(index);
                 notLoaded.replacement = null;
                 Components.Insert(index, notLoaded);
                 break;
             }
         }
     }
     return null;
 }
コード例 #3
0
ファイル: Fbx.cs プロジェクト: hejob/SB3Utility
            public UnityConverter(UnityParser parser, List<MeshRenderer> sMeshes, bool skins)
            {
                foreach (SkinnedMeshRenderer sMesh in sMeshes)
                {
                    Transform rootBone = sMesh.m_RootBone.instance;
                    if (rootBone != null)
                    {
                        while (rootBone.Parent != null)
                        {
                            rootBone = rootBone.Parent;
                        }
                        if (FrameList == null)
                        {
                            ConvertFrames(rootBone, null);
                        }
                        else if (FrameList[0].Name != rootBone.m_GameObject.instance.m_Name)
                        {
                            FrameList[0].Name = "Joined_Root";
                        }
                    }
                }

                if (skins)
                {
                    foreach (Component asset in parser.Cabinet.Components)
                    {
                        if (asset.classID1 == UnityClassID.Avatar)
                        {
                            avatar = parser.Cabinet.LoadComponent(asset.pathID);
                            break;
                        }
                    }
                }

                ConvertMeshRenderers(sMeshes, skins, false);
                AnimationList = new List<ImportedAnimation>();
            }
コード例 #4
0
ファイル: Fbx.cs プロジェクト: hejob/SB3Utility
            public UnityConverter(Animator animator, List<MeshRenderer> meshList, bool skins, bool morphs)
            {
                ConvertFrames(animator.RootTransform, null);

                if (skins)
                {
                    avatar = animator.m_Avatar.instance;
                }

                ConvertMeshRenderers(meshList, skins, morphs);

