static public SetLevel ( LogLevel lvl ) : void | ||
lvl | LogLevel | |
return | void |
/// <summary> /// EnterState and start centering /// </summary> public override void GainControl(float delta) { base.GainControl(delta); character.EnterState(States.Pushing); Log.SetLevel(LogLevel.Silly); Log.Silly("(Push) {0} Start pushing", gameObject.name); }
/// <summary> /// EnterState and start centering /// </summary> public override void LoseControl(float delta) { base.LoseControl(delta); character.ExitState(States.Pushing); Log.Silly("(Push) {0} Stop pushing", gameObject.name); Log.SetLevel(LogLevel.Info); }