                AnimationList = new List<ImportedAnimation>();
            }
コード例 #5
0
ファイル: FormUnity3d.cs プロジェクト: hejob/SB3Utility
        private void viewDataToolStripMenuItem_Click(object sender, EventArgs e)
        {
            try
            {
                ListView subfilesList = null;
                if (tabControlAssets.SelectedTab == tabPageAnimators)
                {
                    subfilesList = animatorsList;
                }
                else if (tabControlAssets.SelectedTab == tabPageMaterials)
                {
                    subfilesList = materialsList;
                }
                else if (tabControlAssets.SelectedTab == tabPageOthers)
                {
                    subfilesList = othersList;
                }
                if (subfilesList != null)
                {
                    string[] srt = new string[4] { null, "Translation", "Rotation", "Scaling" };
                    char[] axis = new char[4] { 'X', 'Y', 'Z', 'W' };
                    foreach (ListViewItem item in subfilesList.SelectedItems)
                    {
                        Component asset = (Component)item.Tag;
                        if (asset.classID2 != UnityClassID.MonoBehaviour && asset is NotLoaded)
                        {
                            asset = Editor.Parser.Cabinet.LoadComponent(asset.pathID);
                            item.Tag = asset;
                        }
                        switch (asset.classID2)
                        {
            #if DEBUG
                        case UnityClassID.AnimationClip:
                            AnimationClip clip = (AnimationClip)asset;
                            string msg = clip.m_Name + " type=" + clip.m_AnimationType + " compressed=" + clip.m_Compressed + " useHighQ=" + clip.m_UseHighQualityCurve;
                            msg += (clip.m_RotationCurves.Count > 0 ? " rotC=" + clip.m_RotationCurves.Count : "") + (clip.m_CompressedRotationCurves.Count > 0 ? " compRotC=" + clip.m_CompressedRotationCurves.Count : "") + (clip.m_PositionCurves.Count > 0 ? " posC=" + clip.m_PositionCurves.Count : "") + (clip.m_ScaleCurves.Count > 0 ? " scaleC=" + clip.m_ScaleCurves.Count : "") + (clip.m_FloatCurves.Count > 0 ? " floatC=" + clip.m_FloatCurves.Count : "") + (clip.m_PPtrCurves.Count > 0 ? " ptrC=" + clip.m_PPtrCurves.Count : "");
                            msg += "\r\n sampleR=" + clip.m_SampleRate + " wrapM=" + clip.m_WrapMode;
                            msg += " muscleCSz=" + clip.m_MuscleClipSize +
                                " AvgSpd=" + clip.m_MuscleClip.m_AverageSpeed + " StartT=" + clip.m_MuscleClip.m_StartTime + " StopT=" + clip.m_MuscleClip.m_StopTime + " AvgAngSpd=" + clip.m_MuscleClip.m_AverageAngularSpeed +
                                (clip.m_MuscleClip.m_Clip.m_Binding.m_ValueArray.Count > 0 ? " bindVal=" + clip.m_MuscleClip.m_Clip.m_Binding.m_ValueArray.Count : "") +
                                (clip.m_MuscleClip.m_Clip.m_ConstantClip.data.Length > 0 ? "\r\n constC=" + clip.m_MuscleClip.m_Clip.m_ConstantClip.data.Length : "") +
                                "\r\n Sampl=(" + (clip.m_MuscleClip.m_Clip.m_DenseClip.m_SampleArray.Length > 0 ? "len=" + clip.m_MuscleClip.m_Clip.m_DenseClip.m_SampleArray.Length : "") + ", frames=" + clip.m_MuscleClip.m_Clip.m_DenseClip.m_FrameCount + ", curves=" + clip.m_MuscleClip.m_Clip.m_DenseClip.m_CurveCount + ", sampleR=" + clip.m_MuscleClip.m_Clip.m_DenseClip.m_SampleRate + ", beginT=" + clip.m_MuscleClip.m_Clip.m_DenseClip.m_BeginTime + ")" +
                                (clip.m_MuscleClip.m_Clip.m_StreamedClip.data.Length > 0 ? "\r\n streamedC=" + clip.m_MuscleClip.m_Clip.m_StreamedClip.data.Length + ", curves=" + clip.m_MuscleClip.m_Clip.m_StreamedClip.curveCount : "");
                            msg += (clip.m_MuscleClip.m_DeltaPose.m_DoFArray.Length > 0 ? "\r\n deltaPosDOF=" + clip.m_MuscleClip.m_DeltaPose.m_DoFArray.Length : "") +
                                (clip.m_MuscleClip.m_DeltaPose.m_GoalArray.Count > 0 ? " deltaPosGoals=" + clip.m_MuscleClip.m_DeltaPose.m_GoalArray.Count : "") +
                                (clip.m_MuscleClip.m_DeltaPose.m_LeftHandPose.m_DoFArray.Length > 0 ? " leftHandDOF=" + clip.m_MuscleClip.m_DeltaPose.m_LeftHandPose.m_DoFArray.Length : "") +
                                (clip.m_MuscleClip.m_DeltaPose.m_RightHandPose.m_DoFArray.Length > 0 ? " rightHandDOF=" + clip.m_MuscleClip.m_DeltaPose.m_RightHandPose.m_DoFArray.Length : "") +
                                (clip.m_MuscleClip.m_IndexArray.Length > 0 ? " Indices=" + clip.m_MuscleClip.m_IndexArray.Length : "") + (clip.m_MuscleClip.m_ValueArrayDelta.Count > 0 ? " valADelta=" + clip.m_MuscleClip.m_ValueArrayDelta.Count : "");
                            int[] a = new int[6];
                            int b = -1;
                            int c = -1;
                            uint[] d = new uint[6];
                            HashSet<uint> distinctConst = new HashSet<uint>();
                            HashSet<uint> distinctVariable = new HashSet<uint>();
                            foreach (var binding in clip.m_ClipBindingConstant.genericBindings)
                            {
                                //msg += "\r\n" + lastAvatar.FindBoneName(binding.path) + " " + binding.attribute;
                                if (binding.attribute != b)
                                {
                                    c++;
                                    b = (int)binding.attribute;
                                    d[c] = binding.attribute;
                                }
                                a[c]++;
                                if (c >= 3)
                                {
                                    distinctConst.Add(binding.path);
                                }
                                else
                                {
                                    distinctVariable.Add(binding.path);
                                }
                            }
                            msg += "\r\n Variable att(" + d[0] + ":" + a[0] + ", " + d[1] + ":" + a[1] + ", " + d[2] + ":" + a[2] + ") distinct=" + distinctVariable.Count + ", Const att(" + d[3] + ":" + a[3] + ", " + d[4] + ":" + a[4] + ", " + d[5] + ":" + a[5] + ") distinct=" + distinctConst.Count;
                            msg += (clip.m_Events.Count > 0 ? " events=" + clip.m_Events.Count : "");

                            if (clip.m_MuscleClip.m_Clip.m_DenseClip.m_SampleArray.Length > 0)
                            {
                                msg += "\r\n\r\nDense Clip Sampled Data:";
                                for (int frameIdx = 0; frameIdx < clip.m_MuscleClip.m_Clip.m_DenseClip.m_FrameCount; frameIdx++)
                                {
                                    if (frameIdx >= 4 && frameIdx < clip.m_MuscleClip.m_Clip.m_DenseClip.m_FrameCount - 1)
                                    {
                                        if (frameIdx == 4)
                                        {
                                            msg += "\r\n ...";
                                        }
                                        continue;
                                    }
                                    msg += "\r\n" + frameIdx;
                                    int translations = 0, scalings = 0, sampleIdx = 0;
                                    int skipRotations = d[0] == 2 ? a[0] * 4 : 0;
                                    for (int curveIdx = 0; curveIdx < clip.m_MuscleClip.m_Clip.m_DenseClip.m_CurveCount; )
                                    {
                                        GenericBinding binding = StreamedClip.StreamedKeyPart.FindBinding(skipRotations + curveIdx, clip.m_ClipBindingConstant.genericBindings);
                                        int numCoords = binding.attribute == 1 || binding.attribute == 3 ? 3 : 4;
                                        string trackName = lastAvatar.FindBoneName(binding.path);
                                        if (trackName == null)
                                        {
                                            msg += " binding doesn't match avatar";
                                            frameIdx = clip.m_MuscleClip.m_Clip.m_DenseClip.m_FrameCount;
                                            break;
                                        }
                                        if (trackName.Equals("cf_J_Shoulder_L") || binding.attribute == 1 && ++translations <= 2 || binding.attribute == 3 && ++scalings <= 2)
                                        {
                                            for (int j = 0; j < numCoords; j++)
                                            {
                                                msg += "\r\n " + curveIdx + ": value=" + clip.m_MuscleClip.m_Clip.m_DenseClip.m_SampleArray[frameIdx * clip.m_MuscleClip.m_Clip.m_DenseClip.m_CurveCount + sampleIdx]
                                                    + " (" + trackName + ":" + srt[binding.attribute] + "-" + axis[j] + ")";
                                                sampleIdx++;
                                                curveIdx++;
                                            }
                                        }
                                        else
                                        {
                                            sampleIdx += numCoords;
                                            curveIdx += numCoords;
                                        }
                                    }
                                }
                            }
                            if (clip.m_MuscleClip.m_Clip.m_StreamedClip.data.Length > 0)
                            {
                                msg += "\r\n\r\nStreamed Clip Data:";
                                List<StreamedClip.StreamedFrame> frameList = clip.m_MuscleClip.m_Clip.m_StreamedClip.ReadData();
                                float minX = Single.MaxValue, maxX = Single.MinValue, minY = Single.MaxValue, maxY = Single.MinValue, minZ = Single.MaxValue, maxZ = Single.MinValue;
                                for (int frameIdx = 0; frameIdx < frameList.Count; frameIdx++)
                                {
                                    /*if (frameIdx >= 10 && frameIdx < frameList.Count - 10)
                                    {
                                        if (frameIdx == 10)
                                        {
                                            msg += "\r\n... ... ...";
                                        }
                                        continue;
                                    }*/
                                    StreamedClip.StreamedFrame frame = frameList[frameIdx];
                                    if (frameIdx < 7 || frameIdx >= frameList.Count - 7)
                                    {
                                        msg += "\r\n" + frameIdx + ": time=" + frame.time + (frameIdx + 1 < frameList.Count ? ", dt=" + (frameList[frameIdx + 1].time - frame.time) : "") + " curves=" + frame.keyList.Count;
                                    }
                                    else if (frameIdx == 7)
                                    {
                                        msg += "\r\n ... ... ...";
                                    }
                                    /*if (frameIdx >= 7 && frameIdx < frameList.Count - 7)
                                    {
                                        msg += " ...";
                                        continue;
                                    }*/
                                    int translations = 0, scalings = 0;
                                    for (int keyIndex = 0; keyIndex < frame.keyList.Count; )
                                    {
                                        StreamedClip.StreamedKeyPart key = frame.keyList[keyIndex];
                                        GenericBinding binding = StreamedClip.StreamedKeyPart.FindBinding(key.index, clip.m_ClipBindingConstant.genericBindings);
                                        int numParts = binding.attribute == 1 || binding.attribute == 3 ? 3 : 4;
                                        string trackName = lastAvatar.FindBoneName(binding.path);
                                        if (trackName == null)
                                        {
                                            msg += " binding doesn't match avatar";
                                            frameIdx = frameList.Count;
                                            break;
                                        }
                                        //if (trackName.Equals("cf_J_Shoulder_L") || binding.attribute == 1 && ++translations <= 3 || binding.attribute == 3 && ++scalings <= 3)
                                        {
                                            for (int j = 0; j < numParts; j++, keyIndex++)
                                            {
                                                key = frame.keyList[keyIndex];
                                                if ((frameIdx < 7 || frameIdx >= frameList.Count - 7) && (trackName.Equals("cf_J_Shoulder_L") || binding.attribute == 1 && ++translations <= 3 || binding.attribute == 3 && ++scalings <= 3))
                                                {
                                                    msg += "\r\n " + key.index + " (" + trackName + ":" + srt[binding.attribute] + "-" + axis[j] + ")" + ": tangent info=" + key.tcb + " value=" + key.value;
                                                }
                                                if (key.tcb.X < minX) minX = key.tcb.X;
                                                if (key.tcb.X > maxX) maxX = key.tcb.X;
                                                if (key.tcb.Y < minY) minY = key.tcb.Y;
                                                if (key.tcb.Y > maxY) maxY = key.tcb.Y;
                                                if (key.tcb.Z < minZ) minZ = key.tcb.Z;
                                                if (key.tcb.Z > maxZ) maxZ = key.tcb.Z;
                                            }
                                        }
                                        /*else
                                        {
                                            keyIndex += numParts;
                                        }*/
                                    }
                                }
                                msg += "\r\nminX=" + minX + " maxX=" + maxX + " minY=" + minY + " maxY=" + maxY + " minZ=" + minZ + " maxZ=" + maxZ;
                            }
                            Report.ReportLog(msg);
                            break;
                        case UnityClassID.AnimatorController:
                            AnimatorController animController = (AnimatorController)asset;
                            msg = animController.m_Name +
                                (animController.m_Controller.m_LayerArray.Length > 0 ? " layers= Body0=" + animController.m_Controller.m_LayerArray[0].m_BodyMask.word0.ToString("X8") + ",1=" + animController.m_Controller.m_LayerArray[0].m_BodyMask.word1.ToString("X8") + ", skMasks=" + animController.m_Controller.m_LayerArray.Length + ", skMask[0]Len=" + animController.m_Controller.m_LayerArray[0].m_SkeletonMask.m_Data.Length : "") +
                                (animController.m_Controller.m_StateMachineArray.Length > 0 ? " states=" + animController.m_Controller.m_StateMachineArray.Length +
                                " const=" + animController.m_Controller.m_StateMachineArray[0].m_StateConstantArray.Length +
                                ", any=" + animController.m_Controller.m_StateMachineArray[0].m_AnyStateTransitionConstantArray.Length : "") +
                                (animController.m_Controller.m_Values.m_ValueArray.Count > 0 ? " values=" + animController.m_Controller.m_Values.m_ValueArray.Count : "") +
                                (animController.m_Controller.m_DefaultValues.m_BoolValues.Length > 0 ? " defBool=" + animController.m_Controller.m_DefaultValues.m_BoolValues.Length : "") +
                                (animController.m_Controller.m_DefaultValues.m_IntValues.Length > 0 ? " defInt=" + animController.m_Controller.m_DefaultValues.m_IntValues.Length : "") +
                                (animController.m_Controller.m_DefaultValues.m_FloatValues.Length > 0 ? " defFloat=" + animController.m_Controller.m_DefaultValues.m_FloatValues.Length : "") +
                                (animController.m_Controller.m_DefaultValues.m_PositionValues.Length > 0 ? " defPos=" + animController.m_Controller.m_DefaultValues.m_PositionValues.Length : "") +
                                (animController.m_Controller.m_DefaultValues.m_QuaternionValues.Length > 0 ? " defRot=" + animController.m_Controller.m_DefaultValues.m_QuaternionValues.Length : "") +
                                (animController.m_Controller.m_DefaultValues.m_ScaleValues.Length > 0 ? " defScale=" + animController.m_Controller.m_DefaultValues.m_ScaleValues.Length : "") +
                                " clips=" + animController.m_AnimationClips.Count;
                            /*foreach (var pair in animController.m_TOS)
                            {
                                msg += "\r\n   " + pair.Key + " " + pair.Value;
                            }*/
                            // clip names
                            for (int i = 0; i < animController.m_Controller.m_StateMachineArray[0].m_StateConstantArray.Length; i++)
                            {
                                StateConstant sConst = animController.m_Controller.m_StateMachineArray[0].m_StateConstantArray[i];
                                uint clipHash = sConst.m_LeafInfoArray[0].m_IDArray[0];
                                string clipName = null;
                                foreach (var pair in animController.m_TOS)
                                {
                                    if (pair.Key == clipHash)
                                    {
                                        clipName = pair.Value;
                                        break;
                                    }
                                }
                                msg += "\r\n" + i + ": transC=" + sConst.m_TransitionConstantArray.Length + " blends=" + sConst.m_BlendTreeConstantIndexArray.Length + " blendIdx[0]=" + sConst.m_BlendTreeConstantIndexArray[0] + ", leaves=" + sConst.m_LeafInfoArray.Length + " leaveID[0]=" + clipName + "/clip=" + (animController.m_AnimationClips[i].instance.m_Name) + ", blends=" + sConst.m_BlendTreeConstantArray.Length + " nodes=" + sConst.m_BlendTreeConstantArray[0].m_NodeArray.Length + " blendTreeNode0chlds=" + sConst.m_BlendTreeConstantArray[0].m_NodeArray[0].m_ChildIndices.Length;
                            }
                            Report.ReportLog(msg);
                            break;
                        case UnityClassID.Animator:
                            lastAvatar = ((Animator)asset).m_Avatar.instance;
                            AnimatorEditor aEditor = new AnimatorEditor((Animator)asset);
                            msg = "Frames=" + aEditor.Frames.Count + " AvTOS=" + lastAvatar.m_TOS.Count + " AskX=" + lastAvatar.m_Avatar.m_AvatarSkeletonPose.m_X.Count + " DpX=" + lastAvatar.m_Avatar.m_DefaultPose.m_X.Count + " RmspX=" + lastAvatar.m_Avatar.m_RootMotionSkeletonPose.m_X.Count + " HspX=" + lastAvatar.m_Avatar.m_Human.m_SkeletonPose.m_X.Count + " Sk1=" + lastAvatar.m_Avatar.m_AvatarSkeleton.m_Node.Count + "," + lastAvatar.m_Avatar.m_AvatarSkeleton.m_ID.Count + "," + lastAvatar.m_Avatar.m_AvatarSkeleton.m_AxesArray.Count + " Sk2=" + lastAvatar.m_Avatar.m_RootMotionSkeleton.m_Node.Count + "," + lastAvatar.m_Avatar.m_RootMotionSkeleton.m_ID.Count + "," + lastAvatar.m_Avatar.m_RootMotionSkeleton.m_AxesArray.Count + " Sk3=" + lastAvatar.m_Avatar.m_Human.m_Skeleton.m_Node.Count + "," + lastAvatar.m_Avatar.m_Human.m_Skeleton.m_ID.Count + "," + lastAvatar.m_Avatar.m_Human.m_Skeleton.m_AxesArray.Count;
                            foreach (var pair in lastAvatar.m_TOS)
                            {
                                msg += "\r\n   " + pair.Key + " " + pair.Value;
                            }
                            Report.ReportLog(msg);
                            break;
            #endif
                        case UnityClassID.MonoBehaviour:
                        case UnityClassID.MonoScript:
                        case UnityClassID.Material:
                        case UnityClassID.Shader:
                            Gui.Scripting.RunScript(EditorVar + ".ViewAssetData(pathID=" + asset.pathID + ")");
                            break;
                        }
                    }
                }
            }
            catch (Exception ex)
            {
                Utility.ReportException(ex);
            }
        }
コード例 #6
0
        public void PasteAllMarked()
        {
            int components = Parser.Cabinet.Components.Count;

            try
            {
                Parser.Cabinet.BeginLoadingSkippedComponents();
                foreach (object obj in Gui.Scripting.Variables.Values)
                {
                    if (obj is Unity3dEditor && (Unity3dEditor)obj != this)
                    {
                        Unity3dEditor       editor  = (Unity3dEditor)obj;
                        HashSet <Component> remove  = new HashSet <Component>();
                        HashSet <Component> replace = new HashSet <Component>();
                        foreach (Component asset in editor.Marked)
                        {
                            Component loaded;
                            if (asset is NotLoaded)
                            {
                                loaded = editor.Parser.Cabinet.LoadComponent(asset.pathID);
                                remove.Add(asset);
                                replace.Add(loaded);
                            }
                            else
                            {
                                loaded = asset;
                            }
                            switch (asset.classID2)
                            {
                            case UnityClassID.Texture2D:
                                Texture2D tex = (Texture2D)loaded;
                                tex.Clone(Parser.Cabinet);
                                break;

                            case UnityClassID.Cubemap:
                                Cubemap cubemap = (Cubemap)loaded;
                                cubemap.Clone(Parser.Cabinet);
                                break;

                            case UnityClassID.Material:
                                Material mat = (Material)loaded;
                                mat.Clone(Parser.Cabinet);
                                break;

                            case UnityClassID.Mesh:
                                Mesh mesh = (Mesh)loaded;
                                mesh.Clone(Parser.Cabinet);
                                break;

                            case UnityClassID.Shader:
                                Shader shader = (Shader)loaded;
                                shader.Clone(Parser.Cabinet);
                                break;

                            case UnityClassID.Sprite:
                                Sprite sprite = (Sprite)loaded;
                                sprite.Clone(Parser.Cabinet);
                                break;

                            case UnityClassID.Animator:
                                Parser.Cabinet.MergeTypeDefinition(loaded.file, UnityClassID.GameObject);
                                Parser.Cabinet.MergeTypeDefinition(loaded.file, UnityClassID.Transform);
                                Animator anim = (Animator)loaded;
                                anim.m_GameObject.instance.Clone(Parser.Cabinet);
                                break;

                            case UnityClassID.GameObject:
                                Parser.Cabinet.MergeTypeDefinition(loaded.file, UnityClassID.GameObject);
                                Parser.Cabinet.MergeTypeDefinition(loaded.file, UnityClassID.Transform);
                                GameObject gameObj = (GameObject)loaded;
                                Component  clone   = gameObj.Clone(Parser.Cabinet);

                                Animator vAnim = new Animator(Parser.Cabinet, 0, 0, 0);
                                vAnim.m_Avatar     = new PPtr <Avatar>((Component)null);
                                vAnim.m_GameObject = new PPtr <GameObject>(clone);
                                if (loaded.file.Bundle.numContainerEntries(gameObj.m_Name, UnityClassID.GameObject) > 1)
                                {
                                    Report.ReportLog("Warning! Animator " + gameObj.m_Name + " has multiple entries in the AssetBundle's Container.");
                                }
                                vAnim.file.Bundle.AddComponent(vAnim.m_GameObject.instance.m_Name, clone);
                                VirtualAnimators.Add(vAnim);
                                if (loaded != asset)
                                {
                                    foreach (Animator a in editor.VirtualAnimators)
                                    {
                                        if (a.m_GameObject.asset == asset)
                                        {
                                            a.m_GameObject = new PPtr <GameObject>(loaded);
                                            break;
                                        }
                                    }
                                }
                                break;

                            case UnityClassID.Avatar:
                                Avatar avatar = (Avatar)loaded;
                                avatar.Clone(Parser.Cabinet);
                                break;

                            case UnityClassID.MonoBehaviour:
                                MonoBehaviour monoB = (MonoBehaviour)loaded;
                                monoB.Clone(Parser.Cabinet);
                                break;

                            case UnityClassID.TextAsset:
                                TextAsset text = (TextAsset)loaded;
                                text.Clone(Parser.Cabinet);
                                break;

                            case UnityClassID.AnimationClip:
                                AnimationClip clip = (AnimationClip)loaded;
                                clip.Clone(Parser.Cabinet);
                                break;
                            }
                        }

                        do
                        {
                            HashSet <Tuple <Component, Component> > loopSet = new HashSet <Tuple <Component, Component> >(AssetCabinet.IncompleteClones);
                            AssetCabinet.IncompleteClones.Clear();
                            foreach (var pair in loopSet)
                            {
                                Component  src  = pair.Item1;
                                Component  dest = pair.Item2;
                                Type       t    = src.GetType();
                                MethodInfo info = t.GetMethod("CopyTo", new Type[] { t });
                                info.Invoke(src, new object[] { dest });
                            }
                        }while (AssetCabinet.IncompleteClones.Count > 0);

                        foreach (Component asset in remove)
                        {
                            editor.Marked.Remove(asset);
                        }
                        foreach (Component asset in replace)
                        {
                            editor.Marked.Add(asset);
                        }
                    }
                }
            }
            finally
            {
                Parser.Cabinet.EndLoadingSkippedComponents();
                if (components != Parser.Cabinet.Components.Count)
                {
                    Changed = true;
                }
            }
        }
コード例 #7
0
ファイル: Avatar.cs プロジェクト: hejob/SB3Utility
        public Avatar Clone(AssetCabinet file)
        {
            Component avatar = file.Components.Find
            (
                delegate (Component asset)
                {
                    return asset.classID1 == UnityClassID.Avatar &&
                        (asset is NotLoaded ? ((NotLoaded)asset).Name : ((Avatar)asset).m_Name) == m_Name;
                }
            );
            if (avatar == null)
            {
                file.MergeTypeDefinition(this.file, UnityClassID.Avatar);

                Avatar dest = new Avatar(file);
                using (MemoryStream mem = new MemoryStream())
                {
                    this.WriteTo(mem);
                    mem.Position = 0;
                    dest.LoadFrom(mem);
                }
                return dest;
            }
            else if (avatar is NotLoaded)
            {
                NotLoaded notLoaded = (NotLoaded)avatar;
                avatar = file.LoadComponent(file.SourceStream, notLoaded);
            }
            return (Avatar)avatar;
        }